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==Uses== Augmented reality has been explored for many uses, including gaming, medicine, and entertainment. It has also been explored for education and business.<ref>{{Cite journal|last1=Moro|first1=Christian|last2=Štromberga|first2=Zane|last3=Raikos|first3=Athanasios|last4=Stirling|first4=Allan|date=2017|title=The effectiveness of virtual and augmented reality in health sciences and medical anatomy|url=https://pubmed.ncbi.nlm.nih.gov/28419750|journal=Anatomical Sciences Education|volume=10|issue=6|pages=549–559|doi=10.1002/ase.1696|issn=1935-9780|pmid=28419750|s2cid=25961448}}</ref> Some of the earliest cited examples include augmented reality used to support surgery by providing virtual overlays to guide medical practitioners, to AR content for astronomy and welding.<ref name="Dupzyk 2016"/><ref>{{Cite news|url=https://www.slashgear.com/dont-be-blind-on-wearable-cameras-insists-ar-genius-20239514/|title=Don't be blind on wearable cameras insists AR genius|date=20 July 2012|work=SlashGear|access-date=21 October 2018|language=en-US}}</ref> Example application areas described below include archaeology, architecture, commerce and education. ===Education and training=== In educational settings, text, graphics, video, and audio may be superimposed into a student's real-time environment.<ref>[https://web.archive.org/web/20111024105916/http://www.prweb.com/releases/2011/10/prweb8899908.htm Groundbreaking Augmented Reality-Based Reading Curriculum Launches], ''PRweb'', 23 October 2011.</ref><ref>Stewart-Smith, Hanna. [https://www.zdnet.com/article/education-with-augmented-reality-ar-textbooks-released-in-japan-video/ Education with Augmented Reality: AR textbooks released in Japan], ''ZDnet'', 4 April 2012.</ref><ref>[http://smarterlearning.wordpress.com/2011/11/10/augmented-reality-in-education/ Augmented reality in education] ''smarter learning''.</ref> The 2015 Virtual, Augmented and Mixed Reality: 7th International Conference mentioned [[Google Glass]] as an example of augmented reality that can replace the physical classroom.<ref>{{Cite book|url=https://books.google.com/books?id=O7g0CgAAQBAJ&q=virternity|title=Virtual, Augmented and Mixed Reality: 7th International Conference, VAMR 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, 2–7 August 2015, Proceedings|last1=Shumaker|first1=Randall|last2=Lackey|first2=Stephanie|date=20 July 2015|publisher=Springer|isbn=9783319210674|language=en}}</ref> Content may be accessed by scanning or viewing an image with a mobile device or by using markerless AR techniques.<ref>{{Cite journal|last1=Moro|first1=Christian|last2=Birt|first2=James|last3=Stromberga|first3=Zane|last4=Phelps|first4=Charlotte|last5=Clark|first5=Justin|last6=Glasziou|first6=Paul|last7=Scott|first7=Anna Mae|date=2021|title=Virtual and Augmented Reality Enhancements to Medical and Science Student Physiology and Anatomy Test Performance: A Systematic Review and Meta-Analysis|url=https://onlinelibrary.wiley.com/doi/10.1002/ase.2049|journal=Anatomical Sciences Education|language=en|volume=14|issue=3|pages=368–376|doi=10.1002/ase.2049|pmid=33378557|s2cid=229929326|issn=1935-9772}}</ref><ref>{{Cite web | url=https://www.edsurge.com/news/2015-11-02-how-to-transform-your-classroom-with-augmented-reality | title=How to Transform Your Classroom with Augmented Reality - EdSurge News| date=2 November 2015}}</ref><ref>{{Cite web|url=https://medium.com/ancient-eu/why-we-need-more-tech-in-history-education-805fa10a7251|title=Why We Need More Tech in History Education|last=Crabben|first=Jan van der|date=16 October 2018|website=ancient.eu|access-date=2018-10-23|archive-date=23 October 2018|archive-url=https://web.archive.org/web/20181023195947/https://medium.com/ancient-eu/why-we-need-more-tech-in-history-education-805fa10a7251|url-status=dead}}</ref> In 2017, a local government in Australia, used augmented and mixed reality technology to transform urban planning and community engagement. By integrating immersive 3D visualizations with real-time data, allowing stakeholders and citizens to interact with proposed developments in a more intuitive and dynamic way.