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=== Best-selling franchises === ==== Arcade ==== The following are the best-selling fighting [[arcade video game]] franchises that have sold at least 10,000 [[Arcade cabinet|arcade units]]. The prices of fighting game arcade units ranged from {{US$|1300|long=no|1992|round=-2}} for ''[[Street Fighter II Dash]]'' (''Champion Edition'') in 1992,<ref name="Curran-38">{{Cite book|title=Game plan: great designs that changed the face of computer gaming|author=Ste Curran|publisher=Rotovision|year=2004|isbn=2-88046-696-2|page=38|url=https://books.google.com/books?id=TXcWlWkIZ0AC&pg=PA38|access-date=April 11, 2011|quote=When ''Street Fighter II''' (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's ''Titanic'' wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East.|archive-date=April 18, 2016|archive-url=https://web.archive.org/web/20160418053920/https://books.google.com/books?id=TXcWlWkIZ0AC&pg=PA38|url-status=live}}</ref> up to {{US$|{{To USD|14|GBR|year=1993|round=yes}},000|long=no|1993|round=-3}} for ''[[Virtua Fighter (video game)|Virtua Fighter]]'' (1993).<ref name="CVG147">{{cite magazine |title=Arcade Action: Virtua Fighters |magazine=[[Computer & Video Games]] |publisher=[[EMAP]] |issue=147 (February 1994) |date=January 15, 1994 |pages=100–1 |url=https://retrocdn.net/images/4/4c/CVG_UK_147.pdf#page=100 |access-date=October 14, 2021 |archive-date=October 19, 2021 |archive-url=https://web.archive.org/web/20211019004419/https://retrocdn.net/images/4/4c/CVG_UK_147.pdf#page=100 |url-status=live }}</ref> In addition to unit sales, arcade games typically earned the majority of their gross revenue from coin drop earnings. {| class="wikitable sortable" style="text-align:center" |- ! Rank !! Franchise !! Debut !! Creator(s) !! Owner !! Arcade unit sales !! Subgenre !! As of !! class="unsortable" | {{Abbr|Ref|Reference(s)}} |- !scope="row" style="text-align:center;"| 1 | ''[[Street Fighter]]'' | [[1987 in video games|1987]] | [[Takashi Nishiyama]]<br />Hiroshi Matsumoto | [[Capcom]] | 500,000 | 2D (Traditional) | [[2002 in video games|2002]] | <ref>{{cite news|title=Call-it Entertainment, Inc. Partners with Capcom to Launch Street Fighter Wireless Game Series|url=http://www.wirelessdevnet.com/news/2002/137/news9.html|access-date=April 17, 2012|date=May 16, 2002|agency=[[Business Wire]]|url-status=dead|archive-url=https://archive.today/20120918011202/http://www.wirelessdevnet.com/news/2002/137/news9.html|archive-date=September 18, 2012}}</ref> |- !scope="row" style="text-align:center;"| 2 | ''[[Virtua Fighter]]'' | [[1993 in video games|1993]] | [[Yu Suzuki]] <br /> [[Seiichi Ishii]] | [[Sega]] | 110,000+ | 3D (Traditional) | [[1997 in video games|1997]] | {{efn|''[[Virtua Fighter]]'' series arcade unit sales: *''[[Virtua Fighter (video game)|Virtua Fighter]]'' {{ndash}} 40,000+ ({{as of|1996|lc=y}})<ref name="VF"/> *''[[Virtua Fighter 2]]'' {{ndash}} 40,000+ ({{as of|1996|lc=y}})<ref name="GM515"/> *''[[Virtua Fighter 3]]'' {{ndash}} 30,000 ({{as of|1997|lc=y}})<ref name="GM557"/> }} |- !scope="row" style="text-align:center;"| 3 | ''[[Tekken]]'' | [[1994 in video games|1994]] | [[Seiichi Ishii]] <br /> [[Namco]] | [[Bandai Namco Entertainment]] | 94,000+ | 3D (Traditional) | [[2000 in video games|2000]] | {{efn|''[[Tekken]]'' series arcade unit sales: *''[[Tekken 2]]'' {{ndash}} 40,000 ({{as of|1996|lc=y}})<ref name="GM534"/> *''[[Tekken 3]]'' {{ndash}} 35,000 ({{as of|1997|lc=y}})<ref name="GM557"/> *''[[Tekken Tag Tournament]]'' {{ndash}} 19,000 ({{as of|2000|lc=y}})<ref name="Tag">{{cite magazine|editor-last=Akagi|editor-first=Masumi|title="Tekken TT", "Samba DE Amiga" Top Videos|url=https://onitama.tv/gamemachine/pdf/20010115p.pdf#page=10|magazine=[[:ja:ゲームマシン|Game Machine]]|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|issue=626|date=January 15, 2001|page=18|access-date=October 30, 2021|archive-date=October 30, 2021|archive-url=https://web.archive.org/web/20211030220531/https://onitama.tv/gamemachine/pdf/20010115p.pdf#page=10|url-status=live}}</ref> }} |- !scope="row" style="text-align:center;"| 