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=== Best-selling fighting games === ==== Arcade ==== The following games are the top ten best-selling fighting [[arcade video game]]s, in terms of [[Arcade cabinet|arcade units]] sold. The prices of fighting game arcade units ranged from {{US$|1300|long=no|1992|round=-2}} for ''[[Street Fighter II Dash]]'' (''Champion Edition'') in 1992,<ref name="Curran-38"/> up to {{US$|{{To USD|14|GBR|year=1993|round=yes}},000|long=no|1993|round=-3}} for ''[[Virtua Fighter (video game)|Virtua Fighter]]'' (1993).<ref name="CVG147"/> In addition to unit sales, arcade games typically earned the majority of their gross revenue from coin drop earnings, which are unknown for most games. Arcade revenue figures, from unit sales and coin drop earnings, are listed if known. {| class="wikitable sortable" style="text-align:center" |- ! Rank ! Title ! Release ! Developer ! Manufacturer ! Arcade unit sales ! Gross revenue ! Inflation ! Subgenre ! class="unsortable" | {{Abbr|Ref|Reference(s)}} |- !scope="row" style="text-align:center;"| 1 | ''[[Street Fighter II]]'' | [[1991 in video games|1991]] | [[Capcom]] | [[Capcom]] | 221,000+ | {{US$|5.31 billion|long=no}}+ | {{US$|{{inflation|US|5.31|1991|r=1}} billion|long=no}} |2D (Traditional) | {{efn|See ''{{Section link|Street Fighter II|Reception}}''}} |- !scope="row" style="text-align:center;" rowspan="2"| 2 | ''[[Virtua Fighter (video game)|Virtua Fighter]]'' | [[1993 in video games|1993]] | [[Sega AM2]]|| [[Sega]] | 40,000+ || {{Unknown}} | {{Unknown}} |3D (Traditional) | <ref name="VF">{{cite news | title=Virtua Fighter Kids: New Sega Saturn game is way "a-head" of its time |url=https://segaretro.org/Press_release:_1996-09-03:_Virtua_Fighter_Kids:_New_Sega_Saturn_game_is_way_%22a-head%22_of_its_time |access-date=October 11, 2021 |publisher=[[Sega of America]] |date=September 3, 1996}}</ref> |- | ''[[Virtua Fighter 2]]'' || [[1994 in video games|1994]] |[[Sega AM2]]|| [[Sega]] || 40,000+ || {{Unknown}} || {{Unknown}} |3D (Traditional)|| <ref name="GM515">{{cite magazine|title=Sega Promotes 64-Bit CG Board "Model 3"|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=515|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=April 1, 1996|page=26|lang=ja|url=https://onitama.tv/gamemachine/pdf/19960401p.pdf#page=14|access-date=October 19, 2021|archive-date=March 9, 2020|archive-url=https://web.archive.org/web/20200309060115/https://onitama.tv/gamemachine/pdf/19960401p.pdf#page=14|url-status=live}}</ref> |- !scope="row" style="text-align:center;"| 4 | ''[[Tekken 2]]'' | [[1996 in video games|1996]] |[[Namco]] | [[Namco]] | 40,000 | {{Unknown}} | {{Unknown}} |3D (Traditional) | <ref name="GM534">{{cite magazine|editor-last=Akagi|editor-first=Masumi|title="Tekken 2", "Virtua Cop 2" Top Videos '96|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=534|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=February 1, 1997|page=26|url=https://onitama.tv/gamemachine/pdf/19970201p.pdf#page=14|access-date=October 14, 2021|archive-date=February 8, 2021|archive-url=https://web.archive.org/web/20210208221358/https://onitama.tv/gamemachine/pdf/19970201p.pdf#page=14|url-status=live}}</ref> |- !scope="row" style="text-align:center;" | 5 | ''[[Tekken 3]]'' | [[1997 in video games|1997]] | [[Namco]] | [[Namco]] | 35,000 | {{Unknown}} | {{Unknown}} |3D (Traditional) | <ref name="GM557">{{cite magazine|editor-last=Akagi|editor-first=Masumi|title="Tekken 3", "Virtua Fighter 3" Top