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===Other=== A 2018 physics Ph.D. dissertation used the phrase "Quantum Steampunk" to describe the author's synthesis of some 19th century and current ideas.<ref>Nicole Yunger Halpern, "Quantum Steampunk: 19th-Century Science Meets Technology of Today", ''Scientific American'' '''322''':5:n.p., [https://www.scientificamerican.com/article/quantum-steampunk-19th-century-science-meets-technology-of-today/ May 2020] {{Webarchive|url=https://web.archive.org/web/20200424143346/https://www.scientificamerican.com/article/quantum-steampunk-19th-century-science-meets-technology-of-today/ |date=2020-04-24 }}</ref><ref>Nicole Yunger Halpern, "Quantum steampunk: Quantum information, thermodynamics, their intersection, and applications thereof across physics", Ph.D. Dissertation, California Institute of Technology, 2018 {{doi|10.7907/96EJ-N815}} {{arXiv|1807.09786}}</ref> The term has not been widely adopted. A 2012 conference paper on [[human factors]] in computing systems examined the use of steampunk as a [[design fiction]] for [[human-computer interaction]] (HCI). It concludes that "the practices of DIY and appropriation that are evident in Steampunk design provide a useful set of design strategies and implications for HCI".<ref>Theresa Jean Tanenbaum, Karen Tanenbaum, Ron Wakkary, "Steampunk as Design Fiction", ''Proceedings of the SIGCHI Conference on Human Factors in Computing Systems'' (CHI '12), May 2012, {{doi|10.1145/2207676.2208279}}, pp. 1583β1592</ref>
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