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==Additional content== ===Official expansions=== Originally, there were two official expansion packs released for ''Quake''. The expansion packs pick up where the first game left off, include all of the same weapons, power-ups, monsters, and gothic atmosphere/architecture, and continue/finish the story of the first game and its protagonist. An unofficial third expansion pack, ''Abyss of Pandemonium'', was developed by the Impel Development Team, published by Perfect Publishing, and released on April 14, 1998; an updated version, version 2.0, titled ''Abyss of Pandemonium β The Final Mission'' was released as [[freeware]].<ref>{{Cite web |title=Abyss of Pandemonium for DOS (1998) β MobyGames |url=http://www.mobygames.com/game/abyss-of-pandemonium |access-date=June 27, 2016 |website=mobygames.com}}</ref> An authorized expansion pack, ''Q!ZONE'' was developed and published by [[WizardWorks]], and released in 1996. An authorized level editor, ''Deathmatch Maker'' was developed by Virtus Corporation and published by Macmillan Digital Publishing in 1997. It contained an exclusive Virtus' Episode. In honor of ''Quake''{{'}}s 20th anniversary, [[MachineGames]], an internal development studio of [[ZeniMax Media]], who are the current owners of the ''Quake'' [[Intellectual property|IP]], released online a new expansion pack for free, called ''Episode 5: Dimension of the Past''.<ref>{{Cite web |title=The Original Quake Just Got a New Episode From Wolfenstein: The New Order's Developer |url=http://www.gamespot.com/articles/the-original-quake-just-got-a-new-episode-from-wol/1100-6441233/ |access-date=June 27, 2016 |website=gamespot.com}}</ref> ====''Scourge of Armagon''==== ''Quake Mission Pack No. 1: Scourge of Armagon'' was the first official mission pack, released on March 5, 1997.<ref>{{Cite web |last=Staff |date=March 5, 1997 |title=Quake Pack Available |url=http://www.pcgamer.com/news/news-1997-03-03.html |url-status=dead |archive-url=https://web.archive.org/web/19980218070800/http://www.pcgamer.com/news/news-1997-03-03.html |archive-date=February 18, 1998 |access-date=December 5, 2019 |website=[[PC Gamer]]}}</ref> Developed by [[Hipnotic Interactive]], it features three episodes divided into seventeen new single-player levels (three of which are secret), a new multiplayer level, a new soundtrack composed by Jeehun Hwang, and gameplay features not originally present in ''Quake'', including rotating structures and breakable walls. Unlike the main ''Quake'' game and Mission Pack No. 2, ''Scourge'' does away with the episode hub, requiring the three episodes to be played sequentially. The three new enemies include Centroids, large cybernetic scorpions with nailguns; Gremlins, small goblins that can steal weapons and multiply by feeding on enemy corpses; and Spike Mines, floating orbs that detonate when near the player. The three new weapons include the Mjolnir, a large lightning emitting hammer; the Laser Cannon, which shoots bouncing bolts of energy; and the Proximity Mine Launcher, which fires grenades that attach to surfaces and detonate when an opponent comes near. The three new power-ups include the Horn of Conjuring, which summons an enemy to protect the player; the Empathy Shield, which halves the damage taken by the player between the player and the attacking enemy; and the Wetsuit, which renders the player invulnerable to electricity and allows the player to stay underwater for a period of time. The storyline follows Armagon, a general of Quake's forces, planning to invade [[Earth]] via a portal known as the 'Rift'. Armagon resembles a giant gremlin with cybernetic legs and a combined [[Shoulder-launched missile weapon|rocket launcher]]/[[laser cannon]] for arms. Tim Soete of ''[[GameSpot]]'' gave it a score 8.6 out of 10.<ref>{{Cite web |last=Soete |first=Tim |date=November 9, 2000 |title=Quake Mission Pack: Scourge of Armagon Review |url=https://www.gamespot.com/reviews/quake-mission-pack-scourge-of-armagon-review/1900-2532927/ |access-date=December 1, 2018 |website=[[GameSpot]]}}</ref> ====''Dissolution of Eternity''==== ''Quake Mission Pack No. 2: Dissolution of Eternity'' was the second official mission pack, released on March 19, 1997.