Videos|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=557|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=February 1, 1998|page=22|url=https://onitama.tv/gamemachine/pdf/19980201p.pdf#page=12|access-date=October 17, 2021|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627015115/https://onitama.tv/gamemachine/pdf/19980201p.pdf#page=12|url-status=live}}</ref> |- !scope="row" style="text-align:center;"| 6 | ''[[Karate Champ]]'' | [[1984 in video games|1984]] | [[Technōs Japan]] | [[Data East]] | 30,000+ | {{Unknown}} | {{Unknown}} |2D (Traditional) | <ref name="GM259">{{cite magazine|title=Overseas Readers Column|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=259|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=May 1, 1985|page=22|lang=ja|url=https://onitama.tv/gamemachine/pdf/19850501p.pdf#page=12|access-date=October 14, 2021|archive-date=February 25, 2021|archive-url=https://web.archive.org/web/20210225100048/https://onitama.tv/gamemachine/pdf/19850501p.pdf#page=12|url-status=live}}</ref> |- !scope="row" style="text-align:center;"| 7 | ''[[Virtua Fighter 3]]'' | [[1996 in video games|1996]] | [[Sega AM2]] | [[Sega]] | 30,000 | {{Unknown}} | {{Unknown}} |3D (Traditional) | <ref name="GM557"/> |- !scope="row" style="text-align:center;"| 8 | ''[[Street Fighter (video game)|Street Fighter]]'' | [[1987 in video games|1987]] | [[Capcom]] | [[Capcom]] | 10,000–50,000 | {{Unknown}} | {{Unknown}} |2D (Traditional) | <ref name="polygon"/> |- !scope="row" style="text-align:center;"| 9 | ''[[Mortal Kombat II]]'' | [[1993 in video games|1993]] | [[Midway Games]] | [[Midway Games]] | 27,000 | {{US$|600 million|long=no}} | {{US$|{{inflation|US|0.6|1993|r=2}} billion|long=no}} |2D (Traditional) | <ref name="nytimes2002">{{cite news|last=Horwitz|first=Jeremy|title=Technology: Mortal Apathy?|url=https://www.nytimes.com/2002/07/08/technology/08MIDW.html|newspaper=[[The New York Times]]|date=July 8, 2002|access-date=October 14, 2021|archive-date=October 3, 2013|archive-url=https://web.archive.org/web/20131003002950/http://www.nytimes.com/2002/07/08/business/technology-mortal-apathy.html?pagewanted=2|url-status=live}}</ref><ref name="usgamer"/> |- !scope="row" style="text-align:center;" rowspan="2"| 10 | ''[[Mortal Kombat (1992 video game)|Mortal Kombat]]'' | [[1992 in video games|1992]] | [[Midway Games]] | [[Midway Games]] | 24,000 | {{US$|570 million|long=no}} | {{US$|{{inflation|US|0.57|1992|r=2}} billion|long=no}} |2D (Traditional) | <ref name="nytimes2002"/> |- | ''[[Darkstalkers: The Night Warriors]]'' | [[1994 in video games|1994]] | [[Capcom]] | [[Capcom]] | 24,000 | {{Unknown}} | {{Unknown}} |2D (Traditional) | <ref name="okamoto_darkstalkers">{{cite AV media |last=Okamoto |first=Yoshiki |author1-link=Yoshiki Okamoto |title=[How Darkstalkers Was Born!] Katsuya Akitomo, the Man Who Influenced Character Designs in "CAPCOM" |url=https://www.youtube.com/watch?v=l-jiOuxVUog |archive-url=https://ghostarchive.org/varchive/youtube/20211211/l-jiOuxVUog| archive-date=December 11, 2021 |url-status=live|website=[[YouTube]] |time=6 minutes |access-date=July 21, 2021 |date=January 23, 2021}}{{cbignore}}.</ref> |} ==== Home ==== The following games are the top ten best-selling fighting games for home systems, in terms of software units sold for [[game consoles]] and [[personal computers]]. {| class="wikitable sortable" style="font-size:100%; text-align:center" |- ! Rank !! Title !! Release !! Developer !! Publisher !Platform(s)!! Software sales !Subgenre!! class="unsortable" | {{Abbr|Ref|Reference(s)}} |- !scope="row" style="text-align:center;"| 1 | ''[[Super Smash Bros. Ultimate]]'' | [[2018 in video games|2018]] | [[Bandai Namco]] & [[Sora Ltd.