<ref>{{cite journal |last1=An|first1=A |title=Adopting metaverse-related mixed reality technologies to tackle urban development challenges: An empirical study of an Australian municipal government |journal=IET Smart Cities |date=14 February 2023|volume=5 |issue=1 |pages=64–72|doi=10.1049/smc2.12051 |doi-access=free}}</ref> In higher education, Construct3D, a Studierstube system, allows students to learn mechanical engineering concepts, math or geometry.<ref>{{Cite web |url=http://acdc.sav.us.es/pixelbit/images/stories/p41/15.pdf |title=Augmented reality, an evolution of the application of mobile devices |access-date=19 June 2014 |archive-url=https://web.archive.org/web/20150417053823/http://acdc.sav.us.es/pixelbit/images/stories/p41/15.pdf |archive-date=17 April 2015 |url-status=dead |df=dmy-all }}</ref> Chemistry AR apps allow students to visualize and interact with the spatial structure of a molecule using a marker object held in the hand.<ref>Maier, Patrick; Tönnis, Marcus; Klinker, Gudron. [http://ar.in.tum.de/pub/maierp2009ijas/maierp2009ijas.pdf Augmented Reality for teaching spatial relations] {{Webarchive|url=https://web.archive.org/web/20130128175343/http://ar.in.tum.de/pub/maierp2009ijas/maierp2009ijas.pdf |date=28 January 2013 }}, ''Conference of the International Journal of Arts & Sciences (Toronto 2009'').</ref> Others have used HP Reveal, a free app, to create AR notecards for studying organic chemistry mechanisms or to create virtual demonstrations of how to use laboratory instrumentation.<ref>{{cite journal |last1=Plunkett |first1=Kyle N. |title=A Simple and Practical Method for Incorporating Augmented Reality into the Classroom and Laboratory |journal=Journal of Chemical Education |date=12 November 2019 |volume=96 |issue=11 |pages=2628–2631 |doi=10.1021/acs.jchemed.9b00607 |bibcode=2019JChEd..96.2628P |doi-access=free}}</ref> Anatomy students can visualize different systems of the human body in three dimensions.<ref>{{cite web|url=https://www.vuforia.com/case-studies/anatomy-4d |title=Anatomy 4D |work=Qualcomm |access-date=2 July 2015 |url-status=dead |archive-url=https://web.archive.org/web/20160311085744/http://vuforia.com/case-studies/anatomy-4d |archive-date=11 March 2016 |df=dmy }}</ref> Using AR as a tool to learn anatomical structures has been shown to increase the learner knowledge and provide intrinsic benefits, such as increased engagement and learner immersion.<ref>{{Cite journal|last1=Moro|first1=Christian|last2=Štromberga|first2=Zane|last3=Raikos|first3=Athanasios|last4=Stirling|first4=Allan|date=November 2017|title=The effectiveness of virtual and augmented reality in health sciences and medical anatomy: VR and AR in Health Sciences and Medical Anatomy|journal=Anatomical Sciences Education|language=en|volume=10|issue=6|pages=549–559|doi=10.1002/ase.1696|pmid=28419750|s2cid=25961448|url=https://research.bond.edu.au/en/publications/d761ced8-4406-4a5e-ae3f-01862a09a36e}}</ref><ref>{{Cite journal|last1=Birt|first1=James|last2=Stromberga|first2=Zane|last3=Cowling|first3=Michael|last4=Moro|first4=Christian|date=2018-01-31|title=Mobile Mixed Reality for Experiential Learning and Simulation in Medical and Health Sciences Education|journal=Information|language=en|volume=9|issue=2|pages=31|doi=10.3390/info9020031|issn=2078-2489|doi-access=free}}</ref> AR has been used to develop different safety training applications for several types of disasters, such as, earthquakes and building fire, and health and safety tasks.