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== Financial performance == === Highest-grossing franchises === The following are the highest-grossing fighting game franchises, in terms of total gross revenue generated by [[arcade games]], [[console game]]s, and [[computer games]]. {| class="wikitable sortable" style="font-size:100%; text-align:center" |- ! Rank !! Franchise !! Debut !! Creator(s) !! Owner !! Gross revenue !! Subgenre !! As of !! class="unsortable" | {{Abbr|Ref|Reference(s)}} |- !scope="row" style="text-align:center;"| 1 | ''[[Street Fighter]]'' | [[1987 in video games|1987]] | [[Takashi Nishiyama]]<br />Hiroshi Matsumoto | [[Capcom]] | $10.6 billion | 2D (Traditional) | [[2020 in video games|2020]] | <ref name="gamerevolution">{{cite news|title=World of Warcraft Leads Industry With Nearly $10 Billion In Revenue|url=http://www.gamerevolution.com/features/13510-world-of-warcraft-leads-industry-with-nearly-10-billion-in-revenue|work=[[Game Revolution]]|publisher=[[CraveOnline]]|date=January 26, 2017|access-date=March 16, 2021|archive-date=August 18, 2018|archive-url=https://web.archive.org/web/20180818101110/https://www.gamerevolution.com/features/13510-world-of-warcraft-leads-industry-with-nearly-10-billion-in-revenue|url-status=live}}</ref> |- !scope="row" style="text-align:center;"| 2 | ''[[Mortal Kombat]]'' | [[1992 in video games|1992]] | [[Ed Boon]] <br /> [[John Tobias]] | [[Warner Bros. Interactive Entertainment]] || ${{#expr:5+0.054}} billion <br /> (including other media) | 2D (Traditional) | [[2006 in video games|2006]] | <ref>{{cite web|url=http://www.prnewswire.com/news-releases/threshold-digital-research-labs-greenlights-its-first-digitally-animated-feature-film-foodfight-73557002.html|archive-url=https://web.archive.org/web/20170108095511/http://www.prnewswire.com/news-releases/threshold-digital-research-labs-greenlights-its-first-digitally-animated-feature-film-foodfight-73557002.html|url-status=dead|archive-date=January 8, 2017|title=Threshold Digital Research Labs Greenlights Its First Digitally Animated Feature Film, 'Foodfight!'|agency=[[PR Newswire]]|publisher=[[Cision Inc.|Cision]]|date=June 13, 2000|access-date=January 8, 2017}}</ref><ref name="nextgen-console">{{cite web |archive-url=https://web.archive.org/web/20071010055400/http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=34&pop=1&page=0 |url=http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=34&pop=1&page=0 |title=The Top 100 Games of the 21st Century |author1=Campbell, Colin |author2=Keiser, Joe |date=July 29, 2006 |work=[[Next Generation (magazine)|Next Generation]] |archive-date=October 10, 2007 |url-status=dead |access-date=June 12, 2018 }}</ref> |} === Best-selling franchises === ==== Arcade ==== The following are the best-selling fighting [[arcade video game]] franchises that have sold at least 10,000 [[Arcade cabinet|arcade units]]. The prices of fighting game arcade units ranged from {{US$|1300|long=no|1992|round=-2}} for ''[[Street Fighter II Dash]]'' (''Champion Edition'') in 1992,<ref name="Curran-38">{{Cite book|title=Game plan: great designs that changed the face of computer gaming|author=Ste Curran|publisher=Rotovision|year=2004|isbn=2-88046-696-2|page=38|url=https://books.google.com/books?id=TXcWlWkIZ0AC&pg=PA38|access-date=April 11, 2011|quote=When ''Street Fighter II''' (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's ''Titanic'' wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East.