|Sora]] | [[Nintendo]] | [[Nintendo Switch|Switch]] | 35.88 million |2D | <ref name="nintendoswitch">{{cite web |url=https://www.nintendo.co.jp/ir/en/finance/software/index.html |title=Sales Data - Top Selling Title Sales Units |website=[[Nintendo]] |date=March 2024 |access-date=May 7, 2024|archive-url=https://web.archive.org/web/20170617105805/https://www.nintendo.co.jp/ir/en/finance/software/index.html |archive-date=June 17, 2017 |url-status=live }}</ref> |- !scope="row" style="text-align:center;"| 2 | ''[[Street Fighter II]]'' | [[1992 in video games|1992]] | [[Capcom]] | [[Capcom]] | [[Multi-platform]] | 15.5 million |2D | <ref name="IGN">{{cite news |last1=Bankhurst |first1=Adam |title=Super Smash Bros. Ultimate Is The Best-Selling Fighting Game Ever |url=https://ign.com/articles/2019/11/04/super-smash-bros-ultimate-is-the-best-selling-fighting-game-ever |access-date=March 29, 2020 |work=[[IGN]] |publisher=[[Ziff Davis]] |date=November 4, 2019 |archive-date=January 5, 2020 |archive-url=https://web.archive.org/web/20200105120343/https://www.ign.com/articles/2019/11/04/super-smash-bros-ultimate-is-the-best-selling-fighting-game-ever |url-status=live }}</ref> |- !scope="row" style="text-align:center;"| 3 | ''[[Super Smash Bros. 4]]'' | [[2014 in video games|2014]] | [[Bandai Namco]] & [[Sora Ltd.|Sora]] | [[Nintendo]] | [[3DS]] & [[Wii U]] | 15.02 million |2D | <ref name="Nintendo">{{cite web |url=http://www.nintendo.co.jp/ir/en/sales/software/3ds.html |publisher=[[Nintendo]] |date=December 31, 2018 |access-date=January 31, 2019 |title=IR Information : Financial Data - Top Selling Title Sales Units - Nintendo 3DS Software |archive-date=May 29, 2016 |archive-url=https://web.archive.org/web/20160529081142/https://www.nintendo.co.jp/ir/en/sales/software/3ds.html |url-status=live }}</ref><ref name="wii_u">{{cite web|url=http://www.nintendo.co.jp/ir/en/sales/software/wiiu.html|title=IR Information : Sales Data - Top Selling Software Sales Units - Wii U Software|publisher=[[Nintendo]]|access-date=May 16, 2019|archive-date=February 15, 2017|archive-url=https://web.archive.org/web/20170215145209/https://www.nintendo.co.jp/ir/en/sales/software/wiiu.html|url-status=live}}</ref> |- !scope="row" style="text-align:center;"| 4 | ''[[Mortal Kombat 11]]'' | [[2019 in video games|2019]] | [[NetherRealm]] | [[Warner Bros.]] | [[Multi-platform]] | 15 million |2D | <ref>{{cite web | url=https://www.gamespress.com/Warner-Bros-Games-and-NetherRealm-Studios-Celebrate-the-30-th-Annivers | title="Warner Bros. Games and NetherRealm Studios Celebrate the 30 th Anniversary of Mortal Kombat; New Video Honors Three Decades of Entertainment from the Iconic Franchise" - Games Press }}</ref> |- !scope="row" style="text-align:center;"| 5 | ''[[Super Smash Bros. Brawl]]'' | [[2008 in video games|2008]] | [[Sora Ltd.|Sora]] | [[Nintendo]] | [[Wii]] | 13.32 million |2D | <ref name="nintendotop_wii">{{cite web|url=https://www.nintendo.co.jp/ir/en/sales/software/wii.html|title=Nintendo Top Selling Software Sales Units: Wii|date=March 31, 2012|access-date=May 12, 2016|publisher=[[Nintendo]]|archive-date=November 18, 2016|archive-url=https://web.archive.org/web/20161118111108/https://www.nintendo.co.jp/ir/en/sales/software/wii.html|url-status=live}}</ref><ref>{{cite web|url=http://www.nintendo.co.jp/ir/en/sales/software/wii.html|title=IR Information : Sales Data - Top Selling