Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Augmented reality
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Visual art=== AR applied in the visual arts allows objects or places to trigger artistic multidimensional experiences and interpretations of reality. The Australian new media artist [[Jeffrey Shaw]] pioneered Augmented Reality in three artworks: ''Viewpoint'' in 1975, ''Virtual Sculptures'' in 1987 and ''The Golden Calf'' in 1993.<ref>{{Cite book |last=Duguet |first=Anne-Marie |title=Jeffrey Shaw, Future Cinema. The Cinematic Imaginary after Film |publisher=ZKM Karlsruhe and MIT Press, Cambridge, Massachusetts |year=2003 |isbn=9780262692861 |pages=376β381}}</ref><ref>{{Cite book |last1=Duguet |first1=Anne-Marie |title=Jeffrey Shaw: A User's Manual. From Expanded Cinema to Virtual Reality |last2=Klotz |first2=Heinrich |last3=Weibel |first3=Peter |publisher=ZKM Cantz |year=1997 |isbn= |pages=9β20}}</ref> He continues to explore new permutations of AR in numerous recent works. Manifest.AR was an international artists' collective founded in 2010 that specialized in augmented reality (AR) art and interventions. The collective typically created site-specific AR installations that could be viewed through mobile devices using custom-developed applications. Their work often placed virtual artworks in spaces without institutional permission. The collective gained prominence in 2010 when they staged an unauthorized virtual exhibition at the Museum of Modern Art (MoMA) in New York City, overlaying their digital artworks throughout the museum's spaces using AR technology. The collective's unauthorized AR intervention at MoMA involved placing virtual artworks throughout the museum's spaces, viewable through mobile devices. The group published their "AR Art Manifesto" in 2011, which outlined their artistic philosophy and approach to augmented reality as a medium. The manifesto emphasized the democratic potential of AR technology and its ability to challenge traditional institutional control over public space and art display.<ref>Freeman, John Craig. "ManifestAR: An Augmented Reality Manifesto." Leonardo Electronic Almanac, Vol. 19, No. 1, 2013.</ref> Manifest.AR has been influential in: Pioneering artistic applications of AR technology; Developing new forms of institutional critique; Expanding concepts of public art and digital space; and Influencing subsequent generations of new media artists. Their work has been documented and discussed in various publications about digital art and new media, and has influenced contemporary discussions about virtual and augmented reality in artistic practice.<ref>Paul, Christiane. "Digital Art" (Third edition). Thames & Hudson, 2015.</ref> Augmented reality can aid in the progression of visual art in museums by allowing museum visitors to view artwork in galleries in a multidimensional way through their phone screens.<ref>{{Cite journal|last1=tom Dieck|first1=M. Claudia|last2=Jung|first2=Timothy|last3=Han|first3=Dai-In|date=July 2016|title=Mapping requirements for the wearable smart glasses augmented reality museum application|url=https://www.emerald.com/insight/content/doi/10.1108/JHTT-09-2015-0036/full/html|journal=Journal of Hospitality and Tourism Technology|language=en|volume=7|issue=3|pages=230β253|doi=10.1108/JHTT-09-2015-0036|issn=1757-9880}}</ref> [[Museum of Modern Art|The Museum of Modern Art]] in New York has created an exhibit in their art museum showcasing AR features that viewers can see using an app on their smartphone.<ref>{{Cite book|url=https://books.google.com/books?id=OyGiW2OYI8AC&q=augmented+reality:+an+emerging+technologies+guide+to+AR&pg=PR1|title=Augmented Reality: An Emerging Technologies Guide to AR|last1=Kipper|first1=Greg|last2=Rampolla|first2=Joseph|date=31 December 2012|publisher=[[Elsevier]]|isbn=9781597497343|language=en}}</ref> The museum has developed their personal app, called MoMAR Gallery, that museum guests can download and use in the augmented reality specialized gallery in order to view the museum's paintings in a different way.<ref>{{Cite magazine|url=https://www.wired.com/story/augmented-reality-art-museums/|title=Augmented Reality Is Transforming Museums|magazine=[[Wired (magazine)|WIRED]]|access-date=30 September 2018 |language=en-US}}</ref> This allows individuals to see hidden aspects and information about the paintings, and to be able to have an interactive technological experience with artwork as well. AR technology aided the development of [[eye tracking]] technology to translate a disabled person's eye movements into drawings on a screen.<ref>{{cite magazine |title=The 50 Best Inventions of 2010 - EyeWriter|url=http://www.time.com/time/specials/packages/article/0,28804,2029497_2030618_2029822,00.html |magazine=Time |access-date=26 March 2024|archive-url=https://web.archive.org/web/20101114075903/http://www.time.com/time/specials/packages/article/0,28804,2029497_2030618_2029822,00.html|archive-date=2010-11-14|date=11 November 2010|last=Webley|first=Kayla}}</ref> A Danish artist, [[Olafur Eliasson]], has placed objects like burning suns, extraterrestrial rocks, and rare animals, into the user's environment.<ref>{{Cite web|url=https://www.dezeen.com/2020/05/14/olafur-eliasson-augmented-reality-wunderkammer/|title=Olafur Eliasson creates augmented-reality cabinet of curiosities|date=14 May 2020|language=en-US|access-date=2020-05-17}}</ref> [[Martin & MuΓ±oz]] started using Augmented Reality (AR) technology in 2020 to create and place virtual works, based on their snow globes, in their exhibitions and in user's environments. Their first AR work was presented at the Cervantes Institute in New York in early 2022.<ref>{{Cite web|url=https://www.spainculture.us/city/new-york/walter-martin-paloma-munoz-the-houses-are-blind-but-the-trees-can-see/|title=The Houses are Blind but the Trees Can See|date= March 2022|language=en-US|access-date=2023-02-07}}</ref> {{Further|topic=the 2004 augmented reality outdoor art project|LifeClipper}}
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Augmented reality
(section)
Add topic