Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
OS/2
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Problems=== Some problems were classic subjects of comparison with other operating systems: *''Synchronous input queue (SIQ)'': if a GUI application was not servicing its ''window messages'', the entire GUI system could get stuck and a reboot was required. This problem was considerably reduced with later Warp 3 fixpacks and refined by Warp 4, by taking control over the application after it had not responded for several seconds.<ref>see IBM Developer Connection for OS/2, Internal Fixpack 12J</ref><ref name="pcw199407_handson">{{ cite magazine | title=Just jamming | magazine=Personal Computer World | date=July 1994 | last1=Bidmead | first1=Chris | pages=565β568 }}</ref>{{rp|pages=565|quote=A recurring problem you might have with OS/2 - I know I do - is lockup due to the input queue getting jammed. The symptom is a system that just stops responding to input from the keyboard and/or mouse. It's a weakness in the OS/2 design that Microsoft has crowed about in the past, although my sources tell me that it was Microsoft who put it there in the first place.}} *''No unified object handles (OS/2 v2.11 and earlier)'': The availability of threads probably led system designers to overlook mechanisms which allow a single thread to wait for different types of asynchronous events at the same time, for example the keyboard and the mouse in a "console" program. Even though ''select'' was added later, it only worked on network sockets. In case of a console program, dedicating a separate thread for waiting on each source of events made it difficult to properly release all the input devices before starting other programs in the same "session". As a result, console programs usually polled the keyboard and the mouse alternately, which resulted in wasted CPU and a characteristic "jerky" reactivity to user input. In OS/2 3.0 IBM introduced a new call for this specific problem.<ref>KbdGetConsole() and DosWaitMuxWaitSem(), see ''Control Program Programming Guide and Reference'', IBM OS/2 Toolkit</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
OS/2
(section)
Add topic