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== Strategy and tactics == {{Main|Shogi strategy and tactics}} {{shogi diagram | floatright | '''Ranging Rook vs Static Rook''' | β | lg | ng | | | | | gg | ng | kg | | rg | | | | | gg | sg | lg | pg | | pg | pg | sg | pg | bg | pg | pg | | pg | | | pg | | pg | | | | | | | | | | | | | | ps | ps | | ps | ps | ps | ps | ps | ps | | ss | ps | gs | | ss | | | bs | | rs | | | gs | ks | | ls | ns | | | | | | ns | ls | β | Bear-in-the-hole Static Rook by white against High Mino Castle 4th File Ranging Rook by black }} Shogi is similar to chess but has a much larger [[game tree complexity]] because of the use of drops, greater number of pieces, and larger board size.<ref>{{cite journal |title=Differences between Shogi and western Chess from a computational point of view|author=Hitoshi Matsubara, Reijer Grimbergen|journal=Proceedings: Board Games in Academia}}</ref> In comparison, shogi games average about 140 (half-)moves per game (or 70 chess move-pairs) whereas chess games average about 80 moves per game (or 40 chess move-pairs) and [[minishogi]] averages about 40 moves per game (or 20 chess move-pairs).<ref>{{cite journal |author=Xiaohong Wan |author2=Daisuke Takano |author3=Takeshi Asamizuya |display-authors=etal | date=2012 | title=Developing intuition: Neural correlates of cognitive-skill learning in caudate nucleus | journal=Journal of Neuroscience | volume=32 |issue=48 | pages=17492β17501 |doi=10.1523/jneurosci.2312-12.2012 |pmid=23197739 |pmc=6621838 | doi-access=free }}</ref>{{efn | In shogi and Western chess, the term ''move'' has different definitions, which may cause confusion for western chess players. In Japanese language texts, the term ζ ''te'' translated as "move" or "tempo" (as in ζζ° ''tesΕ«'' "number of moves") is defined as a single player moving their piece. However, in Western chess, the English term ''move'' is defined as two players each moving their pieces once β in other words, a move-pair. Thus, the English shogi term ''move'' would be called a ''half-move'' in English chess terminology. Wikipedia follows the shogi usage and not the chess usage for the term ''move.''}} Like chess, however, the game can be divided into the opening, middle game and endgame, each requiring a different strategy. The [[shogi opening|opening]] consists of arranging one's defenses usually in a [[castle (shogi)|castle]] and positioning for attack; the mid game consists of attempting to break through the opposing defenses while maintaining one's own; and the endgame starts when one side's defenses have been compromised. In the adjacent diagram, Black has chosen a [[Ranging Rook]] position (specifically [[Fourth File Rook]]) where the rook has been moved leftward away from its starting position. Additionally, Black is using a [[Mino castle#Silver Crown|Silver Crown castle]], which is a type of fortification structure constructed with one silver and two gold pieces and the king moved inside of the fortification β the ''silver crown'' name comes from the silver being positioned directly above the king's head on the 27 square as if it were a crown. In the diagram, White has chosen a [[Static Rook]] position, in which the rook remains on its starting square. This Static Rook position is specifically a type of Counter-Ranging Rook position known as [[Bear-in-the-hole Static Rook]] that uses a [[Bear-in-the-hole castle]]. The Bear-in-the-hole fortification has the king moved all the way into very edge corner of the board on the 11 square as if it were a badger in a hole with a silver moved to the 22 square in order to close up the hole and additional reinforcing golds on 31 and 32 squares. This board position required 33 moves (or 12 move pairs as counted in western chess) to construct. {{clear}}
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