<ref>{{Cite web |last=Smith |first=Erica |date=March 19, 1997 |title=Game pieces--Blood patch is out! |url=http://www.gamecenter.com/News/Item/0,3,0-674,00.html |url-status=dead |archive-url=https://web.archive.org/web/20000817195734/http://www.gamecenter.com/News/Item/0,3,0-674,00.html |archive-date=August 17, 2000 |access-date=December 5, 2019 |website=[[CNET#Gamecenter|CNET Gamecenter]]}}<br/>'''Quake Mission Pack 2''': "With a quick one-two punch, Activision is already announcing the release of the second Quake Mission Pack."</ref> Developed by [[Rogue Entertainment]], it features two episodes divided into fifteen new single-player levels, a new multiplayer level, a new soundtrack, and several new enemies and bosses. Notably, the pack lacks secret levels. The eight new enemies include Electric Eels, Phantom Swordsmen, Multi-Grenade Ogres (which fire cluster grenades), Hell Spawn, Wraths (floating, robed undead), Guardians (resurrected ancient Egyptian warriors), Mummies, and statues of various enemies that can come to life. The four new types of bosses include Lava Men, Overlords, large Wraths, and a dragon guarding the "temporal energy converter". The two new power-ups include the Anti Grav Belt, which allows the player to jump higher; and the Power Shield, which lowers the damage the player receives. Rather than offering new weapons, the mission pack gives the player four new types of ammo for existing weapons, such as "lava nails" for the Nailgun, cluster grenades for the Grenade Launcher, rockets that split into four in a horizontal line for the Rocket Launcher, and plasma cells for the Thunderbolt, as well as a grappling hook to help with moving around the levels. Tim Soete of ''[[GameSpot]]'' gave it a score of 7.7 out of 10.<ref>{{Cite web |last=Soete |first=Tim |date=November 9, 2000 |title=Quake Mission Pack: Dissolution of Eternity Review |url=https://www.gamespot.com/reviews/quake-mission-pack-dissolution-of-eternity-review/1900-2539746/ |access-date=December 1, 2018 |website=[[GameSpot]]}}</ref> ====''Dimension of the Past''==== To celebrate ''Quake''{{'}}s 20th anniversary, a mission pack was developed by [[MachineGames]] and released on June 24, 2016. It features 10 new single-player levels and a new multiplayer level, but does not use new gameplay additions from ''Scourge of Armagon'' and ''Dissolution of Eternity''. Chronologically, it is set between the main game and the first two expansions.<ref>{{Cite web |title=dopa.zip - Episode 5: Dimension of the Past by J.F.Gustafsson in the Quake map archive at Quaddicted.com |url=https://www.quaddicted.com/reviews/dopa.html |website=quaddicted.com}}</ref><ref>{{Cite web |title=Dimensions of Past: New Quake Episode brought to you by Machine Games :: Quake General Discussions |url=http://steamcommunity.com/app/2310/discussions/0/358415738189615070/ |website=steamcommunity.com}}</ref><ref>{{Cite web |date=June 27, 2016 |title=Quake Dimensions of the Past Celebrates 20 Years... and It's Free! - Technabob |url=http://technabob.com/blog/2016/06/27/quake-dopa-20-years-free-download/}}</ref> ====''Dimension of the Machine''==== The fourth mission pack, ''Dimension of the Machine'', was released as part of the enhanced version of ''Quake'' released on August 19, 2021. ===Community content=== ''Quake'' can be heavily modified by altering the graphics, audio, or scripting in [[QuakeC]], and has been the focus of many fan-created modifications, known as mods. The first mods were small gameplay fixes and patches initiated by the community, usually enhancements to weapons or gameplay with new enemies. Later mods were more ambitious and resulted in ''Quake'' fans creating versions of the game that were drastically different from id Software's original release.