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==Animation tools== ===Official tools=== {{Main|Adobe Animate}} The Adobe Animate authoring program is primarily used to design graphics and animation and publish the same for websites, web applications, and video games. The program also offers limited support for audio and video embedding and ActionScript scripting. Adobe released [[Adobe LiveMotion]], designed to create interactive animation content and export it to a variety of formats, including SWF. LiveMotion failed to gain any notable user base.{{Specify|date=December 2015}} In February 2003, Macromedia purchased Presedia, which had developed a Flash authoring tool that automatically converted PowerPoint files into Flash. Macromedia subsequently released the new product as Breeze, which included many new enhancements. ===Third-party tools=== {{Main|Comparison of vector graphics editors}} Various free and commercial software packages can output animations into the Flash SWF format including: * [[Ajax Animator]] aims to create a Flash development environment * [[Apple Inc.|Apple]] [[Keynote (presentation software)|Keynote]] allows users to export presentations to Flash SWF animations * [[KToon]] can edit vectors and generate SWF, but its interface is very different from Macromedia's * [[Moho (software)|Moho]] is a 2D animation software package specialized for character animation, that creates Flash animations * [[OpenOffice.org|OpenOffice Impress]] * [[Screencast]] and [[Screencam]], produces demos or tutorials by capturing the screen and generating a Flash animation of the same * [[SWiSH Max]] is an animation editor with preset animation, developed by an ex-employee of Macromedia, that can output Flash animations * [[Synfig]] * [[ToonBoom|Toon Boom]] is a traditional animation tool that can output Flash animations * [[Swift 3D|Swift 3d]] for vector 3D rendering & animation * [[Xara Photo & Graphic Designer]] can output Flash animations The Flash 4 Linux project was an initiative to develop an [[open-source software|open source]] [[Linux]] application as an alternative to Adobe Animate. Development plans included authoring capacity for 2D animation, and [[tweening]], as well as outputting SWF file formats. F4L evolved into an editor that was capable of authoring 2D animation and publishing of SWF files. Flash 4 Linux was renamed UIRA. UIRA intended to combine the resources and knowledge of the F4L project and the Qflash project, both of which were Open Source applications that aimed to provide an alternative to the proprietary Adobe Flash.
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