4 | ''[[Mortal Kombat]]'' | [[1992 in video games|1992]] | [[Ed Boon]]<br />[[John Tobias]] | [[Warner Bros. Interactive Entertainment]] | 51,000+ | 2D (Traditional) | [[2002 in video games|2002]] | <ref name="nytimes2002"/> |- !scope="row" style="text-align:center;"| 5 | ''[[Darkstalkers]]'' | [[1994 in video games|1994]] | Junichi Ohno <br /> Alex Jimenez | [[Capcom]] | 24,000+ | 2D (Traditional) | [[1996 in video games|1996]] | <ref name="okamoto_darkstalkers"/> |} ==== Home ==== The following are the best-selling fighting game franchises for home systems, having sold at least 10 million software units for [[game consoles]] and [[personal computers]]. {| class="wikitable sortable" style="font-size:100%; text-align:center" |- ! Rank !! Franchise !! Debut !! Creator(s) !! Owner(s) !! Software sales !! Subgenre !! As of !! class="unsortable" | {{Abbr|Ref|Reference(s)}} |- !scope="row" style="text-align:center;"| 1 | ''[[Mortal Kombat]]'' | [[1992 in video games|1992]] | [[Ed Boon]], [[John Tobias]] and [[Midway Games]] | [[Warner Bros. Interactive Entertainment]] | 85 million | 2D | January [[2025 in video games|2025]] |{{efn|''[[Mortal Kombat]]'' series sales: * Up until 2023 – {{nowrap|80 million}}<ref>{{cite press release | url=https://www.businesswire.com/news/home/20230518005472/en/Warner-Bros.-Games-Announces-Mortal-Kombat-1 | title=Warner Bros. Games Announces Mortal Kombat 1 | date=May 18, 2023| access-date=May 31, 2023}}</ref> * ''[[Mortal Kombat 1]]'' - {{nowrap|5 million}}<ref>{{cite web |url=https://www.gamedeveloper.com/business/mortal-kombat-1-sales-top-5-million-copies-as-netherrealm-keeps-trucking-forward- |first=Justin |last=Carter |title=Mortal Kombat 1 sales top 5 million copies as NetherRealm 'keeps trucking forward' |website=[[Game Developer (website)|Game Developer]] |date=January 23, 2025 |access-date=February 2, 2025 }}</ref>}} |- !scope="row" style="text-align:center;"| 2 | ''[[Super Smash Bros.]]'' | [[1999 in video games|1999]] | [[Masahiro Sakurai]] and [[HAL Laboratory]] | [[Nintendo]] | 76.85 million | 2D | December [[2024 in video games|2024]] | {{efn|''[[Super Smash Bros.]]'' series sales: * ''[[Super Smash Bros. (video game)|Super Smash Bros.]]'': 5.55 million worldwide<ref name="supersmash">{{cite news |url=https://www.destructoid.com/more-like-mario-kart-8-million-here-are-the-wii-u-and-3ds-best-sellers-395819.phtml |title=More like Mario Kart 8 million: Here are the Wii U and 3DS best-sellers |last=Hansen |first=Steven |work=[[Destructoid]] |publisher=ModernMethod |date=October 26, 2016 |access-date=April 24, 2017 |archive-date=April 25, 2017 |archive-url=https://web.archive.org/web/20170425031222/https://www.destructoid.com/more-like-mario-kart-8-million-here-are-the-wii-u-and-3ds-best-sellers-395819.phtml |url-status=live }}</ref> * ''[[Super Smash Bros. Melee]]'': 7.09 million<ref name="ssb2">{{cite web|date=March 10, 2008|url=https://www.nintendo.com/whatsnew/detail/1u0FthaPxTSSeJelWm4Jt8TI0VJlTt5j|title=At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii!|publisher=[[Nintendo]]|access-date=February 15, 2021|url-status=live|archive-url=https://web.archive.org/web/20080513182616/http://www.nintendo.com/whatsnew/detail/1u0FthaPxTSSeJelWm4Jt8TI0VJlTt5j|archive-date=May 13, 2008}}</ref> * ''[[Super Smash Bros. Brawl]]'': 13.32 million<ref name="nintendotop_wii"/><ref>{{Cite web|url=http://www.nintendo.co.jp/ir/en/finance/software/wii.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Wii Software|website=Nintendo Co., Ltd.