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===Interactivity=== Thought experiments can also be interactive where the author invites people into his thought process through providing alternative paths with alternative outcomes within the narrative, or through interaction with a programmed machine, like a computer program. Thanks to the advent of the Internet, the digital space has lent itself as a new medium for a new kind of thought experiments. The philosophical work of [[Stefano Gualeni]], for example, focuses on the use of virtual worlds to materialize thought experiments and to playfully negotiate philosophical ideas.<ref name=":2">{{Cite web |last=Gualeni |first=Stefano |date=21 April 2022 |title=Philosophical Games |url=https://eolt.org/articles/philosophical-games |access-date=6 August 2024 |website=Encyclopedia of Ludic Terms}}</ref> His arguments were originally presented in his 2015 book ''Virtual Worlds as Philosophical Tools''.<ref name=":0">{{Cite book |last=Gualeni |first=Stefano |title=Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer |publisher=Palgrave MacMillan |year=2015 |isbn=978-1-137-52178-1 |location=Basingstoke (UK)}}</ref> Gualeni's argument is that the history of philosophy has, until recently, merely been the history of written thought, and digital media can complement and enrich the limited and almost exclusively linguistic approach to philosophical thought.<ref name=":0" /><ref name=":2" /><ref name=":1">{{Cite journal |last=Gualeni |first=Stefano |date=2016 |title=Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts |url=http://www.gamejournal.it/gualeni-self-reflexive-videogames/ |journal=G a M e, the Italian Journal of Game Studies |volume=1, 5}}</ref> He considers virtual worlds (like those interactively encountered in videogames) to be philosophically viable and advantageous. This is especially the case in thought experiments, when the recipients of a certain philosophical notion or perspective are expected to objectively test and evaluate different possible courses of action, or in cases where they are confronted with interrogatives concerning non-actual or non-human phenomenologies.<ref name=":0" /><ref name=":2" /><ref name=":1" />
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