<ref>{{Cite journal |last1=Catal |first1=Cagatay |last2=Akbulut |first2=Akhan |last3=Tunali |first3=Berkay |last4=Ulug |first4=Erol |last5=Ozturk |first5=Eren |date=2020-09-01 |title=Evaluation of augmented reality technology for the design of an evacuation training game |journal=Virtual Reality |language=en |volume=24 |issue=3 |pages=359–368 |doi=10.1007/s10055-019-00410-z |issn=1434-9957|doi-access=free }}</ref><ref>{{Cite journal |last1=Gong |first1=Peizhen |last2=Lu |first2=Ying |last3=Lovreglio |first3=Ruggiero |last4=Lv |first4=Xiaofeng |last5=Chi |first5=Zexun |date=2024-10-01 |title=Applications and effectiveness of augmented reality in safety training: A systematic literature review and meta-analysis |url=https://www.sciencedirect.com/science/article/pii/S0925753524002145 |journal=Safety Science |volume=178 |pages=106624 |doi=10.1016/j.ssci.2024.106624 |issn=0925-7535}}</ref><ref>{{Cite journal |last1=Paes |first1=Daniel |last2=Feng |first2=Zhenan |last3=King |first3=Maddy |last4=Khorrami Shad |first4=Hesam |last5=Sasikumar |first5=Prasanth |last6=Pujoni |first6=Diego |last7=Lovreglio |first7=Ruggiero |date=June 2024 |title=Optical see-through augmented reality fire safety training for building occupants |journal=Automation in Construction |language=en |volume=162 |pages=105371 |doi=10.1016/j.autcon.2024.105371|doi-access=free }}</ref> Further, several AR solutions have been proposed and tested to navigate building evacuees towards safe places in both large scale and small scale disasters.<ref>{{Cite journal |last1=Lovreglio |first1=Ruggiero |last2=Kinateder |first2=Max |date=October 2020 |title=Augmented reality for pedestrian evacuation research: Promises and limitations |url=https://linkinghub.elsevier.com/retrieve/pii/S0925753520301478 |journal=Safety Science |language=en |volume=128 |pages=104750 |doi=10.1016/j.ssci.2020.104750}}</ref><ref>{{Cite book |last1=Mantoro |first1=Teddy |last2=Alamsyah |first2=Zaenal |last3=Ayu |first3=Media Anugerah |chapter=Pathfinding for Disaster Emergency Route Using Sparse A* and Dijkstra Algorithm with Augmented Reality |date=October 2021 |title=2021 IEEE 7th International Conference on Computing, Engineering and Design (ICCED) |chapter-url=https://ieeexplore.ieee.org/document/9664869/;jsessionid=ji9AewRr7XUqMhvK4eTjYawVSsfm_uYd8B6qi3p56mlvzZQMEkTV!1091101768 |pages=1–6 |doi=10.1109/ICCED53389.2021.9664869|isbn=978-1-6654-3996-1 }}</ref> AR applications can have several overlapping with many other digital technologies, such as [[Building information modeling|BIM]], [[internet of things]] and [[artificial intelligence]], to generate smarter safety training and navigation solutions.<ref>{{Citation |last1=Lovreglio |first1=R. |title=Digital Technologies for Fire Evacuations |date=2024 |work=Intelligent Building Fire Safety and Smart Firefighting |pages=439–454 |editor-last=Huang |editor-first=Xinyan |url=https://link.springer.com/10.1007/978-3-031-48161-1_18 |access-date=2024-03-15 |place=Cham |publisher=Springer Nature Switzerland |language=en |doi=10.1007/978-3-031-48161-1_18 |isbn=978-3-031-48160-4 |last2=Paes |first2=D. |last3=Feng |first3=Z. |last4=Zhao |first4=X. |editor2-last=Tam |editor2-first=Wai Cheong}}</ref> ===Remote collaboration=== Primary school children learn easily from interactive experiences. As an example, astronomical constellations and the movements of objects in the [[Solar System]] were oriented in 3D and overlaid in the direction the device was held, and expanded with supplemental video information. Paper-based science book illustrations could seem to come alive as video without requiring the child to navigate to web-based materials. In 2013, a project was launched on [[Kickstarter]] to teach about electronics with an educational toy that allowed children to scan their circuit with an iPad and see the electric current flowing around.