|archive-date=April 18, 2016|archive-url=https://web.archive.org/web/20160418053920/https://books.google.com/books?id=TXcWlWkIZ0AC&pg=PA38|url-status=live}}</ref> up to {{US$|{{To USD|14|GBR|year=1993|round=yes}},000|long=no|1993|round=-3}} for ''[[Virtua Fighter (video game)|Virtua Fighter]]'' (1993).<ref name="CVG147">{{cite magazine |title=Arcade Action: Virtua Fighters |magazine=[[Computer & Video Games]] |publisher=[[EMAP]] |issue=147 (February 1994) |date=January 15, 1994 |pages=100–1 |url=https://retrocdn.net/images/4/4c/CVG_UK_147.pdf#page=100 |access-date=October 14, 2021 |archive-date=October 19, 2021 |archive-url=https://web.archive.org/web/20211019004419/https://retrocdn.net/images/4/4c/CVG_UK_147.pdf#page=100 |url-status=live }}</ref> In addition to unit sales, arcade games typically earned the majority of their gross revenue from coin drop earnings. {| class="wikitable sortable" style="text-align:center" |- ! Rank !! Franchise !! Debut !! Creator(s) !! Owner !! Arcade unit sales !! Subgenre !! As of !! class="unsortable" | {{Abbr|Ref|Reference(s)}} |- !scope="row" style="text-align:center;"| 1 | ''[[Street Fighter]]'' | [[1987 in video games|1987]] | [[Takashi Nishiyama]]<br />Hiroshi Matsumoto | [[Capcom]] | 500,000 | 2D (Traditional) | [[2002 in video games|2002]] | <ref>{{cite news|title=Call-it Entertainment, Inc. Partners with Capcom to Launch Street Fighter Wireless Game Series|url=http://www.wirelessdevnet.com/news/2002/137/news9.html|access-date=April 17, 2012|date=May 16, 2002|agency=[[Business Wire]]|url-status=dead|archive-url=https://archive.today/20120918011202/http://www.wirelessdevnet.com/news/2002/137/news9.html|archive-date=September 18, 2012}}</ref> |- !scope="row" style="text-align:center;"| 2 | ''[[Virtua Fighter]]'' | [[1993 in video games|1993]] | [[Yu Suzuki]] <br /> [[Seiichi Ishii]] | [[Sega]] | 110,000+ | 3D (Traditional) | [[1997 in video games|1997]] | {{efn|''[[Virtua Fighter]]'' series arcade unit sales: *''[[Virtua Fighter (video game)|Virtua Fighter]]'' {{ndash}} 40,000+ ({{as of|1996|lc=y}})<ref name="VF"/> *''[[Virtua Fighter 2]]'' {{ndash}} 40,000+ ({{as of|1996|lc=y}})<ref name="GM515"/> *''[[Virtua Fighter 3]]'' {{ndash}} 30,000 ({{as of|1997|lc=y}})<ref name="GM557"/> }} |- !scope="row" style="text-align:center;"| 3 | ''[[Tekken]]'' | [[1994 in video games|1994]] | [[Seiichi Ishii]] <br /> [[Namco]] | [[Bandai Namco Entertainment]] | 94,000+ | 3D (Traditional) | [[2000 in video games|2000]] | {{efn|''[[Tekken]]'' series arcade unit sales: *''[[Tekken 2]]'' {{ndash}} 40,000 ({{as of|1996|lc=y}})<ref name="GM534"/> *''[[Tekken 3]]'' {{ndash}} 35,000 ({{as of|1997|lc=y}})<ref name="GM557"/> *''[[Tekken Tag Tournament]]'' {{ndash}} 19,000 ({{as of|2000|lc=y}})<ref name="Tag">{{cite magazine|editor-last=Akagi|editor-first=Masumi|title="Tekken TT", "Samba DE Amiga" Top Videos|url=https://onitama.tv/gamemachine/pdf/20010115p.pdf#page=10|magazine=[[:ja:ゲームマシン|Game Machine]]|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|issue=626|date=January 15, 2001|page=18|access-date=October 30, 2021|archive-date=October 30, 2021|archive-url=https://web.archive.org/web/20211030220531/https://onitama.tv/gamemachine/pdf/20010115p.pdf#page=10|url-status=live}}</ref> }} |- !scope="row" style="text-align:center;"| 4 | ''[[Mortal Kombat]]'' | [[1992 in video games|1992]] | [[Ed Boon]]<br />[[John Tobias]] | [[Warner Bros. Interactive Entertainment]] | 51,000+ | 2D (Traditional) | [[2002 in video games|2002]] | <ref name="nytimes2002"/> |- !scope="row" style="text-align:center;"| 5 | ''[[Darkstalkers]]'' | [[1994 in video games|1994]] | Junichi Ohno <br /> Alex Jimenez | [[Capcom]] | 24,000+ | 2D (Traditional) | [[1996 in video games|1996]] | <ref name="okamoto_darkstalkers"/> |} ==== Home ==== The following are the best-selling fighting game franchises for home systems, having sold at least 10 million software units for [[game consoles]] and [[personal computers]]. {| class="wikitable sortable" style="font-size:100%; text-align:center" |- ! Rank !! Franchise !! Debut !! Creator(s) !! Owner(s) !! Software sales !! Subgenre !! As of !! class="unsortable" | {{Abbr|Ref|Reference(s)}} |- !scope="row" style="text-align:center;"| 1 | ''[[Mortal Kombat]]'' | [[1992 in video games|1992]] | [[Ed Boon]], [[John Tobias]] and [[Midway Games]] | [[Warner Bros. Interactive Entertainment]] | 85 million | 2D | January [[2025 in video games|2025]] |{{efn|''[[Mortal Kombat]]'' series sales: * Up until 2023 – {{nowrap|80 million}}<ref>{{cite press release | url=https://www.businesswire.com/news/home/20230518005472/en/Warner-Bros.-Games-Announces-Mortal-Kombat-1 | title=Warner Bros. Games Announces Mortal Kombat 1 | date=May 18, 2023| access-date=May 31, 2023}}</ref> * ''[[Mortal Kombat 1]]'' - {{nowrap|5 million}}<ref>{{cite web |url=https://www.gamedeveloper.com/business/mortal-kombat-1-sales-top-5-million-copies-as-netherrealm-keeps-trucking-forward- |first=Justin |last=Carter |title=Mortal Kombat 1 sales top 5 million copies as NetherRealm 'keeps trucking forward' |website=[[Game Developer (website)|Game Developer]] |date=January 23, 2025 |access-date=February 2, 2025 }}</ref>}} |- !scope="row" style="text-align:center;"| 2 | ''[[Super Smash Bros.]]'' | [[1999 in video games|1999]] | [[Masahiro Sakurai]] and [[HAL Laboratory]] | [[Nintendo]] | 76.85 million | 2D | December [[2024 in video games|2024]] | {{efn|''[[Super Smash Bros.]]'' series sales: * ''[[Super Smash Bros. (video game)|Super Smash Bros.]]'': 5.55 million worldwide<ref name="supersmash">{{cite news |url=https://www.destructoid.com/more-like-mario-kart-8-million-here-are-the-wii-u-and-3ds-best-sellers-395819.phtml |title=More like Mario Kart 8 million: Here are the Wii U and 3DS best-sellers |last=Hansen |first=Steven |work=[[Destructoid]] |publisher=ModernMethod |date=October 26, 2016 |access-date=April 24, 2017 |archive-date=April 25, 2017 |archive-url=https://web.archive.org/web/20170425031222/https://www.destructoid.com/more-like-mario-kart-8-million-here-are-the-wii-u-and-3ds-best-sellers-395819.phtml |url-status=live }}</ref> * ''[[Super Smash Bros. Melee]]'': 7.09 million<ref name="ssb2">{{cite web|date=March 10, 2008|url=https://www.nintendo.com/whatsnew/detail/1u0FthaPxTSSeJelWm4Jt8TI0VJlTt5j|title=At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii!|publisher=[[Nintendo]]|access-date=February 15, 2021|url-status=live|archive-url=https://web.archive.org/web/20080513182616/http://www.nintendo.com/whatsnew/detail/1u0FthaPxTSSeJelWm4Jt8TI0VJlTt5j|archive-date=May 13, 2008}}</ref> * ''[[Super Smash Bros. Brawl]]'': 13.32 million<ref name="nintendotop_wii"/><ref>{{Cite web|url=http://www.nintendo.co.jp/ir/en/finance/software/wii.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Wii Software|website=Nintendo Co., Ltd.|access-date=October 23, 2021|archive-date=February 21, 2021|archive-url=https://web.archive.org/web/20210221112520/https://www.nintendo.co.jp/ir/en/finance/software/wii.html|url-status=live}}</ref> * ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'': 15.02{{nbsp}}million combined (9.64{{nbsp}}million for 3DS,<ref name="Nintendo"/> 5.38{{nbsp}}million for Wii U)<ref name="wii_u"/> * ''[[Super Smash Bros. Ultimate]]'': 35.88{{nbsp}}million<ref name="nintendo-software">{{cite web |title=Sales Data - Top Selling Title Sales Units |url=https://www.nintendo.co.jp/ir/en/finance/software/index.html |website=IR Information |publisher=[[Nintendo]] |access-date=May 16, 2019 |archive-date=January 30, 2020 |archive-url=https://web.archive.org/web/20200130072006/http://www.nintendo.co.jp/ir/en/finance/software/index.html |url-status=live }}</ref> |group=n|name=SmashBros}} |- !scope="row" style="text-align:center;"| 3 | ''[[Tekken]]'' | [[1994 in video games|1994]] | [[Seiichi Ishii]] and [[Namco]] | [[Bandai Namco Entertainment]] | {{nowrap|58 million}} | 3D | February [[2025 in video games|2025]] |{{efn|''[[Tekken]]'' series sales: *Up until 2023 - {{nowrap|55 million}}<ref name="namco2023sales">{{cite web |title=Fact Book 2023 |date=2023 |publisher=[[Bandai Namco Group]] |page=3 |url=https://www.bandainamco.co.jp/files/ir/integrated/pdf/2023EN_fact.pdf |access-date=November 5, 2023}}</ref> * ''[[Tekken 8]]'' - {{nowrap|3 million}}<ref>{{cite web|url=https://gamingbolt.com/tekken-8-has-sold-2-million-units|first=Shubhankar|last=Parijat|title=Tekken 8 Has Sold 2 Million Units|website=GamingBolt|date=February 15, 2024|access-date=February 15, 2024}}</ref>}} |- !scope="row" style="text-align:center;"| 4 | ''[[Street Fighter]]'' | [[1987 in video games|1987]] | [[Takashi Nishiyama]] and Hiroshi Matsumoto | [[Capcom]] | 56 million | 2D | December [[2024 in video games|2024]] | <ref name=capcomsales>{{cite web|url=https://www.capcom.co.jp/ir/english/finance/salesdata.html |title=CAPCOM {{!}} Game Series Sales |access-date=May 19, 2025 |archive-date=May 8, 2025 |archive-url=https://web.archive.org/web/20250508012738/https://www.capcom.co.jp/ir/english/business/salesdata.html |url-status=live }}</ref> |- !scope="row" style="text-align:center;"| 5 | ''[[Naruto: Ultimate Ninja]]'' | [[2003 in video games|2003]] | [[Masashi Kishimoto]] ([[Naruto|manga]]) and [[CyberConnect2]] (games) | [[Bandai Namco Entertainment]] | 32.52 million | Arena | March [[2023 in video games|2023]] | <ref name=namco2023sales /> |- !scope="row" style="text-align:center;"| 6 | ''[[Soulcalibur]]'' | [[1995 in video games|1995]] | Hiroaki Yotoriyama and [[Namco]] | [[Bandai Namco Entertainment]] | 17 million | 3D | July [[2021 in video games|2021]] | {{efn|''[[Soulcalibur]]'' series sales: *Up until 2018 - {{nowrap|15 million}}<ref>{{cite web |url=https://www.famitsu.com/news/201809/13164002.html |title="Tgs2018"バンダイナムコエンターテインメントブースの見どころを一挙公開、『God Eater 3』や『ソウルキャリバー Vi』など今後発売予定のタイトルが多数試遊出展 |language=ja-JA |date=September 13, 2018 |access-date=May 19, 2025}}</ref> * ''[[Soulcalibur VI]]'' - {{nowrap|2 million}}<ref>{{Cite web|url=https://www.gematsu.com/2021/07/soulcalibur-vi-sales-top-two-million|title=Soulcalibur VI sales top two million|last=Romano|first=Sal|date=July 21, 2021|website=Gematsu|language=en-US|access-date=July 21, 2021|archive-date=October 11, 2021|archive-url=https://web.archive.org/web/20211011042132/https://www.gematsu.com/2021/07/soulcalibur-vi-sales-top-two-million|url-status=live}}</ref> }} |- !scope="row" style="text-align:center;"| 7 | ''[[Marvel vs. Capcom]]'' | [[1996 in video games|1996]] | [[Akira Yasuda]], Ryota Niitsuma, [[Noritaka Funamizu]] and Tsuyoshi Nagayama | [[Capcom]] and [[Marvel Games]] | 12 million | 2D | December [[2024 in video games|2024]] | <ref name="capcomsales"/> |- !scope="row" style="text-align:center;"| 8 | ''[[Dead or Alive (franchise)|Dead or Alive]]'' | [[1996 in video games|1996]] | [[Tomonobu Itagaki]] and [[Team Ninja]] | [[Koei Tecmo]] | 10.05 million | 3D | April [[2019 in video games|2019]] | {{efn|''[[Dead or Alive (franchise)|Dead or Alive]]'' series sales: * Up until 2016 – {{nowrap|9.7 million}}<ref>[http://www.nikkansports.com/amusement/pachinko/news/1677795.html?mode=all SLOTデッド オア アライブ5 発表 - パチンコニュース : ニッカンアミューズメント] [[Nikkan Sports]], 7-13-2016.