|access-date=October 23, 2021|archive-date=February 21, 2021|archive-url=https://web.archive.org/web/20210221112520/https://www.nintendo.co.jp/ir/en/finance/software/wii.html|url-status=live}}</ref> * ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'': 15.02{{nbsp}}million combined (9.64{{nbsp}}million for 3DS,<ref name="Nintendo"/> 5.38{{nbsp}}million for Wii U)<ref name="wii_u"/> * ''[[Super Smash Bros. Ultimate]]'': 35.88{{nbsp}}million<ref name="nintendo-software">{{cite web |title=Sales Data - Top Selling Title Sales Units |url=https://www.nintendo.co.jp/ir/en/finance/software/index.html |website=IR Information |publisher=[[Nintendo]] |access-date=May 16, 2019 |archive-date=January 30, 2020 |archive-url=https://web.archive.org/web/20200130072006/http://www.nintendo.co.jp/ir/en/finance/software/index.html |url-status=live }}</ref> |group=n|name=SmashBros}} |- !scope="row" style="text-align:center;"| 3 | ''[[Tekken]]'' | [[1994 in video games|1994]] | [[Seiichi Ishii]] and [[Namco]] | [[Bandai Namco Entertainment]] | {{nowrap|58 million}} | 3D | February [[2025 in video games|2025]] |{{efn|''[[Tekken]]'' series sales: *Up until 2023 - {{nowrap|55 million}}<ref name="namco2023sales">{{cite web |title=Fact Book 2023 |date=2023 |publisher=[[Bandai Namco Group]] |page=3 |url=https://www.bandainamco.co.jp/files/ir/integrated/pdf/2023EN_fact.pdf |access-date=November 5, 2023}}</ref> * ''[[Tekken 8]]'' - {{nowrap|3 million}}<ref>{{cite web|url=https://gamingbolt.com/tekken-8-has-sold-2-million-units|first=Shubhankar|last=Parijat|title=Tekken 8 Has Sold 2 Million Units|website=GamingBolt|date=February 15, 2024|access-date=February 15, 2024}}</ref>}} |- !scope="row" style="text-align:center;"| 4 | ''[[Street Fighter]]'' | [[1987 in video games|1987]] | [[Takashi Nishiyama]] and Hiroshi Matsumoto | [[Capcom]] | 56 million | 2D | December [[2024 in video games|2024]] | <ref name=capcomsales>{{cite web|url=https://www.capcom.co.jp/ir/english/finance/salesdata.html |title=CAPCOM {{!}} Game Series Sales |access-date=May 19, 2025 |archive-date=May 8, 2025 |archive-url=https://web.archive.org/web/20250508012738/https://www.capcom.co.jp/ir/english/business/salesdata.html |url-status=live }}</ref> |- !scope="row" style="text-align:center;"| 5 | ''[[Naruto: Ultimate Ninja]]'' | [[2003 in video games|2003]] | [[Masashi Kishimoto]] ([[Naruto|manga]]) and [[CyberConnect2]] (games) | [[Bandai Namco Entertainment]] | 32.52 million | Arena | March [[2023 in video games|2023]] | <ref name=namco2023sales /> |- !scope="row" style="text-align:center;"| 6 | ''[[Soulcalibur]]'' | [[1995 in video games|1995]] | Hiroaki Yotoriyama and [[Namco]] | [[Bandai Namco Entertainment]] | 17 million | 3D | July [[2021 in video games|2021]] | {{efn|''[[Soulcalibur]]'' series sales: *Up until 2018 - {{nowrap|15 million}}<ref>{{cite web |url=https://www.famitsu.com/news/201809/13164002.html |title="Tgs2018"バンダイナムコエンターテインメントブースの見どころを一挙公開、『God Eater 3』や『ソウルキャリバー Vi』など今後発売予定のタイトルが多数試遊出展 |language=ja-JA |date=September 13, 2018 |access-date=May 19, 2025}}</ref> * ''[[Soulcalibur VI]]'' - {{nowrap|2 million}}<ref>{{Cite web|url=https://www.gematsu.com/2021/07/soulcalibur-vi-sales-top-two-million|title=Soulcalibur VI sales top two million|last=Romano|first=Sal|date=July 21, 2021|website=Gematsu|language=en-US|access-date=July 21, 2021|archive-date=October 11, 2021|archive-url=https://web.archive.org/web/20211011042132/https://www.gematsu.com/2021/07/soulcalibur-vi-sales-top-two-million|url-status=live}}</ref> }} |- !scope="row" style="text-align:center;"| 7 | ''[[Marvel vs. Capcom]]'' | [[1996 in video games|1996]] | [[Akira Yasuda]], Ryota Niitsuma, [[Noritaka Funamizu]] and Tsuyoshi Nagayama | [[Capcom]] and [[Marvel Games]] | 12 million | 2D | December [[2024 in video games|2024]] | <ref name="capcomsales"/> |- !scope="row" style="text-align:center;"| 8 | ''[[Dead or Alive (franchise)|Dead or Alive]]'' | [[1996 in video games|1996]] | [[Tomonobu Itagaki]] and [[Team Ninja]] | [[Koei Tecmo]] | 10.05 million | 3D | April [[2019 in video games|2019]] | {{efn|''[[Dead or Alive (franchise)|Dead or Alive]]'' series sales: * Up until 2016 – {{nowrap|9.7 million}}<ref>[http://www.nikkansports.com/amusement/pachinko/news/1677795.html?mode=all SLOTデッド オア アライブ5 発表 - パチンコニュース : ニッカンアミューズメント] [[Nikkan Sports]], 7-13-2016.</ref> * ''[[Dead or Alive 6]]'' - {{nowrap|350,000}}<ref name=gematsu>{{cite web |last=Romano |first=Sal |title=Dead or Alive 6 shipments top 350,000 |url=https://gematsu.com/2019/04/dead-or-alive-6-shipments-top-350000 |website=Gematsu |date=26 April 2019 |access-date=16 May 2019}}</ref>}} |}
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