<ref>{{Cite web|url=https://circuits.lightup.io/|title=LightUp - An award-winning toy that teaches kids about circuits and coding|website=LightUp|language=en-US|access-date=29 August 2018|archive-url=https://web.archive.org/web/20180829110100/https://circuits.lightup.io/|archive-date=29 August 2018|url-status=dead}}</ref> While some educational apps were available for AR by 2016, it was not broadly used. Apps that leverage augmented reality to aid learning included SkyView for studying astronomy,<ref>{{Cite web|title = Terminal Eleven: SkyView – Explore the Universe|url = http://www.terminaleleven.com/skyview/iphone/|website = www.terminaleleven.com|access-date = 15 February 2016}}</ref> AR Circuits for building simple electric circuits,<ref>{{Cite web|title = AR Circuits – Augmented Reality Electronics Kit|url = http://arcircuits.com|website = arcircuits.com|access-date = 15 February 2016}}</ref> and SketchAR for drawing.<ref>{{Cite web|url=http://sketchar.tech|title=SketchAR - start drawing easily using augmented reality|website=sketchar.tech|access-date=20 May 2018}}</ref> AR would also be a way for parents and teachers to achieve their goals for modern education, which might include providing more individualized and flexible learning, making closer connections between what is taught at school and the real world, and helping students to become more engaged in their own learning. ===Visual art=== AR applied in the visual arts allows objects or places to trigger artistic multidimensional experiences and interpretations of reality. The Australian new media artist [[Jeffrey Shaw]] pioneered Augmented Reality in three artworks: ''Viewpoint'' in 1975, ''Virtual Sculptures'' in 1987 and ''The Golden Calf'' in 1993.<ref>{{Cite book |last=Duguet |first=Anne-Marie |title=Jeffrey Shaw, Future Cinema. The Cinematic Imaginary after Film |publisher=ZKM Karlsruhe and MIT Press, Cambridge, Massachusetts |year=2003 |isbn=9780262692861 |pages=376–381}}</ref><ref>{{Cite book |last1=Duguet |first1=Anne-Marie |title=Jeffrey Shaw: A User's Manual. From Expanded Cinema to Virtual Reality |last2=Klotz |first2=Heinrich |last3=Weibel |first3=Peter |publisher=ZKM Cantz |year=1997 |isbn= |pages=9–20}}</ref> He continues to explore new permutations of AR in numerous recent works. Manifest.AR was an international artists' collective founded in 2010 that specialized in augmented reality (AR) art and interventions. The collective typically created site-specific AR installations that could be viewed through mobile devices using custom-developed applications. Their work often placed virtual artworks in spaces without institutional permission. The collective gained prominence in 2010 when they staged an unauthorized virtual exhibition at the Museum of Modern Art (MoMA) in New York City, overlaying their digital artworks throughout the museum's spaces using AR technology. The collective's unauthorized AR intervention at MoMA involved placing virtual artworks throughout the museum's spaces, viewable through mobile devices. The group published their "AR Art Manifesto" in 2011, which outlined their artistic philosophy and approach to augmented reality as a medium. The manifesto emphasized the democratic potential of AR technology and its ability to challenge traditional institutional control over public space and art display.<ref>Freeman, John Craig. "ManifestAR: An Augmented Reality Manifesto." Leonardo Electronic Almanac, Vol. 19, No. 1, 2013.