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=={{anchor|glNext}}{{anchor|Vulkan}}Vulkan== {{Main|Vulkan}} Vulkan, formerly named the "Next Generation OpenGL Initiative" (glNext),<ref name="PC World 2015-03-03">{{cite news|last=Dingman|first=Hayden|date=March 3, 2015|title=Meet Vulkan, the powerful, platform-agnostic gaming tech taking aim at DirectX 12|url=http://www.pcworld.com/article/2891613/meet-vulkan-the-powerful-platform-agnostic-gaming-tech-taking-aim-at-directx-12.html|newspaper=[[PC World]]|access-date=March 3, 2015}}</ref><ref name="Ars Technica 2015-03-03">{{cite news|last=Bright|first=Peter|date=March 3, 2015|title=Khronos unveils Vulkan: OpenGL built for modern systems|url=https://arstechnica.com/gadgets/2015/03/khronos-unveils-vulkan-opengl-built-for-modern-systems/|newspaper=[[Ars Technica]]|access-date=March 3, 2015}}</ref> is a ground-up redesign effort to unify OpenGL and OpenGL ES into one common API that will not be backwards compatible with existing OpenGL versions.<ref>{{cite web |url=http://www.anandtech.com/show/8363/khronos-announces-next-generation-opengl-initiative |title=Khronos Announces Next Generation OpenGL Initiative |publisher=AnandTech |access-date=August 20, 2014}}</ref><ref>{{cite web |url=https://www.extremetech.com/gaming/187796-opengl-4-5-released-next-gen-opengl-unveiled-cross-platform-mantle-killer-dx12-competitor |title=OpenGL 4.5 released, next-gen OpenGL unveiled: Cross-platform Mantle killer, DX12 competitor |date=August 11, 2014 |access-date=August 20, 2014}}</ref><ref>{{cite web |url=https://www.phoronix.com/scan.php?page=news_item&px=MTc2ODQ |title=Khronos Publishes Its Slides About OpenGL-Next |publisher=Phoronix |access-date=August 22, 2014}}</ref> The initial version of Vulkan API was released on February 16, 2016.
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