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== Domains == [[File:France in XXI Century. School.jpg|thumb|''Future school'' (1901 or 1910)]] [[Benjamin Bloom]] has suggested three domains of learning in [[Bloom's taxonomy|his taxonomy]] which are: * [[Cognitive]]: To recall, calculate, discuss, analyze, problem solve, etc. * [[Psychomotor learning|Psychomotor]]: To dance, swim, ski, dive, drive a car, ride a bike, etc. * [[Affective]]: To like something or someone, love, appreciate, fear, hate, worship, etc. These domains are not mutually exclusive. For example, in learning to play [[chess]], the person must learn the rules (cognitive domain)βbut must also learn how to set up the chess pieces and how to properly hold and move a chess piece (psychomotor). Furthermore, later in the game the person may even learn to love the game itself, value its applications in life, and appreciate its [[history of chess|history]] (affective domain).<ref>{{cite web|url=http://www.businessballs.com/bloomstaxonomyoflearningdomains.htm|title=Bloom's Taxonomy|website=www.businessballs.com|access-date=4 May 2018}}</ref>
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