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===Game sales=== {{See also|List of best-selling video games|Golden age of arcade video games}} [[File:Videogameretaildisplay.jpg|thumb|A retail display in Switzerland with a large selection of games for platforms popular in the early 2000s]] According to the market research firm Newzoo, the global video game industry drew estimated revenues of over {{USD|159 billion|long=no}} in 2020. Mobile games accounted for the bulk of this, with a 48% share of the market, followed by console games at 28% and personal computer games at 23%.<ref name="vg industry size 2020"/> Sales of different types of games vary widely between countries due to local preferences. Japanese consumers tend to purchase much more [[handheld game]]s than [[console game]]s and especially [[PC game]]s, with a strong preference for games catering to local tastes.<ref>{{cite web |last1=Ashcraft |first1=Brian |title=Why PC Gaming Is Still Niche in Japan |url=https://kotaku.com/5977001/why-pc-gaming-is-still-niche-in-japan |website=[[Kotaku]] |access-date=23 June 2018 |date=18 January 2013 |archive-url=https://web.archive.org/web/20180623222027/https://kotaku.com/5977001/why-pc-gaming-is-still-niche-in-japan |archive-date=23 June 2018 |url-status=live }}</ref><ref>{{cite web |last1=Byford |first1=Sam |title=Japan used to rule video games, so what happened? |url=https://www.theverge.com/2014/3/20/5522320/final-fight-can-japans-gaming-industry-be-saved |website=[[The Verge]] |access-date=23 June 2018 |date=20 March 2014 |archive-url=https://web.archive.org/web/20180623222003/https://www.theverge.com/2014/3/20/5522320/final-fight-can-japans-gaming-industry-be-saved |archive-date=23 June 2018 |url-status=live }}</ref> Another key difference is that, though having [[Golden age of video arcade games|declined in the West]], [[arcade game]]s remain an important sector of the [[Video gaming in Japan|Japanese gaming industry]].<ref>{{cite news | last=Lewis | first=Leo | date=9 February 2017 | title=Game on: why Japan's arcades are still winning | work=[[Financial Times]] | url=https://www.ft.com/japanarcades | access-date=26 December 2017 | url-status=live | archive-url=https://web.archive.org/web/20171227122301/https://www.ft.com/japanarcades | archive-date=27 December 2017 | df=dmy-all }}</ref> [[Video gaming in South Korea|In South Korea]], computer games are generally preferred over console games, especially [[Massively multiplayer online role-playing game|MMORPG]] games and [[real-time strategy]] games. Computer games are also popular in China.<ref>{{cite web|last=Usher|first=William|title=PC Game Sales Top $18.6 Billion In 2011|url=http://www.cinemablend.com/games/PC-Game-Sales-Top-18-6-Billion-2011-40337.html|work=Gaming Blend|publisher=Cinema Blend|access-date=17 March 2012|date=11 March 2012|url-status=live|archive-url=https://web.archive.org/web/20120609070958/http://www.cinemablend.com/games/PC-Game-Sales-Top-18-6-Billion-2011-40337.html|archive-date=9 June 2012}}</ref>
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