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==== Arcade ==== The following are the best-selling fighting [[arcade video game]] franchises that have sold at least 10,000 [[Arcade cabinet|arcade units]]. The prices of fighting game arcade units ranged from {{US$|1300|long=no|1992|round=-2}} for ''[[Street Fighter II Dash]]'' (''Champion Edition'') in 1992,<ref name="Curran-38">{{Cite book|title=Game plan: great designs that changed the face of computer gaming|author=Ste Curran|publisher=Rotovision|year=2004|isbn=2-88046-696-2|page=38|url=https://books.google.com/books?id=TXcWlWkIZ0AC&pg=PA38|access-date=April 11, 2011|quote=When ''Street Fighter II''' (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at Β₯160.000 (c. US $1300 / Β£820) each. The figures were beyond massive β they were simply unheard of. Capcom's ''Titanic'' wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East.|archive-date=April 18, 2016|archive-url=https://web.archive.org/web/20160418053920/https://books.google.com/books?id=TXcWlWkIZ0AC&pg=PA38|url-status=live}}</ref> up to {{US$|{{To USD|14|GBR|year=1993|round=yes}},000|long=no|1993|round=-3}} for ''[[Virtua Fighter (video game)|Virtua Fighter]]'' (1993).<ref name="CVG147">{{cite magazine |title=Arcade Action: Virtua Fighters |magazine=[[Computer & Video Games]] |publisher=[[EMAP]] |issue=147 (February 1994) |date=January 15, 1994 |pages=100β1 |url=https://retrocdn.net/images/4/4c/CVG_UK_147.pdf#page=100 |access-date=October 14, 2021 |archive-date=October 19, 2021 |archive-url=https://web.archive.org/web/20211019004419/https://retrocdn.net/images/4/4c/CVG_UK_147.pdf#page=100 |url-status=live }}</ref> In addition to unit sales, arcade games typically earned the majority of their gross revenue from coin drop earnings. {| class="wikitable sortable" style="text-align:center" |- ! Rank !! Franchise !! Debut !! Creator(s) !! Owner !! Arcade unit sales !! Subgenre !! As of !! class="unsortable" | {{Abbr|Ref|Reference(s)}} |- !scope="row" style="text-align:center;"| 1 | ''[[Street Fighter]]'' | [[1987 in video games|1987]] | [[Takashi Nishiyama]]<br />Hiroshi Matsumoto | [[Capcom]] | 500,000 | 2D (Traditional) | [[2002 in video games|2002]] | <ref>{{cite news|title=Call-it Entertainment, Inc. Partners with Capcom to Launch Street Fighter Wireless Game Series|url=http://www.wirelessdevnet.com/news/2002/137/news9.html|access-date=April 17, 2012|date=May 16, 2002|agency=[[Business Wire]]|url-status=dead|archive-url=https://archive.today/20120918011202/http://www.wirelessdevnet.com/news/2002/137/news9.html|archive-date=September 18, 2012}}</ref> |- !scope="row" style="text-align:center;"| 2 | ''[[Virtua Fighter]]'' | [[1993 in video games|1993]] | [[Yu Suzuki]] <br /> [[Seiichi Ishii]] | [[Sega]] | 110,000+ | 3D (Traditional) | [[1997 in video games|1997]] | {{efn|''[[Virtua Fighter]]'' series arcade unit sales: *''[[Virtua Fighter (video game)|Virtua Fighter]]'' {{ndash}} 40,000+ ({{as of|1996|lc=y}})<ref name="VF"/> *''[[Virtua Fighter 2]]'' {{ndash}} 40,000+ ({{as of|1996|lc=y}})<ref name="GM515"/> *''[[Virtua Fighter 3]]'' {{ndash}} 30,000 ({{as of|1997|lc=y}})<ref name="GM557"/> }} |- !scope="row" style="text-align:center;"| 3 | ''[[Tekken]]'' | [[1994 in video games|1994]] | [[Seiichi Ishii]] <br /> [[Namco]] | [[Bandai Namco Entertainment]] | 94,000+ | 3D (Traditional) | [[2000 in video games|2000]] | {{efn|''[[Tekken]]'' series arcade unit sales: *''[[Tekken 2]]'' {{ndash}} 40,000 ({{as of|1996|lc=y}})<ref name="GM534"/> *''[[Tekken 3]]'' {{ndash}} 35,000 ({{as of|1997|lc=y}})<ref name="GM557"/> *''[[Tekken Tag Tournament]]'' {{ndash}} 19,000 ({{as of|2000|lc=y}})<ref name="Tag">{{cite magazine|editor-last=Akagi|editor-first=Masumi|title="Tekken TT", "Samba DE Amiga" Top Videos|url=https://onitama.tv/gamemachine/pdf/20010115p.pdf#page=10|magazine=[[:ja:γ²γΌγ γγ·γ³|Game Machine]]|publisher=[[:ja:γ’γγ₯γΌγΊγ‘γ³γιδΏ‘η€Ύ|Amusement Press, Inc.]]|issue=626|date=January 15, 2001|page=18|access-date=October 30, 2021|archive-date=October 30, 2021|archive-url=https://web.archive.org/web/20211030220531/https://onitama.tv/gamemachine/pdf/20010115p.pdf#page=10|url-status=live}}</ref> }} |- !scope="row" style="text-align:center;"| 4 | ''[[Mortal Kombat]]'' | [[1992 in video games|1992]] | [[Ed Boon]]<br />[[John Tobias]] | [[Warner Bros. Interactive Entertainment]] | 51,000+ | 2D (Traditional) | [[2002 in video games|2002]] | <ref name="nytimes2002"/> |- !scope="row" style="text-align:center;"| 5 | ''[[Darkstalkers]]'' | [[1994 in video games|1994]] | Junichi Ohno <br /> Alex Jimenez | [[Capcom]] | 24,000+ | 2D (Traditional) | [[1996 in video games|1996]] | <ref name="okamoto_darkstalkers"/> |}
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