</ref> Manifest.AR has been influential in: Pioneering artistic applications of AR technology; Developing new forms of institutional critique; Expanding concepts of public art and digital space; and Influencing subsequent generations of new media artists. Their work has been documented and discussed in various publications about digital art and new media, and has influenced contemporary discussions about virtual and augmented reality in artistic practice.<ref>Paul, Christiane. "Digital Art" (Third edition). Thames & Hudson, 2015.</ref> Augmented reality can aid in the progression of visual art in museums by allowing museum visitors to view artwork in galleries in a multidimensional way through their phone screens.<ref>{{Cite journal|last1=tom Dieck|first1=M. Claudia|last2=Jung|first2=Timothy|last3=Han|first3=Dai-In|date=July 2016|title=Mapping requirements for the wearable smart glasses augmented reality museum application|url=https://www.emerald.com/insight/content/doi/10.1108/JHTT-09-2015-0036/full/html|journal=Journal of Hospitality and Tourism Technology|language=en|volume=7|issue=3|pages=230–253|doi=10.1108/JHTT-09-2015-0036|issn=1757-9880}}</ref> [[Museum of Modern Art|The Museum of Modern Art]] in New York has created an exhibit in their art museum showcasing AR features that viewers can see using an app on their smartphone.<ref>{{Cite book|url=https://books.google.com/books?id=OyGiW2OYI8AC&q=augmented+reality:+an+emerging+technologies+guide+to+AR&pg=PR1|title=Augmented Reality: An Emerging Technologies Guide to AR|last1=Kipper|first1=Greg|last2=Rampolla|first2=Joseph|date=31 December 2012|publisher=[[Elsevier]]|isbn=9781597497343|language=en}}</ref> The museum has developed their personal app, called MoMAR Gallery, that museum guests can download and use in the augmented reality specialized gallery in order to view the museum's paintings in a different way.<ref>{{Cite magazine|url=https://www.wired.com/story/augmented-reality-art-museums/|title=Augmented Reality Is Transforming Museums|magazine=[[Wired (magazine)|WIRED]]|access-date=30 September 2018 |language=en-US}}</ref> This allows individuals to see hidden aspects and information about the paintings, and to be able to have an interactive technological experience with artwork as well. AR technology aided the development of [[eye tracking]] technology to translate a disabled person's eye movements into drawings on a screen.<ref>{{cite magazine |title=The 50 Best Inventions of 2010 - EyeWriter|url=http://www.time.com/time/specials/packages/article/0,28804,2029497_2030618_2029822,00.html |magazine=Time |access-date=26 March 2024|archive-url=https://web.archive.org/web/20101114075903/http://www.time.com/time/specials/packages/article/0,28804,2029497_2030618_2029822,00.html|archive-date=2010-11-14|date=11 November 2010|last=Webley|first=Kayla}}</ref> A Danish artist, [[Olafur Eliasson]], has placed objects like burning suns, extraterrestrial rocks, and rare animals, into the user's environment.<ref>{{Cite web|url=https://www.dezeen.com/2020/05/14/olafur-eliasson-augmented-reality-wunderkammer/|title=Olafur Eliasson creates augmented-reality cabinet of curiosities|date=14 May 2020|language=en-US|access-date=2020-05-17}}</ref> [[Martin & Muñoz]] started using Augmented Reality (AR) technology in 2020 to create and place virtual works, based on their snow globes, in their exhibitions and in user's environments. Their first AR work was presented at the Cervantes Institute in New York in early 2022.<ref>{{Cite web|url=https://www.spainculture.us/city/new-york/walter-martin-paloma-munoz-the-houses-are-blind-but-the-trees-can-see/|title=The Houses are Blind but the Trees Can See|date= March 2022|language=en-US|access-date=2023-02-07}}</ref> {{Further|topic=the 2004 augmented reality outdoor art project|LifeClipper}} === Industrial manufacturing === AR is used to substitute paper manuals with digital instructions which are overlaid on the manufacturing operator's field of view, reducing mental effort required to operate.