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=== Sales and aftermath === Initial estimates suggested that ''Grim Fandango'' sold well during the 1998 holiday season.<ref>{{cite web |url=http://www.smartmoney.com/spending/deals/tech-gifts-of-the-season-3828/ |title=Tech Gifts of the Season |first=Joshua |last=Albertson |publisher=Smart Money |date=December 8, 1998 |access-date=March 15, 2008 |url-status=live |archive-url=https://web.archive.org/web/20041221231835/http://www.smartmoney.com/consumer/index.cfm?story=199812082 |archive-date=December 21, 2004}}</ref> It debuted at #6 for the first week of November on [[PC Data]]'s computer game sales charts, at an average retail price of $35. It was absent by its second week.<ref name=firstweeknov>{{cite web |archive-url=https://web.archive.org/web/20000609184911/http://headline.gamespot.com/news/98_11/25_pc_pcsellers/index.html |url=http://headline.gamespot.com:80/news/98_11/25_pc_pcsellers/index.html |title=Top Sellers of the Week |date=November 25, 1998 |author=Feldman, Curt |work=[[GameSpot]] |archive-date=June 9, 2000 |url-status=dead }}</ref> In the United Kingdom, ''Grim Fandango'' claimed first place on [[Chart-Track]]'s weekly sales chart in December, before falling to ninth place.<ref name=pczonechart2>{{cite journal |title=Charts; The ChartTrack Top 10 |issue=72 |date=January 1999 |author=Mallinson, Paul |journal=[[PC Zone]] |page=22}}</ref> It secured 12th after four weeks,<ref name=pcgw>{{cite web |archive-url=https://web.archive.org/web/19981206061244/http://www.gamespot.co.uk/pcgw/chart.html |url=http://www.gamespot.co.uk:80/pcgw/chart.html |title=''PC Gaming World''{{'}}s ELSPA Chart |date=December 4, 1998 |work=[[GameSpot UK]] |archive-date=December 6, 1998 |url-status=dead |access-date=January 28, 2019 }}</ref> and 24th at the 13-week mark.<ref name=pcgw2>{{cite web |archive-url=https://web.archive.org/web/19990128010951/http://www.gamespot.co.uk/pcgw/chart.html |url=http://www.gamespot.co.uk:80/pcgw/chart.html |title=''PC Gaming World''{{'}}s ELSPA Charts |date=January 27, 1999 |work=[[GameSpot UK]] |archive-date=January 28, 1999 |url-status=dead |access-date=January 28, 2019 }}</ref> The game sold 58,617 copies and earned $2.33 million in the United States by the end of 1998,<ref name=pcgsales2>{{cite journal |author=Staff |date=April 1999 |volume=6 |issue=4 |title=The Numbers Game; Does Award Winner = Best Seller? |journal=[[PC Gamer US]] |page=50}}</ref> and rose to 95,000 sales there by March 2000, according to PC Data.<ref name=95k>{{cite web |archive-url=https://web.archive.org/web/20010420153305/http://www.justadventure.com/articles/Not_Playing/Part_4.asp |url=http://www.justadventure.com:80/articles/Not_Playing/Part_4.asp |title=(Not) Playing the Game; Part 4 |date=March 2000 |author=Sluganski, Randy |work=[[Just Adventure]] |archive-date=April 20, 2001 |url-status=dead }}</ref><ref name=july2000ja>{{cite web |archive-url=https://web.archive.org/web/20010420154239/http://www.justadventure.com/articles/State_of_Adventure_Gaming/00-07/Jul_00.asp |url=http://www.justadventure.com:80/articles/State_of_Adventure_Gaming/00-07/Jul_00.asp |title=The State of Adventure Gaming |date=July 2000 |author=Sluganski, Randy |work=[[Just Adventure]] |archive-date=April 20, 2001 |url-status=dead }}</ref> ''Grim Fandango'' sold another 16,157 units in the region during 2001,<ref name=adventure2001>{{cite web |archive-url=https://web.archive.org/web/20020619111456/http://www.justadventure.com/articles/State_of_Adventure_Gaming/Mar-02/sales2001.shtm |url=http://www.justadventure.com:80/articles/State_of_Adventure_Gaming/Mar-02/sales2001.shtm |title=State of Adventure Gaming - March 2002 - 2001 Sales Table |date=March 2002 |author=Sluganski, Randy |archive-date=June 19, 2002 |work=[[Just Adventure]] |url-status=dead }}</ref> and 8,032 in the first six months of 2002;<ref name=janjun2002>{{cite web |archive-url=https://web.archive.org/web/20050314010007/http://justadventure.com/articles/State_of_Adventure_Gaming/August2002/SalesJune2002.shtm |url=http://justadventure.com:80/articles/State_of_Adventure_Gaming/August2002/SalesJune2002.shtm |title=State of Adventure Gaming - August 2002 - June 2002 Sales Table |date=August 2002 |author=Sluganski, Randy |archive-date=March 14, 2005 |work=[[Just Adventure]] |url-status=dead }}</ref> its [[Optical disc packaging#Jewel case|jewel case]] [[Stock keeping unit|SKU]] reached 5,621 sales during 2003.<ref name=2003sales>{{cite web |archive-url=https://web.archive.org/web/20040411223950/http://www.justadventure.com/articles/State_of_Adventure_Gaming/March2004/Dec03ret_gam.shtm |url=http://www.justadventure.com:80/articles/State_of_Adventure_Gaming/March2004/Dec03ret_gam.shtm |title=Sales December 2003 - The State of Adventure Gaming |date=March 2004 |author=Sluganski, Randy |archive-date=April 11, 2004 |work=[[Just Adventure]] |url-status=dead }}</ref> According to Tim Schafer, the game achieved sales of approximately 500,000 units by 2012,<ref name=sfweekly>{{cite web |author=Winegarner, Beth |title=The Adventures of a Videogame Rebel: Tim Schafer at Double Fine |url=http://www.sfweekly.com/news/the-adventures-of-a-videogame-rebel-tim-schafer-at-double-fine/ |website=[[SF Weekly]] |archive-url=https://web.archive.org/web/20170709031529/http://www.sfweekly.com/news/the-adventures-of-a-videogame-rebel-tim-schafer-at-double-fine/ |archive-date=July 9, 2017 |date=May 23, 2012 |url-status=live}}</ref> around 50% fewer than ''Full Throttle'' had achieved.<ref name=edgesales /> It is commonly considered a commercial failure,<ref>{{cite web |url=http://archives.cnn.com/2000/TECH/computing/01/04/y2k.game.idg/index.html |title=Y2K the game, appropriately enough, is a dud |publisher=CNN |access-date=April 29, 2014 |date=January 4, 2000 |first=Barry |last=Brenasal |archive-url=https://web.archive.org/web/20120924054345/http://archives.cnn.com/2000/TECH/computing/01/04/y2k.game.idg/index.html |archive-date=September 24, 2012}}</ref><ref>{{cite web |url=http://www.gameology.org/node/636 |title=Review: LucasArts' Grim Fandango (1998) |first=Matt |last=Barton |publisher=Gameology |date=November 5, 2005 |access-date=March 6, 2008 |archive-url=https://web.archive.org/web/20130402085433/http://www.gameology.org/node/636 |archive-date=April 2, 2013 |url-status=dead }}</ref><ref>{{cite web |url=http://retro.ign.com/articles/856/856379p1.html |title=The Lives and Deaths of the Interactive Movie |website=IGN |date=March 3, 2008 |access-date=March 6, 2008 |first=Travis |last=Fahs |url-status=live |archive-url=https://web.archive.org/web/20080306172102/http://retro.ign.com/articles/856/856379p1.html |archive-date=March 6, 2008}}</ref> even though LucasArts stated that "Grim Fandango met domestic expectations and exceeded them worldwide".<ref>{{cite web |url=http://www.gamer.nl/nieuws/5468/lucasarts-ziet-het-licht |title=Lucasarts ziet het licht |language=nl |first=Bob |last=Christof |publisher=Gamer.nl |date=June 26, 2000 |access-date=December 2, 2007 |url-status=live |archive-url=https://web.archive.org/web/20110724152308/http://www.gamer.nl/nieuws/5468/lucasarts-ziet-het-licht |archive-date=July 24, 2011}}</ref><ref>{{cite web |url=http://www.dailyradar.com/news/game_news_3201.html |archive-url=https://web.archive.org/web/20010627012617/http://www.dailyradar.com/news/game_news_3201.html |archive-date=June 27, 2001 |title=The Future Of LucasArts |publisher=Daily Radar |date=May 25, 2000 |access-date=March 19, 2008}} "Although LucasArts, a privately held company, will not release sales figures, a spokesperson expressed confidence in the history and future of LucasArt's{{sic}} original titles. 