</ref> * ''[[Dead or Alive 6]]'' - {{nowrap|350,000}}<ref name=gematsu>{{cite web |last=Romano |first=Sal |title=Dead or Alive 6 shipments top 350,000 |url=https://gematsu.com/2019/04/dead-or-alive-6-shipments-top-350000 |website=Gematsu |date=26 April 2019 |access-date=16 May 2019}}</ref>}} |} === Best-selling fighting games === ==== Arcade ==== The following games are the top ten best-selling fighting [[arcade video game]]s, in terms of [[Arcade cabinet|arcade units]] sold. The prices of fighting game arcade units ranged from {{US$|1300|long=no|1992|round=-2}} for ''[[Street Fighter II Dash]]'' (''Champion Edition'') in 1992,<ref name="Curran-38"/> up to {{US$|{{To USD|14|GBR|year=1993|round=yes}},000|long=no|1993|round=-3}} for ''[[Virtua Fighter (video game)|Virtua Fighter]]'' (1993).<ref name="CVG147"/> In addition to unit sales, arcade games typically earned the majority of their gross revenue from coin drop earnings, which are unknown for most games. Arcade revenue figures, from unit sales and coin drop earnings, are listed if known. {| class="wikitable sortable" style="text-align:center" |- ! Rank ! Title ! Release ! Developer ! Manufacturer ! Arcade unit sales ! Gross revenue ! Inflation ! Subgenre ! class="unsortable" | {{Abbr|Ref|Reference(s)}} |- !scope="row" style="text-align:center;"| 1 | ''[[Street Fighter II]]'' | [[1991 in video games|1991]] | [[Capcom]] | [[Capcom]] | 221,000+ | {{US$|5.31 billion|long=no}}+ | {{US$|{{inflation|US|5.31|1991|r=1}} billion|long=no}} |2D (Traditional) | {{efn|See ''{{Section link|Street Fighter II|Reception}}''}} |- !scope="row" style="text-align:center;" rowspan="2"| 2 | ''[[Virtua Fighter (video game)|Virtua Fighter]]'' | [[1993 in video games|1993]] | [[Sega AM2]]|| [[Sega]] | 40,000+ || {{Unknown}} | {{Unknown}} |3D (Traditional) | <ref name="VF">{{cite news | title=Virtua Fighter Kids: New Sega Saturn game is way "a-head" of its time |url=https://segaretro.org/Press_release:_1996-09-03:_Virtua_Fighter_Kids:_New_Sega_Saturn_game_is_way_%22a-head%22_of_its_time |access-date=October 11, 2021 |publisher=[[Sega of America]] |date=September 3, 1996}}</ref> |- | ''[[Virtua Fighter 2]]'' || [[1994 in video games|1994]] |[[Sega AM2]]|| [[Sega]] || 40,000+ || {{Unknown}} || {{Unknown}} |3D (Traditional)|| <ref name="GM515">{{cite magazine|title=Sega Promotes 64-Bit CG Board "Model 3"|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=515|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=April 1, 1996|page=26|lang=ja|url=https://onitama.tv/gamemachine/pdf/19960401p.pdf#page=14|access-date=October 19, 2021|archive-date=March 9, 2020|archive-url=https://web.archive.org/web/20200309060115/https://onitama.tv/gamemachine/pdf/19960401p.pdf#page=14|url-status=live}}</ref> |- !scope="row" style="text-align:center;"| 4 | ''[[Tekken 2]]'' | [[1996 in video games|1996]] |[[Namco]] | [[Namco]] | 40,000 | {{Unknown}} | {{Unknown}} |3D (Traditional) | <ref name="GM534">{{cite magazine|editor-last=Akagi|editor-first=Masumi|title="Tekken 2", "Virtua Cop 2" Top Videos '96|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=534|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=February 1, 1997|page=26|url=https://onitama.tv/gamemachine/pdf/19970201p.pdf#page=14|access-date=October 14, 2021|archive-date=February 8, 2021|archive-url=https://web.archive.org/web/20210208221358/https://onitama.tv/gamemachine/pdf/19970201p.pdf#page=14|url-status=live}}</ref> |- !scope="row" style="text-align:center;" | 5 | ''[[Tekken 3]]'' | [[1997 in video games|1997]] | [[Namco]] | [[Namco]] | 35,000 | {{Unknown}} | {{Unknown}} |3D (Traditional) | <ref name="GM557">{{cite magazine|editor-last=Akagi|editor-first=Masumi|title="Tekken 3", "Virtua Fighter 3" Top Videos|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=557|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=February 1, 1998|page=22|url=https://onitama.tv/gamemachine/pdf/19980201p.pdf#page=12|access-date=October 17, 2021|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627015115/https://onitama.tv/gamemachine/pdf/19980201p.pdf#page=12|url-status=live}}</ref> |- !scope="row" style="text-align:center;"| 6 | ''[[Karate Champ]]'' | [[1984 in video games|1984]] | [[Technōs Japan]] | [[Data East]] | 30,000+ | {{Unknown}} | {{Unknown}} |2D (Traditional) | <ref name="GM259">{{cite magazine|title=Overseas Readers Column|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=259|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=May 1, 1985|page=22|lang=ja|url=https://onitama.tv/gamemachine/pdf/19850501p.pdf#page=12|access-date=October 14, 2021|archive-date=February 25, 2021|archive-url=https://web.archive.org/web/20210225100048/https://onitama.tv/gamemachine/pdf/19850501p.pdf#page=12|url-status=live}}</ref> |- !scope="row" style="text-align:center;"| 7 | ''[[Virtua Fighter 3]]'' | [[1996 in video games|1996]] | [[Sega AM2]] | [[Sega]] | 30,000 | {{Unknown}} | {{Unknown}} |3D (Traditional) | <ref name="GM557"/> |- !scope="row" style="text-align:center;"| 8 | ''[[Street Fighter (video game)|Street Fighter]]'' | [[1987 in video games|1987]] | [[Capcom]] | [[Capcom]] | 10,000–50,000 | {{Unknown}} | {{Unknown}} |2D (Traditional) | <ref name="polygon"/> |- !scope="row" style="text-align:center;"| 9 | ''[[Mortal Kombat II]]'' | [[1993 in video games|1993]] | [[Midway Games]] | [[Midway Games]] | 27,000 | {{US$|600 million|long=no}} | {{US$|{{inflation|US|0.6|1993|r=2}} billion|long=no}} |2D (Traditional) | <ref name="nytimes2002">{{cite news|last=Horwitz|first=Jeremy|title=Technology: Mortal Apathy?|url=https://www.nytimes.com/2002/07/08/technology/08MIDW.html|newspaper=[[The New York Times]]|date=July 8, 2002|access-date=October 14, 2021|archive-date=October 3, 2013|archive-url=https://web.archive.org/web/20131003002950/http://www.nytimes.com/2002/07/08/business/technology-mortal-apathy.html?pagewanted=2|url-status=live}}</ref><ref name="usgamer"/> |- !scope="row" style="text-align:center;" rowspan="2"| 10 | ''[[Mortal Kombat (1992 video game)|Mortal Kombat]]'' | [[1992 in video games|1992]] | [[Midway Games]] | [[Midway Games]] | 24,000 | {{US$|570 million|long=no}} | {{US$|{{inflation|US|0.57|1992|r=2}} billion|long=no}} |2D (Traditional) | <ref name="nytimes2002"/> |- | ''[[Darkstalkers: The Night Warriors]]'' | [[1994 in video games|1994]] | [[Capcom]] | [[Capcom]] | 24,000 | {{Unknown}} | {{Unknown}} |2D (Traditional) | <ref name="okamoto_darkstalkers">{{cite AV media |last=Okamoto |first=Yoshiki |author1-link=Yoshiki Okamoto |title=[How Darkstalkers Was Born!] Katsuya Akitomo, the Man Who Influenced Character Designs in "CAPCOM" |url=https://www.youtube.com/watch?v=l-jiOuxVUog |archive-url=https://ghostarchive.org/varchive/youtube/20211211/l-jiOuxVUog| archive-date=December 11, 2021 |url-status=live|website=[[YouTube]] |time=6 minutes |access-date=July 21, 2021 |date=January 23, 2021}}{{cbignore}}.