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===Deprecated features=== ====Blender Game Engine==== The Blender Game Engine was a built-in real-time graphics and logic engine with features such as [[collision detection]], a dynamics engine, and programmable logic. It also allowed the creation of stand-alone, real-time applications ranging from architectural visualization to video games. In April 2018, the engine was removed from the upcoming Blender 2.8 release series, due to updates and revisions to the engine lagging behind other game engines such as [[Unity (game engine)|Unity]] and the open-source Godot.<ref name="bge-removed" /> In the 2.8 announcements, the Blender team specifically mentioned the Godot engine as a suitable replacement for migrating Blender Game Engine users.<ref name="OSgodotRec" /> ====Blender Internal==== Blender Internal, a biased [[Rendering (computer graphics)#Scanline rendering and rasterization|rasterization]] engine and [[Scanline rendering|scanline renderer]] used in previous versions of Blender, was also removed for the 2.80 release in favor of the new "EEVEE" renderer, a realtime [[Physically based rendering|physically based renderer]].<ref name="bi-removed">{{cite web|title=Blender Internal renderer removed from 2.8|url=https://www.blendernation.com/2018/04/19/blender-internal-renderer-removed-from-2-8/|date=April 19, 2018|website=BlenderNation}}</ref>
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