'The response to the Monkey Island series has been phenomenal,' he said. '[And] Grim Fandango met domestic expectations and exceeded them worldwide.'"</ref><ref name="TechRaptor Grosso 2015"/> The game had become profitable by 2000,<ref name=emiprev>{{cite web |archive-url=https://web.archive.org/web/20001117012800/http://www.zdnet.com/gamespot/stories/previews/0,10869,2626194,00.html |url=http://www.zdnet.com/gamespot/stories/previews/0,10869,2626194,00.html |title=''Escape from Monkey Island'' Preview |author=Ajami, Amer |date=September 8, 2000 |work=[[GameSpot]] |archive-date=November 17, 2000 |url-status=dead}}</ref> although [[Dave Grossman (game developer)|Dave Grossman]] has said, "It was pretty ambitious and expensive, and I don't think it made very much money back."<ref name=sfweekly /> A writer for ''[[Edge (magazine)|Edge]]'' summarized in 2009, "While its reputation as a flop isn't entirely accurate, ''Grim''{{'}}s sales were either an indication that people preferred motorbikes to Gitanes-smoking corpses, or a sign of the times: adventure games were simply on their way out."<ref name=edgesales>{{cite magazine |title=Master of Unreality |magazine=[[Edge (magazine)|Edge]] |author=Staff |pages=82β87 |date=August 2009 |issue=204 |publisher=[[Future Publishing]] |location=United Kingdom}}</ref> While LucasArts proceeded to produce ''[[Escape from Monkey Island]]'' in 2000, they canceled development of sequels to ''[[Sam & Max Hit the Road]]''<ref name="sam max cancelled">{{cite web |url=http://www.gamespot.com/pc/adventure/samandmaxfreelancepolice/news.html?sid=6090535 |title=Sam & Max sequel canceled |date=March 4, 2003 |access-date=March 21, 2008 |website=[[GameSpot]] |first=Tor |last=Thorsen |archive-url=https://web.archive.org/web/20140323000316/http://www.gamespot.com/articles/sam-and-max-sequel-canceled/1100-6090535/ |archive-date=March 23, 2014 |url-status=live}}</ref> and ''[[Full Throttle (1995 video game)|Full Throttle]]''<ref>{{cite web |url=http://www.gamespot.com/pc/adventure/fullthrottle2/news_6073105.html |title=LucasArts cancels Full Throttle |website=[[GameSpot]] |first=Sam |last=Parker |date=August 7, 2003 |access-date=April 29, 2014 |url-status=live |archive-url=https://archive.today/20130123205423/http://www.gamespot.com/news/lucasarts-cancels-full-throttle-6073105 |archive-date=January 23, 2013}}</ref> stating that "After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC."<ref name="sam max cancelled"/> Subsequently, the studio dismissed many of the people involved with their adventure games,<ref name="Edge">{{cite magazine |url=http://www.next-gen.biz/features/short-history-lucasarts |title=A Short History of LucasArts |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=August 26, 2006 |access-date=February 2, 2009 |archive-url=https://web.archive.org/web/20131012110136/http://www.edge-online.com/features/short-history-lucasarts/ |archive-date=October 12, 2013 |url-status=dead }}</ref><ref>{{cite web |url=http://uk.gamespot.com/news/6104775.html |title=LucasArts undergoing "major restructuring" |website=[[GameSpot]] |first=Curt |last=Feldman |date=August 13, 2004 |access-date=February 2, 2009 |archive-url=https://web.archive.org/web/20141004231619/http://www.gamespot.com/articles/lucasarts-undergoing-major-restructuring/1100-6104775/ |archive-date=October 4, 2014 |url-status=dead}}</ref> some of whom went on to set up [[Telltale Games]], creating an [[episodic games|episodic]] series of [[Sam & Max Save the World|''Sam & Max'' games]].