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====Don't Come bet==== In the same way that a Come bet is similar to a Pass line bet, a Don't Come bet is similar to a Don't Pass bet.<ref name=Scarne74/>{{rp|113}} Like the Come, the Don't Come can only be bet after a point has already been established as it is the same as a Don't Pass line bet when no point is established. This bet must be at least the table minimum and at most the table maximum. A Don't Come bet is played in two phases, just like the Don't Pass line bet. * If a 2 or 3 is rolled in the first phase, it wins. * If a 7 or 11 is rolled, it loses. * If a 12 is rolled, it is a push, assuming that Bar-12 is being followed; if Bar-2 is being followed, 2 instead is a push and 12 wins, in the same way as described above for the variants of the Don't Pass bet. * If, instead, the roll is 4, 5, 6, 8, 9, or 10, this sets the Don't Come point. ** The base dealer will move the Don't Come bet onto a box representing the Don't Come point, i.e., the number the shooter threw. ** The second phase wins if the shooter rolls a seven before the Don't Come point. Like the Don't Pass each player may only make one Don't Come bet per roll, this does not exclude a player from laying odds on an already established Don't Come points. Players may bet both the Don't Come and Come on the same roll if desired. The player may lay odds on a Don't Come bet, just like a Don't Pass bet; in this case, the dealer (not the player) places the odds bet on top of the bet in the box, because of limited space, slightly offset to signify that it is an odds bet and not part of the original Don't Come bet. Lay odds behind a Don't Come are subject to the same rules as Don't Pass lay odds. Unlike a standard lay bet on a point, lay odds behind a Don't Come point does not charge commission (vig) and gives the player true odds. Like the Don't Pass line bet, Don't Come bets are no-contract, and can be removed or reduced after a Don't Come point has been established, but cannot be turned off ("not working") without being removed. A player may also call, "No Action" when a point is established, and the bet will not be moved to its point. This play is not to the player's advantage. If the bet is removed, the player can no longer lay odds behind the Don't Come point and cannot restore or increase the same Don't Come bet. Players must wait until next roll as long as a Pass line point has been established (players cannot bet Don't Come on come out rolls) before they can make a new Don't Come bet. Las Vegas casinos which allow put betting allows players to move the Don't Come directly to any Come point as a put; however, this is not allowed in Atlantic City or Pennsylvania. Unlike the Don't Come bet itself, the Don't Come odds can be turned "Off" (not working), removed, or reduced if desired. In Las Vegas, players generally must lay at least table minimum on odds if desired and win less than table minimum; in Atlantic City and Pennsylvania a player's combined bet must be at least table minimum, so depending on the point number players may lay as little as 2 minimum units (e.g. if the point is 4 or 10). If the player requests the Don't Come odds be not working ("Off") and the shooter hits the Don't Come point or sevens-out, the Don't Come bet will be lost or doubled and the Don't Come odds returned. Winning Don't Come bets are paid the same as winning Don't Pass bets: even money for the original bet and true odds for the odds lay. Unlike come bets, the odds laid behind points established by Don't Come bets are always working including come out rolls unless the player specifies otherwise.
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