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==Background== {{over-quotation|section|date=March 2016}} In ''[[The Gaming Table: Its Votaries and Victims]]'' author Andrew Steinmetz (1816{{ndash}}1877) describes how the game is played: <blockquote><poem>The card game piquet is said to have derived its name from that of its inventor, who contrived it to amuse [[Charles VI of France]]. The game was played with thirty two cards, that is, discarding out of the pack all the deuces, treys, fours, fives, and sixes. Regular piquet-packs were sold. In reckoning up the points, every card counted for its value, as ten for ten, nine for nine, and so on down to seven, which was, of course, the lowest; but the ace reckoned for eleven. All court cards reckoned for ten. As in other games, the ace won the king, the king the queen, and so on, to the knave, which won the ten. The cards were dealt at option by fours, threes, or twos, to the number of twelve, which was the hand— 'discarding' being allowed; but both the dealer and he that led were obliged to discard at least one card. When the cards were played out, each counted his tricks; and he that had most reckoned 10 for winning the cards; if the tricks were equal, neither reckoned at all. He who, without playing (that is, according to the various terms of the game), could reckon up 30 in hand, when his antagonist reckoned nothing, scored 90 for them; this was called a repic; and all above 30 counted so many—32 counting 92, and so on. He who could make up 30, part in hand and part by play, before the other made anything, scored 60; this was called a pic.<ref name="Steinmetz">{{cite book | url=http://www.gutenberg.org/files/531/531-h/531-h.htm | title=The Gaming Table: Its Votaries and Victims |volume=2 |chapter=Chapter X |pages=302–5 | publisher=Echo Library | author=Steinmetz, Andrew | year=2009 |orig-year=1870 |edition=ebook |isbn=978-1406855241}}</ref> The game was also played as pool precisely according to the rules briefly sketched as above, the penalty for losing being a guinea to the pool. Piquet required much practice to play it well. It became so great a favourite that, by the middle of the 18th century, the meanest people were well acquainted with it, and 'let into all the tricks and secrets of it, in order to render them complete sharpers.' Such are the words of an old author, who adds that the game was liable to great imposition, and he explains the methods in use. Short cards were used for cutting, as in [[whist]], at the time. Of these cards there were two sorts, one longer than the rest; and the advantage gained by them was as the adversary managed it, by cutting the longer or broader, as best suited his purpose, or imposing on the dealer, when it was his turn, to cut those that made most against him. The aces, kings, queens, and knaves were marked with dots at the corners, and in the very old book from which I am quoting precise directions are given how this marking can be effected in such a manner 'as not to be discovered by your adversary, and at the same time appear plain to yourself. With a fine pointed pen and some clear spring water, players made dots upon the glazed card at the corners according to the above method; or they coloured the water with India ink, to make the marks more conspicuous. The work concludes as follows: There are but 32 cards made use of at piquet, so that just half of them will be known to you; and in dealing you may have an opportunity to give yourself those you like best; and if you cannot conveniently change the pack according to your desire, you will commonly know what you are to take in, which is a demonstrative advantage to win any one's money.<ref name="Steinmetz"/></poem></blockquote> He also describes a "card telegraphy" signalling system used by cheaters. The 32 cards used in the game can be described using a combination of twelve signals—eight for the value of the card and four for its color. Steinmetz lists some signals and their meaning:<ref name="Steinmetz"/> * Player looks at his confederate: A king. * Player looks at the play of his adversary: A queen. * Player looks at the stake: A knave. * Player looks at the opposite: An ace. * Player's mouth is slightly open: Hearts. * Player's mouth is closed: Diamonds. * Player's upper lip is "slightly pouting over the lower": Clubs * Player's lower lip is drawn over the upper: Spades Should a cheater wish to announce the knave and ace of hearts, he would glance at the stake and then to the opposite side, whilst keeping his mouth slightly open. Steinmetz adds: <blockquote><poem>It is evident that this telegraphy may be employed at all games where there is a gallery. In effect, nothing is easier at piquet than to indicate, by the aid of these signals, the colour in which the player should discard and that in which he should keep what cards he has. These are the simplest signs; but some of the [cheaters] have a great number of them, to designate everything; and even sometimes to communicate and receive intelligence, when necessary. This telegraphy is so imperceptible that it is difficult to describe it, and altogether impossible to detect it.<ref name="Steinmetz"/></poem></blockquote>
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