</ref> |} ==== Home ==== The following games are the top ten best-selling fighting games for home systems, in terms of software units sold for [[game consoles]] and [[personal computers]]. {| class="wikitable sortable" style="font-size:100%; text-align:center" |- ! Rank !! Title !! Release !! Developer !! Publisher !Platform(s)!! Software sales !Subgenre!! class="unsortable" | {{Abbr|Ref|Reference(s)}} |- !scope="row" style="text-align:center;"| 1 | ''[[Super Smash Bros. Ultimate]]'' | [[2018 in video games|2018]] | [[Bandai Namco]] & [[Sora Ltd.|Sora]] | [[Nintendo]] | [[Nintendo Switch|Switch]] | 35.88 million |2D | <ref name="nintendoswitch">{{cite web |url=https://www.nintendo.co.jp/ir/en/finance/software/index.html |title=Sales Data - Top Selling Title Sales Units |website=[[Nintendo]] |date=March 2024 |access-date=May 7, 2024|archive-url=https://web.archive.org/web/20170617105805/https://www.nintendo.co.jp/ir/en/finance/software/index.html |archive-date=June 17, 2017 |url-status=live }}</ref> |- !scope="row" style="text-align:center;"| 2 | ''[[Street Fighter II]]'' | [[1992 in video games|1992]] | [[Capcom]] | [[Capcom]] | [[Multi-platform]] | 15.5 million |2D | <ref name="IGN">{{cite news |last1=Bankhurst |first1=Adam |title=Super Smash Bros. Ultimate Is The Best-Selling Fighting Game Ever |url=https://ign.com/articles/2019/11/04/super-smash-bros-ultimate-is-the-best-selling-fighting-game-ever |access-date=March 29, 2020 |work=[[IGN]] |publisher=[[Ziff Davis]] |date=November 4, 2019 |archive-date=January 5, 2020 |archive-url=https://web.archive.org/web/20200105120343/https://www.ign.com/articles/2019/11/04/super-smash-bros-ultimate-is-the-best-selling-fighting-game-ever |url-status=live }}</ref> |- !scope="row" style="text-align:center;"| 3 | ''[[Super Smash Bros. 4]]'' | [[2014 in video games|2014]] | [[Bandai Namco]] & [[Sora Ltd.|Sora]] | [[Nintendo]] | [[3DS]] & [[Wii U]] | 15.02 million |2D | <ref name="Nintendo">{{cite web |url=http://www.nintendo.co.jp/ir/en/sales/software/3ds.html |publisher=[[Nintendo]] |date=December 31, 2018 |access-date=January 31, 2019 |title=IR Information : Financial Data - Top Selling Title Sales Units - Nintendo 3DS Software |archive-date=May 29, 2016 |archive-url=https://web.archive.org/web/20160529081142/https://www.nintendo.co.jp/ir/en/sales/software/3ds.html |url-status=live }}</ref><ref name="wii_u">{{cite web|url=http://www.nintendo.co.jp/ir/en/sales/software/wiiu.html|title=IR Information : Sales Data - Top Selling Software Sales Units - Wii U Software|publisher=[[Nintendo]]|access-date=May 16, 2019|archive-date=February 15, 2017|archive-url=https://web.archive.org/web/20170215145209/https://www.nintendo.co.jp/ir/en/sales/software/wiiu.html|url-status=live}}</ref> |- !scope="row" style="text-align:center;"| 4 | ''[[Mortal Kombat 11]]'' | [[2019 in video games|2019]] | [[NetherRealm]] | [[Warner Bros.]] | [[Multi-platform]] | 15 million |2D | <ref>{{cite web | url=https://www.gamespress.com/Warner-Bros-Games-and-NetherRealm-Studios-Celebrate-the-30-th-Annivers | title="Warner Bros. Games and NetherRealm Studios Celebrate the 30 th Anniversary of Mortal Kombat; New Video Honors Three Decades of Entertainment from the Iconic Franchise" - Games Press }}</ref> |- !scope="row" style="text-align:center;"| 5 | ''[[Super Smash Bros. Brawl]]'' | [[2008 in video games|2008]] | [[Sora Ltd.