<ref name="Mourtzis-2019">{{Cite journal|last1=Mourtzis|first1=Dimitris|last2=Zogopoulos|first2=Vasilios|last3=Xanthi|first3=Fotini|s2cid=189904235|date=2019-06-11|title=Augmented reality application to support the assembly of highly customized products and to adapt to production re-scheduling|journal=The International Journal of Advanced Manufacturing Technology|volume=105|issue=9|pages=3899–3910|language=en|doi=10.1007/s00170-019-03941-6|issn=0268-3768}}</ref> AR makes machine maintenance efficient because it gives operators direct access to a machine's maintenance history.<ref>{{Citation|last1=Boccaccio|first1=A.|title=Exploiting Augmented Reality to Display Technical Information on Industry 4.0 P&ID|date=2019|work=Advances on Mechanics, Design Engineering and Manufacturing II|pages=282–291|editor-last=Cavas-Martínez|editor-first=Francisco|publisher=Springer International Publishing|language=en|doi=10.1007/978-3-030-12346-8_28|isbn=978-3-030-12345-1|last2=Cascella|first2=G. L.|last3=Fiorentino|first3=M.|last4=Gattullo|first4=M.|last5=Manghisi|first5=V. M.|last6=Monno|first6=G.|last7=Uva|first7=A. E.|series=Lecture Notes in Mechanical Engineering |s2cid=150159603|editor2-last=Eynard|editor2-first=Benoit|editor3-last=Fernández Cañavate|editor3-first=Francisco J.|editor4-last=Fernández-Pacheco|editor4-first=Daniel G.}}</ref> Virtual manuals help manufacturers adapt to rapidly-changing product designs, as digital instructions are more easily edited and distributed compared to physical manuals.<ref name="Mourtzis-2019" /> Digital instructions increase operator safety by removing the need for operators to look at a screen or manual away from the working area, which can be hazardous. Instead, the instructions are overlaid on the working area.<ref name="Mourtzis-2018">{{Cite journal|last1=Mourtzis|first1=Dimitris|last2=Zogopoulos|first2=Vasilios|last3=Katagis|first3=Ioannis|last4=Lagios|first4=Panagiotis|date=2018|title=Augmented Reality based Visualization of CAM Instructions towards Industry 4.0 paradigm: a CNC Bending Machine case study|journal=Procedia CIRP|language=en|volume=70|pages=368–373|doi=10.1016/j.procir.2018.02.045|doi-access=free}}</ref><ref>{{cite journal|title=An Augmented Reality inspection tool to support workers in Industry 4.0 environments|journal=Computers in Industry|date=2021|doi=10.1016/j.compind.2021.103412 |url=https://doi.org/10.1016/j.compind.2021.103412 |last1=Marino |first1=Emanuele |last2=Barbieri |first2=Loris |last3=Colacino |first3=Biagio |last4=Fleri |first4=Anna Kum |last5=Bruno |first5=Fabio |volume=127 |s2cid=232272256 }}</ref> The use of AR can increase operators' feeling of safety when working near high-load industrial machinery by giving operators additional information on a machine's status and safety functions, as well as hazardous areas of the workspace.<ref name="Mourtzis-2018" /><ref>{{Cite journal|last1=Michalos|first1=George|last2=Kousi|first2=Niki|last3=Karagiannis|first3=Panagiotis|last4=Gkournelos|first4=Christos|last5=Dimoulas|first5=Konstantinos|last6=Koukas|first6=Spyridon|last7=Mparis|first7=Konstantinos|last8=Papavasileiou|first8=Apostolis|last9=Makris|first9=Sotiris|date=November 2018|title=Seamless human robot collaborative assembly – An automotive case study|journal=Mechatronics|volume=55|pages=194–211|doi=10.1016/j.mechatronics.2018.08.006|s2cid=115979090|issn=0957-4158}}</ref> ===Video games=== {{redirect-distinguish|Augmented reality game|alternate reality game}} {{Redirect|AR games|the Nintendo 3DS game|AR Games{{!