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==Legacy== In 2005, ''[[The Guardian]]'' characterized the game as "the last genuine classic to come from LucasArts, the company that helped define adventure games, Tim Schafer's noir-pastiche follows skull-faced Manny Calavera through a bureaucratic parody of the Land of the Dead. With a look that takes from both Mexican mythology and art deco, ''Grim Fandango'' is as unique an artistic statement as mainstream gaming has managed to offer. While loved by devotees, its limited sales prompted LucasArts to back away from original adventures to simply exploit franchises".<ref>{{cite news |title=Technology: Back story: The titles that defined Fahrenheit's genre |first=Kieron |last=Gillen |newspaper=[[The Guardian]] |location=London |date=September 15, 2005 |page=3 β Technology Pages}}</ref> ''[[Eurogamer]]''{{'s}} Jeffrey Matulef, in a 2012 retrospective look, believed that ''Grim Fandango''{{'s}} combination of film noir and the adventure game genre was the first of its kind and a natural fit due to the script-heavy nature of both, and would later help influence games with similar themes like the ''[[Ace Attorney]]'' series and ''[[L.A. Noire]]''.<ref name="eurogamer retrospective"/> ''Grim Fandango'' has been considered a representative title demonstrating [[Video games as art|video games as an art form]]; the game was selected in 2012 as a candidate for public voting for inclusion within the Smithsonian Institution's "[[The Art of Video Games]]" exhibit,<ref>{{cite web |url=http://americanart.si.edu/exhibitions/archive/2012/games/winninggames.pdf |title=The Art of Video Games Exhibition Checklist |publisher=[[Smithsonian Institution]] |year=2012 |access-date=December 4, 2012 |archive-url=https://web.archive.org/web/20131019043307/http://americanart.si.edu/exhibitions/archive/2012/games/winninggames.pdf |archive-date=October 19, 2013 |url-status=dead}}</ref> while the [[Museum of Modern Art]] seeks to install the game as an exhibit as part of its [[List of video games in the Museum of Modern Art|permanent collection]] within the Department of Architecture and Design.<ref>{{cite web |url=http://www.pcgamer.com/2012/11/30/museum-of-modern-art-to-install-14-games/ |title=Museum of Modern Art to install 14 games, including EVE, Dwarf Fortress and Portal |work=[[PC Magazine]] |date=November 30, 2012 |access-date=December 4, 2012 |first=Phil |last=Savage |archive-url=https://web.archive.org/web/20141004232254/http://www.pcgamer.com/museum-of-modern-art-to-install-14-games/ |archive-date=October 4, 2014 |url-status=live}}</ref> The game was included in the "Game Masters" exhibition, organized in 2012 by the [[Australian Centre for the Moving Image]] (ACMI); an event devoted to explore the faces and the history behind computer games. Tim Schafer was featured as the creative force behind ''Grim Fandango'', within the exhibition section called "Game Changers", crediting him along a few other visionary game designers for having "pushed the boundaries of game design and storytelling, introducing new genres, creating our best-loved characters and revolutionising the way we understand and play games".<ref name="Sunday Herald 2012">{{cite news |title=Let the Games Begin |newspaper=Sunday Herald Sun |location=Australia |date=June 24, 2012 |page=12 β "Play" section}}</ref> ''Grim Fandango'' has been the centerpiece of a large fan community for the game that has continued to be active more than 10 years after the game's release.<ref>{{cite news |title=G2: Games:The Player |first=Naomi |last=Alderman |newspaper=The Guardian |location=London |date=January 21, 2010 |page=17, Feature Pages}}</ref> Such fan communities include the Grim Fandango Network and the Department of Death, both of which include fan art and fiction in addition to other original content.<ref name="escapist 10 years">{{cite magazine |url=http://www.escapistmagazine.com/articles/view/issues/issue_139/2994-Walk-Don-t-Run |title=Walk, Don't Run |magazine=[[The Escapist (magazine)|The Escapist]] |first=Nova |last=Barlow |date=March 4, 2008 |access-date=March 5, 2008 |archive-url=https://web.archive.org/web/20131224064934/http://www.escapistmagazine.com/articles/view/issues/issue_139/2994-Walk-Dont-Run |archive-date=December 24, 2013 |url-status=live}}</ref> In an interview with ''Kotaku'' after the announcement of the remaster, Schafer stated that he has long considered the idea of a ''Grim Fandango'' sequel to further expand on the setting of the game. He felt the story would be a difficult component, as either they would have to figure a means to bring Manny back from his final reward, or otherwise build the story around a new character. One option he has considered to alleviate the issue is by creating an adventure game using an open-world mechanic similar to the [[Grand Theft Auto|''Grand Theft Auto'' series]].<ref>{{cite web |url=http://kotaku.com/tim-schafer-dreams-of-an-open-world-grim-fandango-seque-1654750107 |title=Tim Schafer Dreams Of An Open-World Grim Fandango Sequel |date=November 4, 2014 |access-date=November 5, 2014 |first=Nathan |last=Grayson |publisher=Kotaku |url-status=live |archive-url=https://web.archive.org/web/20141106010309/http://kotaku.com/tim-schafer-dreams-of-an-open-world-grim-fandango-seque-1654750107 |archive-date=November 6, 2014}}</ref>
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