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=== Cancelled games === ==== ''Fallout Extreme'' ==== ''Fallout Extreme'' was in development for several months in 2000 but was canceled before leaving the concept stage.<ref>{{cite web |url=http://www.rockpapershotgun.com/2010/01/27/no-more-than-words-fallout-extreme/ |title=No More Than Words: Fallout Extreme |website=[[Rock Paper Shotgun]] |last=Gillen |first=Kieron |date=January 27, 2010 |access-date=June 20, 2010}}</ref> It was intended to be a squad-based, [[First-person shooter|first]] and [[Third-person shooter|third-person]] tactical shooter to be released on [[Xbox (console)|Xbox]]<ref>{{Cite web |title='Fallout Extreme' revealed as another nuked project |url=https://www.engadget.com/2010-01-27-fallout-extreme-revealed-as-another-nuked-project.html |access-date=August 8, 2020 |website=Engadget |date=January 27, 2010 |language=en}}</ref> and built on [[Unreal Engine]].<ref>{{Cite web |title=Fallout Extreme – kolejny Fallout, którego nie było {{!}} Polygamia |date=January 27, 2010 |url=https://polygamia.pl/fallout-extreme-kolejny-fallout-ktorego-nie-bylo/ |access-date=August 8, 2020 |language=pl-PL}}</ref> ==== ''Fallout Tactics 2'' ==== ''Fallout Tactics 2'' was proposed as a sequel to ''[[Fallout Tactics: Brotherhood of Steel]]'', although it was originally conceived as a sequel to ''[[Wasteland (video game)|Wasteland]]'', the video game that inspired the ''Fallout'' series. It was developed by [[Micro Forté]], but the production was canceled in December 2001 after the poor sales of ''[[Fallout Tactics]]''.<ref>{{cite web |url=https://www.unseen64.net/2010/03/26/fallout-tactics-2-pc-cancelled/ |title=Fallout Tactics 2 [PC – Cancelled] – Unseen64 |date=March 26, 2010}}</ref> ====''Van Buren'', Black Isle Studios' ''Fallout 3''==== {{main|Van Buren (video game){{!}}''Van Buren'' (video game)}} ''Van Buren'' is the codename for the canceled version of ''Fallout 3'' developed by [[Black Isle Studios]] and to be published by [[Interplay Entertainment]].<ref>{{cite web|first=Patrick|last=Klepek|url=https://kotaku.com/that-time-someone-else-was-making-fallout-3-1744268228|archiveurl=https://web.archive.org/web/20151124010109/https://kotaku.com/that-time-someone-else-was-making-fallout-3-1744268228|title=That Time Someone Else Was Making Fallout 3|website=[[Kotaku]]|archivedate=November 24, 2015|date=November 23, 2015|accessdate=January 21, 2024}}</ref> It featured an improved engine with 3D graphics as opposed to sprites, new locations, vehicles, and a modified version of the SPECIAL system. The story disconnected from the Vault Dweller/Chosen One bloodline in ''Fallout'' and ''Fallout 2''. Plans for the game included the ability to influence the various factions. The game was canceled in December 2003 when budget cuts forced Interplay to dismiss the PC development team. Interplay subsequently sold the ''Fallout'' [[intellectual property]] to [[Bethesda Softworks]], who began development on their own version of ''Fallout 3'' unrelated to ''Van Buren''. Main parts of the game were incorporated into ''Fallout 3'' and its add-ons as well as ''Fallout: New Vegas''.{{Citation needed|date=May 2024}} ==== ''Fallout: Brotherhood of Steel 2'' ==== ''Fallout: Brotherhood of Steel 2'' is the canceled sequel to ''Brotherhood of Steel''. The development of the game started before the completion of the original, and its development caused the cancellation of the ''[[Van Buren (video game)|Van Buren]]'' project. Like its predecessor, the game would have used the [[Dark Alliance Engine]]. It featured fourteen new weapons and ten new enemies. The game would have used a simplified [[reputation system]] based on previous entries; depending on whether the player was good or evil, the game would play out differently. Each of the four characters that were playable had a different fighting style, therefore every new play-through would have been a different experience. It had two player co-op action for players to experience the game with their friends. The Dark Alliance Engine would be fleshed out to refine player experience. A new stealth system would have been added to the game. This system would have allowed players to stalk enemies or stealthily assassinate them with a sniper rifle. For characters that could not use the sniper rifle, Interplay added a turret mode allowing those characters to use turrets.