<ref>{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=4372 |title=Sam & Max 2 Developers Form New Studio |website=[[Gamasutra]] |date=October 4, 2004 |access-date=March 21, 2008 |first=David |last=Jenkins |archive-url=https://web.archive.org/web/20131230232259/http://www.gamasutra.com/php-bin/news_index.php?story=4372 |archive-date=December 30, 2013 |url-status=dead}}</ref> These events, along with other changes in the video game market towards action-based games, are seen as primary causes in the decline of the adventure game genre.<ref name="gamasutra lifecycle"/><ref name="salon future of gaming">{{cite news |archive-url=https://web.archive.org/web/20110629101617/http://www.salon.com/21st/feature/1998/10/cov_08feature.html |url=http://www.salon.com/21st/feature/1998/10/cov_08feature.html |title=Myst And Riven Are A Dead End. The Future Of Computer Gaming Lies In Online, Multiplayer Worlds |work=Salon |first=Greg |last=Lindsay |date=October 8, 1998 |archive-date=June 29, 2011 |access-date=March 13, 2008}}</ref> ''Grim Fandango''{{'s}} underperformance was seen as a sign that the genre was commercially "dead" to rival [[Sierra Entertainment|Sierra]], as well.<ref>{{cite web |url=http://www.the-nextlevel.com/feature/adventure-series-part-iii/2 |title=Adventure Series: Part III Feature |publisher=The Next Level |date=November 28, 2005 |access-date=April 29, 2014 |archive-url=https://web.archive.org/web/20100113194006/http://www.the-nextlevel.com/feature/adventure-series-part-iii/2 |archive-date=January 13, 2010}}</ref> LucasArts stated in 2006 that they do not plan on returning to adventure games until the "next decade".<ref>{{cite web |url=http://www.g4tv.com/videos/11326/LucasArts-at-E3/ |title=LucasArts at E3 |year=2006 |publisher=[[G4tv.com|G4tv]] |access-date=March 3, 2008 |url-status=live |archive-url=https://web.archive.org/web/20121016202241/http://www.g4tv.com/videos/11326/LucasArts-at-E3/ |archive-date=October 16, 2012}}</ref> Ultimately the studio stopped developing video games in 2013 after [[The Walt Disney Company]] acquisition of [[Lucasfilm]], and was dissolved shortly thereafter. Tim Schafer left LucasArts shortly after ''Grim Fandango''{{'s}} release, and created his own company, [[Double Fine Productions]], in 2000 along with many of those involved in the development of ''Grim Fandango''. The company has found similar critical success with their first title, ''Psychonauts''. Schafer stated that while there is strong interest from fans and that he "would love to go back and spend time with the characters from any game [he{{'s}}] worked on", a sequel to ''Grim Fandango'' or his other previous games is unlikely as "I always want to make something new."<ref>{{cite magazine |url=http://www.playboy.com/magazine/features/video-game-blowout/video-game-blowout7.html |title=Geniuses at Play |magazine=[[Playboy]] |access-date=April 29, 2014 |year=2007 |archive-url=https://web.archive.org/web/20080704220907/http://www.playboy.com/magazine/features/video-game-blowout/video-game-blowout7.html |archive-date=July 4, 2008}}</ref> With the help of developers such as Double Fine and Telltale Games, adventure games saw a resurgence in the 2010s, with financially successful titles such as ''[[Broken Age]]'', ''[[The Walking Dead (video game)|The Walking Dead]]'', and ''[[The Wolf Among Us]]''.
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