Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Artificial intelligence
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Games === {{Main|Game artificial intelligence}} [[Game AI|Game playing]] programs have been used since the 1950s to demonstrate and test AI's most advanced techniques.<ref>{{Cite magazine |last1=Grant |first1=Eugene F. |last2=Lardner |first2=Rex |date=1952-07-25 |title=The Talk of the Town β It |url=https://www.newyorker.com/magazine/1952/08/02/it |access-date=2024-01-28 |magazine=The New Yorker |issn=0028-792X |archive-date=16 February 2020 |archive-url=https://web.archive.org/web/20200216034025/https://www.newyorker.com/magazine/1952/08/02/it |url-status=live }}</ref> [[IBM Deep Blue|Deep Blue]] became the first computer chess-playing system to beat a reigning world chess champion, [[Garry Kasparov]], on 11 May 1997.<ref>{{Cite web |last=Anderson |first=Mark Robert |date=2017-05-11 |title=Twenty years on from Deep Blue vs Kasparov: how a chess match started the big data revolution |url=http://theconversation.com/twenty-years-on-from-deep-blue-vs-kasparov-how-a-chess-match-started-the-big-data-revolution-76882 |access-date=2024-01-28 |website=The Conversation |archive-date=17 September 2024 |archive-url=https://web.archive.org/web/20240917000827/https://theconversation.com/twenty-years-on-from-deep-blue-vs-kasparov-how-a-chess-match-started-the-big-data-revolution-76882 |url-status=live }}</ref> In 2011, in a ''[[Jeopardy!]]'' [[quiz show]] exhibition match, [[IBM]]'s [[question answering system]], [[Watson (artificial intelligence software)|Watson]], defeated the two greatest ''Jeopardy!'' champions, [[Brad Rutter]] and [[Ken Jennings]], by a significant margin.<ref>{{Cite news |last=Markoff |first=John |date=2011-02-16 |title=Computer Wins on 'Jeopardy!': Trivial, It's Not |url=https://www.nytimes.com/2011/02/17/science/17jeopardy-watson.html |url-access=subscription |access-date=2024-01-28 |work=The New York Times |issn=0362-4331 |archive-date=22 October 2014 |archive-url=https://web.archive.org/web/20141022023202/http://www.nytimes.com/2011/02/17/science/17jeopardy-watson.html |url-status=live }}</ref> In March 2016, [[AlphaGo]] won 4 out of 5 games of [[Go (game)|Go]] in a match with Go champion [[Lee Sedol]], becoming the first [[computer Go]]-playing system to beat a professional Go player without [[Go handicaps|handicaps]]. Then, in 2017, it [[AlphaGo versus Ke Jie|defeated Ke Jie]], who was the best Go player in the world.<ref>{{Cite web |last=Byford |first=Sam |date=2017-05-27 |title=AlphaGo retires from competitive Go after defeating world number one 3β0 |url=https://www.theverge.com/2017/5/27/15704088/alphago-ke-jie-game-3-result-retires-future |access-date=2024-01-28 |website=The Verge |archive-date=7 June 2017 |archive-url=https://web.archive.org/web/20170607184301/https://www.theverge.com/2017/5/27/15704088/alphago-ke-jie-game-3-result-retires-future |url-status=live }}</ref> Other programs handle [[Imperfect information|imperfect-information]] games, such as the [[poker]]-playing program [[Pluribus (poker bot)|Pluribus]].<ref>{{Cite journal |last1=Brown |first1=Noam |last2=Sandholm |first2=Tuomas |date=2019-08-30 |title=Superhuman AI for multiplayer poker |url=https://www.science.org/doi/10.1126/science.aay2400 |journal=Science |volume=365 |issue=6456 |pages=885β890 |bibcode=2019Sci...365..885B |doi=10.1126/science.aay2400 |issn=0036-8075 |pmid=31296650}}</ref> [[DeepMind]] developed increasingly generalistic [[reinforcement learning]] models, such as with [[MuZero]], which could be trained to play chess, Go, or [[Atari]] games.<ref>{{Cite web |date=2020-12-23 |title=MuZero: Mastering Go, chess, shogi and Atari without rules |url=https://deepmind.google/discover/blog/muzero-mastering-go-chess-shogi-and-atari-without-rules |access-date=2024-01-28 |website=Google DeepMind}}</ref> In 2019, DeepMind's AlphaStar achieved grandmaster level in [[StarCraft II]], a particularly challenging real-time strategy game that involves incomplete knowledge of what happens on the map.<ref>{{Cite news |last=Sample |first=Ian |date=2019-10-30 |title=AI becomes grandmaster in 'fiendishly complex' StarCraft II |url=https://www.theguardian.com/technology/2019/oct/30/ai-becomes-grandmaster-in-fiendishly-complex-starcraft-ii |access-date=2024-01-28 |work=The Guardian |issn=0261-3077 |archive-date=29 December 2020 |archive-url=https://web.archive.org/web/20201229185547/https://www.theguardian.com/technology/2019/oct/30/ai-becomes-grandmaster-in-fiendishly-complex-starcraft-ii |url-status=live }}</ref> In 2021, an AI agent competed in a PlayStation [[Gran Turismo (series)|Gran Turismo]] competition, winning against four of the world's best Gran Turismo drivers using deep reinforcement learning.<ref>{{Cite journal |last1=Wurman |first1=P. R. |last2=Barrett |first2=S. |last3=Kawamoto |first3=K. |date=2022 |title=Outracing champion Gran Turismo drivers with deep reinforcement learning |journal=Nature |volume=602 |issue=7896 |pages=223β228 |bibcode=2022Natur.602..223W |doi=10.1038/s41586-021-04357-7 |pmid=35140384|url=https://www.researchsquare.com/article/rs-795954/latest.pdf }}</ref> In 2024, Google DeepMind introduced SIMA, a type of AI capable of autonomously playing nine previously unseen [[open-world]] video games by observing screen output, as well as executing short, specific tasks in response to natural language instructions.<ref>{{Cite web |last=Wilkins |first=Alex |date=13 March 2024 |title=Google AI learns to play open-world video games by watching them |url=https://www.newscientist.com/article/2422101-google-ai-learns-to-play-open-world-video-games-by-watching-them |access-date=2024-07-21 |website=New Scientist |archive-date=26 July 2024 |archive-url=https://web.archive.org/web/20240726182946/https://www.newscientist.com/article/2422101-google-ai-learns-to-play-open-world-video-games-by-watching-them/ |url-status=live }}</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Artificial intelligence
(section)
Add topic