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===Community content=== As with the original ''Quake'', ''Quake II'' was designed to allow players to easily create custom content. A large number of mods, maps, graphics such as player models and skins, and sound effects were created and distributed to others free of charge via the Internet.<ref>{{cite magazine |first=Christian |last=Svensson |title=Joyriding: Extending Quake 2 Gameplay |magazine=[[Next Generation (magazine)|Next Generation]] |issue=39 |publisher=[[Imagine Media]] |date=March 1998 |page=28}}</ref> Popular websites such as [[PlanetQuake]] and Telefragged allowed players to gain access to custom content. Another improvement over ''Quake'' was that it was easier to select custom player models, skins, and sound effects because they could be selected from an in-game menu.{{citation needed|date=July 2020}} Mods for the game include ''Action Quake'' from 1999. ''[[PC Gaming World]]''{{'}}s Simon Quirk wrote of the game, "The ''Action Quake'' team fancied a multiplayer-only total conversion of ''Quake II'' where strategy, accuracy, and cool-looking fights would dominate."<ref>{{cite web |archive-url=https://web.archive.org/web/20001005023526/http://www.gamespot.co.uk/pc.gamespot/action/actqu_uk/review.html |url=http://www.gamespot.co.uk/pc.gamespot/action/actqu_uk/review.html |title=''Action Quake'' Review |author=Quirk, Simon |date=August 19, 1999 |work=[[PC Gaming World]] |archive-date=October 5, 2000 |url-status=dead}}</ref>
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