Software Sales Units - Wii Software|access-date=October 15, 2021|archive-date=October 9, 2015|archive-url=https://web.archive.org/web/20151009225646/http://www.nintendo.co.jp/ir/en/sales/software/wii.html|url-status=live}}</ref> |- !rowspan="1"|6 | ''[[Tekken 7]]'' | [[2017 in video games|2017]] | [[Bandai Namco]] | [[Bandai Namco]] |rowspan=6| [[Multi-platform]] |rowspan="1" |12 million | 3D | <ref name="Gematsu">{{cite web |date=December 11, 2022 |url=https://www.gematsu.com/2022/12/tekken-7-sales-top-10-million-tekken-series-sales-top-54-million |title=Tekken 7 sales top 10 million, Tekken series sales top 54 million |publisher=Gematsu |language=en |access-date=December 12, 2022 |archive-date=December 11, 2022 |archive-url=https://web.archive.org/web/20221211221622/https://www.gematsu.com/2022/12/tekken-7-sales-top-10-million-tekken-series-sales-top-54-million |url-status=live }}</ref><ref>{{cite web | url=https://en.bandainamcoent.eu/tekken/news/tekken-8-sells-over-2-million-copies-worldwide-the-first-month-after-launch | title=TEKKEN 8 sells over 2 million copies worldwide in the first month after launch | date=January 26, 2024 }}</ref><ref>{{cite web |date=December 11, 2022 |url=https://www.gematsu.com/2022/12/tekken-7-sales-top-10-million-tekken-series-sales-top-54-million |title=Tekken 7 sales top 10 million, Tekken series sales top 54 million |publisher=Gematsu |language=en |access-date=December 12, 2022 }}</ref> |- ! scope="row" style="text-align:center;" | 7 | ''[[Naruto Shippuden: Ultimate Ninja Storm 4]]'' | [[2016 in video games|2016]] | [[CyberConnect2]] | [[Bandai Namco]] | 11.9 million |Arena | <ref>{{Cite web |date=December 6, 2022 |title=《第1回》サイバーコネクトツー【2024年卒向け会社説明会】基本編 |url=https://www.youtube.com/watch?v=T9DYbWOH1Fs&t=258s&ab_channel=CyberConnect2OFFICIALCHANNEL |access-date=April 27, 2023 |website=Youtube |at=At 258 seconds, or at 4:18. |language=ja}}</ref> |- ! scope="row" style="text-align:center;" | 8 | ''[[Mortal Kombat X]]'' | [[2015 in video games|2015]] | [[NetherRealm]] | [[Warner Bros. Interactive Entertainment|Warner Bros.]] | 11 million |2D | <ref>[https://www.videogamer.com/news/mortal-kombat-x-has-sold-nearly-11-million-copies MKX with nearly 11 million copies sold worldwide, series creator Ed Boon revealed during a Q&A with Game Informer.] {{Webarchive|url=https://web.archive.org/web/20211029204625/https://www.videogamer.com/news/mortal-kombat-x-has-sold-nearly-11-million-copies/ |date=October 29, 2021 }}, [[Game Informer]], VideoGamer (April 4, 2019) MKX: nearly 11M</ref> |- !rowspan="8"|9 | ''[[Dragon Ball FighterZ]]'' | [[2018 in video games|2018]] | [[Arc System Works]] | [[Bandai Namco]] |rowspan="8" |10 million |2D | <ref name=dragonball>{{Cite web |date=May 10, 2023 |title=Dragon Ball FighterZ and Dragon Ball Xenoverse 2 shipments and digital sales top 10 million each |url=https://www.gematsu.com/2023/05/dragon-ball-fighterz-and-dragon-ball-xenoverse-2-shipments-and-digital-sales-top-10-million-each |access-date=May 13, 2023 |website=Gematsu |language=en-US}}</ref> |- | ''[[Dragon Ball Xenoverse 2]]'' | [[2016 in video games|2016]] | [[Dimps]] | [[Bandai Namco]] |Arena | <ref name=dragonball/> |- | ''[[Street Fighter IV]]'' | [[1992 in video games|2009]] | [[Capcom]] | [[Capcom]] |2D | <ref name="Capcom">{{cite web |date=December 31, 2024 |title=Platinum Titles |url=http://www.capcom.co.jp/ir/english/finance/million.html |access-date=February 21, 2025 |website=[[Capcom]]}}</ref> | |}
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