|Sora]] | [[Nintendo]] | [[Wii]] | 13.32 million |2D | <ref name="nintendotop_wii">{{cite web|url=https://www.nintendo.co.jp/ir/en/sales/software/wii.html|title=Nintendo Top Selling Software Sales Units: Wii|date=March 31, 2012|access-date=May 12, 2016|publisher=[[Nintendo]]|archive-date=November 18, 2016|archive-url=https://web.archive.org/web/20161118111108/https://www.nintendo.co.jp/ir/en/sales/software/wii.html|url-status=live}}</ref><ref>{{cite web|url=http://www.nintendo.co.jp/ir/en/sales/software/wii.html|title=IR Information : Sales Data - Top Selling Software Sales Units - Wii Software|access-date=October 15, 2021|archive-date=October 9, 2015|archive-url=https://web.archive.org/web/20151009225646/http://www.nintendo.co.jp/ir/en/sales/software/wii.html|url-status=live}}</ref> |- !rowspan="1"|6 | ''[[Tekken 7]]'' | [[2017 in video games|2017]] | [[Bandai Namco]] | [[Bandai Namco]] |rowspan=6| [[Multi-platform]] |rowspan="1" |12 million | 3D | <ref name="Gematsu">{{cite web |date=December 11, 2022 |url=https://www.gematsu.com/2022/12/tekken-7-sales-top-10-million-tekken-series-sales-top-54-million |title=Tekken 7 sales top 10 million, Tekken series sales top 54 million |publisher=Gematsu |language=en |access-date=December 12, 2022 |archive-date=December 11, 2022 |archive-url=https://web.archive.org/web/20221211221622/https://www.gematsu.com/2022/12/tekken-7-sales-top-10-million-tekken-series-sales-top-54-million |url-status=live }}</ref><ref>{{cite web | url=https://en.bandainamcoent.eu/tekken/news/tekken-8-sells-over-2-million-copies-worldwide-the-first-month-after-launch | title=TEKKEN 8 sells over 2 million copies worldwide in the first month after launch | date=January 26, 2024 }}</ref><ref>{{cite web |date=December 11, 2022 |url=https://www.gematsu.com/2022/12/tekken-7-sales-top-10-million-tekken-series-sales-top-54-million |title=Tekken 7 sales top 10 million, Tekken series sales top 54 million |publisher=Gematsu |language=en |access-date=December 12, 2022 }}</ref> |- ! scope="row" style="text-align:center;" | 7 | ''[[Naruto Shippuden: Ultimate Ninja Storm 4]]'' | [[2016 in video games|2016]] | [[CyberConnect2]] | [[Bandai Namco]] | 11.9 million |Arena | <ref>{{Cite web |date=December 6, 2022 |title=《第1回》サイバーコネクトツー【2024年卒向け会社説明会】基本編 |url=https://www.youtube.com/watch?v=T9DYbWOH1Fs&t=258s&ab_channel=CyberConnect2OFFICIALCHANNEL |access-date=April 27, 2023 |website=Youtube |at=At 258 seconds, or at 4:18. |language=ja}}</ref> |- ! scope="row" style="text-align:center;" | 8 | ''[[Mortal Kombat X]]'' | [[2015 in video games|2015]] | [[NetherRealm]] | [[Warner Bros. Interactive Entertainment|Warner Bros.]] | 11 million |2D | <ref>[https://www.videogamer.com/news/mortal-kombat-x-has-sold-nearly-11-million-copies MKX with nearly 11 million copies sold worldwide, series creator Ed Boon revealed during a Q&A with Game Informer.] {{Webarchive|url=https://web.archive.org/web/20211029204625/https://www.videogamer.com/news/mortal-kombat-x-has-sold-nearly-11-million-copies/ |date=October 29, 2021 }}, [[Game Informer]], VideoGamer (April 4, 2019) MKX: nearly 11M</ref> |- !rowspan="8"|9 | ''[[Dragon Ball FighterZ]]'' | [[2018 in video games|2018]] | [[Arc System Works]] | [[Bandai Namco]] |rowspan="8" |10 million |2D | <ref name=dragonball>{{Cite web |date=May 10, 2023 |title=Dragon Ball FighterZ and Dragon Ball Xenoverse 2 shipments and digital sales top 10 million each |url=https://www.gematsu.com/2023/05/dragon-ball-fighterz-and-dragon-ball-xenoverse-2-shipments-and-digital-sales-top-10-million-each |access-date=May 13, 2023 |website=Gematsu |language=en-US}}</ref> |- | ''[[Dragon Ball Xenoverse 2]]'' | [[2016 in video games|2016]] | [[Dimps]] | [[Bandai Namco]] |Arena | <ref name=dragonball/> |- | ''[[Street Fighter IV]]'' | [[1992 in video games|2009]] | [[Capcom]] | [[Capcom]] |2D | <ref name="Capcom">{{cite web |date=December 31, 2024 |title=Platinum Titles |url=http://www.capcom.co.jp/ir/english/finance/million.html |access-date=February 21, 2025 |website=[[Capcom]]}}</ref> | |}
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