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===Other projects using Wine source code=== Other projects using Wine source code include: * [[OTVDM]],<ref>{{Cite web|url = https://github.com/otya128/winevdm|title = Winevdm on 64-bit Windows|website = [[GitHub]]|date = 27 October 2021|access-date = 25 September 2019|archive-date = 9 November 2020|archive-url = https://web.archive.org/web/20201109015029/https://github.com/otya128/winevdm|url-status = live}}</ref> a 16-bit app compatibility layer for 64-bit Windows. * [[ReactOS]], a project to write an operating system compatible with [[Windows NT]] versions 5.x and up (which includes [[Windows 2000]] and its successors) down to the [[device driver]] level. ReactOS uses Wine source code considerably; however due to architectural differences with ReactOS its code is not generally reused in Wine, such as in the case of ReactOS specific DLLs, such as ntdll, user32, kernel32, gdi32, and advapi.<ref>{{cite web | url = http://www.reactos.org/en/dev_faq.html | title = Developer FAQ | publisher = ReactOS | access-date = 25 May 2009 | url-status = dead | archive-url = https://web.archive.org/web/20081113104906/http://www.reactos.org/en/dev_faq.html | archive-date = 13 November 2008}}</ref> In July 2009, Aleksey Bragin, the ReactOS project lead, started<ref>{{cite web |url = http://www.mail-archive.com/ros-diffs@reactos.org/msg01658.html |title = Creation of Arwinss branch |publisher = Mail-archive.com |date = 17 July 2009 |access-date = 27 April 2010 |archive-date = 9 June 2011 |archive-url = https://web.archive.org/web/20110609190816/http://www.mail-archive.com/ros-diffs@reactos.org/msg01658.html |url-status = live }}</ref> a new ReactOS branch called [[ReactOS|Arwinss]],<ref>{{cite web |url = https://reactos.org/wiki/Arwinss |title = Arwinss at ReactOS wiki |publisher = Reactos.org |date = 20 February 2010 |access-date = 27 April 2010 |archive-date = 23 April 2011 |archive-url = https://web.archive.org/web/20110423060806/http://www.reactos.org/wiki/Arwinss |url-status = live }}</ref> and it was officially announced in January 2010.<ref>{{cite web | url = https://reactos.org/archives/public/ros-dev/2010-January/012709.html | title = Arwinss presentation | publisher = Reactos.org | access-date = 27 April 2010 | archive-date = 7 July 2011 | archive-url = https://web.archive.org/web/20110707191806/http://www.reactos.org/archives/public/ros-dev/2010-January/012709.html | url-status = live }}</ref> Arwinss is an alternative implementation of the core Win32 components, and uses mostly unchanged versions of Wine's user32.dll and gdi32.dll. * WineBottler,<ref name="winebottler">{{cite web |title=WineBottler {{!}} Run Windows-based Programs on a Mac |url=https://winebottler.kronenberg.org/ |access-date=6 July 2018 |archive-date=6 July 2018 |archive-url=https://web.archive.org/web/20180706132520/https://winebottler.kronenberg.org/ |url-status=live }}</ref> a wrapper around Wine in the form of a normal Mac application. It manages multiple Wine configurations for different programs in the form of "bottles." * ''Wineskin'', an open source Wine GUI configuration manager for [[macOS]]. Wineskin creates a wrapper around Wine in the form of a normal Mac Application. The wrapper can also be used to make a distributable "port" of software.<ref>{{cite web | url = http://wineskin.urgesoftware.com/tiki-index.php?page=FAQ | title = Wineskin FAQ | publisher = doh123 | access-date = 7 November 2012 | archive-date = 26 October 2012 | archive-url = https://web.archive.org/web/20121026100643/http://wineskin.urgesoftware.com/tiki-index.php?page=FAQ | url-status = dead }}</ref> * [[Odin (code conversion software)|Odin]], a project to run Win32 binaries on [[OS/2]] or convert them to OS/2 native format. The project also provides the Odin32 API to compile Win32 programs for OS/2. * Virtualization products such as [[Parallels Desktop for Mac]] and [[VirtualBox]] use WineD3D to make use of the GPU. * WinOnX, a commercial package of Wine for macOS that includes a GUI for adding and managing applications and virtual machines.<ref>{{cite web| url = https://www.winonx.com/| title = WinOnX - Windows On Mac OSX<!-- Bot generated title -->| access-date = 12 June 2021| archive-date = 2 June 2021| archive-url = https://web.archive.org/web/20210602090729/http://www.winonx.com/| url-status = live}}</ref> * WineD3D for Windows, a compatibility wrapper which emulates old Direct3D versions and features that were removed by Microsoft in recent Windows releases, using OpenGL. This sometimes gets older games working again.<ref>{{Cite web|last=Dossena|first=Federico|title=WineD3D For Windows|url=https://fdossena.com/?p=wined3d%2Findex.frag|access-date=19 July 2020|website=Federico Dossena|archive-date=13 June 2019|archive-url=https://web.archive.org/web/20190613212938/https://fdossena.com/?p=wined3d%2Findex.frag|url-status=live}}</ref> * Apple Game Porting Toolkit, a suite of software introduced at Apple's [[Worldwide Developers Conference|Worldwide Developer Conference]] in June 2023 to facilitate porting games from Windows to Mac.<ref>{{Citation |title=apple/homebrew-apple |date=2023-06-06 |url=https://github.com/apple/homebrew-apple/blob/033b5e49598c5ac52858470c4f4bbdea862de99a/Formula/game-porting-toolkit-compiler.rb |access-date=2023-06-06 |publisher=Apple}}</ref>
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