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== Alternative implementations == {{anchor|Deprecation in Apple devices}}Apple [[deprecation|deprecated]] OpenGL in iOS 12 and macOS 10.14 Mojave in favor of [[Metal (API)|Metal]], but it is still available as of [[MacOS Sonoma|macOS 14]] Sonoma (including on [[Apple silicon]] devices).<ref>{{cite web |title=Apple Developer Documentation |url=https://developer.apple.com/documentation/apple-silicon/porting-your-macos-apps-to-apple-silicon |website=developer.apple.com}}</ref> The latest version supported for OpenGL is 4.1 from 2011.<ref>{{cite web |last1=Cunningham |first1=Andrew |title=macOS 10.15 Catalina: The Ars Technica review |url=https://arstechnica.com/gadgets/2019/10/macos-10-15-catalina-the-ars-technica-review/3/#h2 |website=Ars Technica |language=en-us |date=October 7, 2019}}</ref><ref>{{Cite web|last=Axon|first=Samuel|date=June 6, 2018|title=The end of OpenGL support, plus other updates Apple didn't share at the keynote|url=https://arstechnica.com/gadgets/2018/06/the-end-of-opengl-support-other-updates-apple-didnt-share-at-the-keynote/|access-date=October 19, 2020|website=Ars Technica|language=en-us}}</ref> A proprietary library from Molten β authors of [[MoltenVK]] β called MoltenGL, can translate OpenGL calls to Metal.<ref>{{Cite web|title=Vulkan, and faster OpenGL ES, on iOS and macOS|url=https://moltengl.com/|access-date=October 19, 2020|website=Molten|language=en-US}}</ref> There are several projects that attempt to implement OpenGL on top of Vulkan. The Vulkan backend for Google's [[ANGLE (software)|ANGLE]] achieved OpenGL ES 3.1 conformance in July 2020.<ref>{{cite web|url=https://github.com/google/angle|title=google/angle: A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.|website=[[GitHub]]|author=The ANGLE Project Authors|access-date=December 17, 2020|date=October 14, 2020}}</ref> The [[Mesa (computer graphics)|Mesa3D]] project also includes such a driver, called ''Zink''.<ref>{{cite web |title=Zink |url=https://docs.mesa3d.org/gallium/drivers/zink.html |website=The Mesa 3D Graphics Library latest documentation}}</ref> [[Microsoft]]'s [[Windows 11]] on Arm added support for OpenGL 3.3 via GLon12, an open source OpenGL implementation on top DirectX 12 via [[Mesa (computer graphics)#Gallium3D|Mesa Gallium]].<ref>{{Cite web |date=March 13, 2022 |title=State of Windows on Arm64: a high-level perspective |url=https://chipsandcheese.com/2022/03/13/state-of-windows-on-arm64-a-high-level-perspective/ |access-date=October 23, 2023 |website=Chips and Cheese |language=en-US}}</ref><ref>{{Cite web |title=Introducing OpenCL and OpenGL on DirectX |url=https://www.collabora.com/news-and-blog/news-and-events/introducing-opencl-and-opengl-on-directx.html |access-date=October 23, 2023 |website=Collabora {{!}} Open Source Consulting |language=en}}</ref><ref>{{Cite web |title=Deep dive into OpenGL over DirectX layering |url=https://www.collabora.com/news-and-blog/blog/2020/07/09/deep-dive-into-opengl-over-directx-layering/ |access-date=October 23, 2023 |website=Collabora {{!}} Open Source Consulting |language=en}}</ref>
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