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====Media==== {{Main|Media violence research}} Some scholars believe that behaviors like aggression may be partially learned by watching and imitating people's behavior, while other researchers have concluded that the media may have some small effects on aggression.<ref>Akert, M. Robin, Aronson, E., and Wilson, D.T. "Social Psychology", 5th Edition. Pearson Education, Inc. 2005{{page needed|date=February 2017}}</ref> There is also research questioning this view.<ref>Freedman, J. (2002). ''[https://books.google.com/books/about/Media_violence_and_its_effect_on_aggress.html?id=GL9DMwoW2P8C Media violence and its effect on aggression: Assessing the scientific evidence]''. Toronto: University of Toronto Press.</ref> For instance, a long-term outcome study of youth found no long-term relationship between playing violent video games and youth violence or bullying.<ref>Christopher J. Ferguson, (2010) "[http://www.tamiu.edu/~cferguson/Video%20Games%201%20Year.pdf Video Games and Youth Violence: A Prospective Analysis in Adolescents] {{webarchive|url=https://web.archive.org/web/20120525061300/http://www.tamiu.edu/~cferguson/Video%20Games%201%20Year.pdf |date=25 May 2012 }}", ''Journal of Youth and Adolescence''</ref> One study suggested there is a smaller effect of violent video games on aggression than has been found with [[Research on the effects of violence in mass media|television violence]] on aggression. This effect is positively associated with type of game violence and [[Inverse relationship|negatively associated]] to time spent playing the games.<ref>{{cite journal |doi=10.1093/hcr/27.3.409 |title=The effects of violent video games on aggression. A meta-analysis |journal=Human Communication Research |volume=27 |issue=3 |pages=409β31 |year=2001 |last1=Sherry |first1=J. |doi-broken-date=11 January 2025 |s2cid=6322160 }}</ref> The author concluded that insufficient evidence exists to link video game violence with aggression. However, another study suggested links to aggressive behavior.<ref>{{cite journal |doi=10.1037/0022-3514.78.4.772 |pmid=10794380 |title=Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life |journal=Journal of Personality and Social Psychology |volume=78 |issue=4 |pages=772β90 |year=2000 |last1=Anderson |first1=Craig A. |last2=Dill |first2=Karen E. |citeseerx=10.1.1.1006.1548 }}</ref>
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