{{citation needed|date=May 2023}} The first major [[Quake modding|''Quake'' mod]] was ''Team Fortress''. This mod consists of [[Capture the Flag]] gameplay with a class system for the players. Players choose a class, which creates various restrictions on weapons and armor types available to that player, and also grants special abilities. For example, the bread-and-butter ''Soldier'' class has medium armor, medium speed, and a well-rounded selection of weapons and grenades, while the ''Scout'' class is lightly armored, very fast, has a scanner that detects nearby enemies, but has very weak offensive weapons. One of the other differences with CTF is the fact that the flag is not returned automatically when a player drops it: running over one's flag in ''Threewave CTF'' would return the flag to the base, and in ''TF'' the flag remains in the same spot for preconfigured time and it has to be defended on remote locations. This caused a shift in defensive tactics compared to ''Threewave CTF''. ''Team Fortress'' maintained its standing as the most-played online ''Quake'' modification for many years. After the developers joined [[Valve Corporation|Valve]], ''Team Fortress'' was ported to the [[GoldSrc]] engine as ''[[Team Fortress Classic]]''. It later received a sequel, ''[[Team Fortress 2]]'', for which content continues to be developed.{{citation needed|date=May 2023}} Another popular mod was ''[[Threewave Software|Threewave]] Capture the Flag'' (CTF), primarily authored by Dave 'Zoid' Kirsch. ''Threewave CTF'' is a [[partial conversion]] consisting of new levels, a new weapon (a [[grappling hook]]), power-ups, new [[texture mapping|textures]], and new gameplay rules. Typically, two teams (red and blue) would compete in a game of [[Capture the flag]], though a few maps with up to four teams (red, blue, green, and yellow) were created. Capture the Flag soon became a standard game mode included in most popular multiplayer games released after ''Quake''. {{Anchor|Rocket Arena}} ''Rocket Arena'' provides the ability for players to face each other in small, open arenas with changes in the gameplay rules so that item collection and detailed level knowledge are no longer factors. A series of short rounds, with the surviving player in each round gaining a point, instead tests the player's aiming and dodging skills and reflexes. ''Clan Arena'' is a further modification that provides team play using ''Rocket Arena'' rules. One mod category, "[[Computer game bot|bots]]", was introduced to provide surrogate players in multiplayer mode.{{citation needed|date=May 2023}} ''Arcane Dimensions'' is a single-player mod. It is a partial conversion with breakable objects and walls, enhanced particle system, numerous visual improvements and new enemies and weapons. The level design is much more complex in terms of geometry and gameplay than in the original game.<ref>{{Cite web |last=Meer |first=Alec |date=July 20, 2016 |title=Arcane Dimensions Is Quake Rethought For 2016 |url=https://www.rockpapershotgun.com/2016/07/20/best-quake-mod-2016/ |access-date=October 18, 2018 |website=RockPaperShotgun}}</ref><ref>{{Cite web |last=Ferrari |first=Lily |date=May 1, 2018 |title=Review - QUAKE - Arcane Dimensions Mod v1.70 puts AAA FPS to shame! |url=https://goodmorninggamers.blogspot.com/2018/05/review-arcane-dimensions-mod-v170.html |access-date=October 18, 2018 |website=Good Morning Gamers}}</ref> There are a large number of custom levels that have been made by users and fans of ''Quake''. {{As of|2019}}, new maps are still being made, over 20 years since the game's release. Custom maps are new maps that are playable by loading them into the original game. Custom levels of various gameplay types have been made, but most are in the single-player and deathmatch genres. More than 1500 single-player and a similar number of deathmatch maps have been made for ''Quake''.<ref>{{Cite web |year=2008 |title=Statistics on ''Quake'' Singleplayer Maps |url=http://www.quaddicted.com/?p=112 |access-date=March 23, 2008 |publisher=Quaddicted.com}}</ref>
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