<ref>{{cite news |url=http://planetfallout.gamespy.com/articles/news/650/Brotherhood-of-Steel-2-design-documents |title=BOS2 Gameplay |access-date=July 21, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120324002505/http://planetfallout.gamespy.com/articles/news/650/Brotherhood-of-Steel-2-design-documents |archive-date=March 24, 2012}}</ref> While the main quest of the game would have been linear, how the player reach the conclusion would have been their choice. The main character would have been a Latino girl named Lilith, who was said to have a short temper with short black hair, green eyes and a sexy body. She would have worn a sports bra and jeans. Three other characters would be Maxus, the son of Cyrus, and Jaffe, a Brotherhood R&D worker who was pulled from duty due to Brotherhood/NCR tensions. Scarlet is a character that is completely albino, was raised by Harold, and inspired by the stories of Dweller, the main character of the original ''Fallout''.<ref>{{cite web |url=http://www.atomicgamer.com/files/76426/fallout-brotherhood-of-steel-2-design-doc |title=Lilith, the main character of Fallout: BOS2 |access-date=July 21, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20111001012449/http://www.atomicgamer.com/files/76426/fallout-brotherhood-of-steel-2-design-doc |archive-date=October 1, 2011}}</ref> ==== ''Fallout Online'' ==== {{Main|Fallout Online}} ''Fallout Online'' (previously known as ''[[Project V13]]'') is a canceled project by Interplay and [[Masthead Studios]]<ref>{{cite web |url=http://uk.gamespot.com/news/6207361.html?tag=result;title;0 |archive-url=https://archive.today/20120717011533/http://uk.gamespot.com/news/6207361.html?tag=result;title;0 |url-status=dead |archive-date=July 17, 2012 |title=Earthrise studio arming Fallout MMORPG |publisher=Gamespot.com |first=Tor |last=Thorsen |date=April 3, 2009 |access-date=April 10, 2009}}</ref> to develop a ''Fallout''-themed [[massively multiplayer online game]]. It entered production in 2008.<ref>{{cite web |url=http://www.stuffwelike.com/stuffwelike/2008/04/09/interplay-returns-brings-fallout-mmo/ |title=Interplay returns; brings Fallout MMO |publisher=StuffWeLike.com |first=Garbled |last=Zombie |date=April 10, 2008 |access-date=April 10, 2008}}</ref> In 2009, Bethesda filed a lawsuit against Interplay regarding ''Project V13,'' claiming that Interplay has violated their agreement as development had not yet begun on the project.<ref>{{cite web |url=http://www.massively.com/2009/09/11/bethesda-and-interplay-lock-legal-horns-over-fallout-mmo/ |title=Bethesda and Interplay lock legal horns over Fallout MMO |publisher=Massively.com |first=Colin |last=Brennan |date=September 11, 2009 |access-date=September 12, 2009}}</ref> On January 2, 2012, Bethesda and Interplay reached a settlement, the terms of which include the cancellation of ''Fallout Online'' and transfer of all rights in the franchise to Bethesda.<ref>{{cite web |title=The Great Fallout Legal Battle Ends Without a Fallout MMO |date=January 9, 2012 |url=http://kotaku.com/5874561/the-great-fallout-legal-battle-ends-without-a-fallout-mmo |publisher=Kotaku |access-date=January 10, 2012}}</ref> Since then, ''Project V13'' has been revived as a completely different project called [[Project V13#Development|Mayan Apocalypse]], unrelated to ''Fallout''.
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