}}''AR Games''}} {{See also|List of augmented reality video games}} [[File:Desjardins AR Augmented Reality Game, March 2013.png|thumb|upright|alt= An image from an AR mobile game | An AR mobile game using a trigger image as [[fiducial marker]]]] The gaming industry embraced AR technology. A number of games were developed for prepared indoor environments, such as AR air hockey, ''Titans of Space'', collaborative combat against virtual enemies, and AR-enhanced pool table games.<ref>Hawkins, Mathew. [http://www.gamesetwatch.com/2011/10/augmented_reality_used_to_enhance_both_pool_and_air_hockey.php Augmented Reality Used To Enhance Both Pool And Air Hockey] ''Game Set Watch''15 October 2011.</ref><ref>[http://combathelo.blogspot.com/2012/07/one-week-only-augmented-reality-project.html One Week Only – Augmented Reality Project] {{webarchive |url=https://web.archive.org/web/20131106180740/http://combathelo.blogspot.com/2012/07/one-week-only-augmented-reality-project.html |date=6 November 2013 }} ''Combat-HELO Dev Blog'' 31 July 2012.</ref><ref>{{Cite web |url=http://getandroidstuff.com/best-augmented-reality-apps-vr-games-android/ |title=Best VR, Augmented Reality apps & games on Android |access-date=14 February 2017 |archive-url=https://web.archive.org/web/20170215114103/http://getandroidstuff.com/best-augmented-reality-apps-vr-games-android/ |archive-date=15 February 2017 |url-status=dead }}</ref> In 2010, Ogmento became the first AR gaming startup to receive venture capital funding. The company went on to produce early location-based AR games for titles like Paranormal Activity: Sanctuary, NBA: King of the Court, and Halo: King of the Hill. Ogmento's computer vision technology was eventually repackaged and sold to Apple, became a major contribution to [[ARKit]].<ref>{{cite web | url=https://techcrunch.com/2010/05/26/ogmento-first-ar-gaming-startup-to-win-vc-funding/ | title=Ogmento First AR Gaming Startup to Win VC Funding | date=26 May 2010 }}</ref> Augmented reality allows video game players to experience digital game play in a real-world environment. [[Niantic, Inc.|Niantic]] released the augmented reality mobile game ''Pokémon Go''.<ref>{{cite web|last1=Swatman|first1=Rachel|title=Pokémon Go catches five new world records|url=http://www.guinnessworldrecords.com/news/2016/8/pokemon-go-catches-five-world-records-439327|publisher=[[Guinness World Records]]|access-date=28 August 2016|date=10 August 2016}}</ref> [[Disney]] has partnered with [[Lenovo]] to create the augmented reality game ''[[Star Wars]]: Jedi Challenges'' that works with a Lenovo Mirage AR headset, a tracking sensor and a [[Lightsaber]] controller, scheduled to launch in December 2017.<ref>{{Cite web | url=https://www.cnbc.com/2017/08/31/star-wars-jedi-challenges-augmented-reality-game-launches-with-lenovo-mirage-headset.html | title='Star Wars' augmented reality game that lets you be a Jedi launched| website=[[CNBC]]| date=31 August 2017}}</ref> ===Industrial design=== {{Main|Industrial augmented reality}} AR allows industrial designers to experience a product's design and operation before completion. [[Volkswagen]] has used AR for comparing calculated and actual crash test imagery.<ref>{{cite book |doi=10.1109/ISMAR.2002.1115108 |chapter=Stereo augmentation of simulation results on a projection wall by combining two basic ARVIKA systems |title=Proceedings. International Symposium on Mixed and Augmented Reality |pages=271–322 |year=2002 |last1=Noelle |first1=S. |isbn=0-7695-1781-1 |citeseerx=10.1.1.121.1268 |s2cid=24876142 }}</ref> AR has been used to visualize and modify car body structure and engine layout. It has also been used to compare digital mock-ups with physical mock-ups to find discrepancies between them.<ref>{{cite web|last1=Verlinden |first1=Jouke |last2=Horvath |first2=Imre |title=Augmented Prototyping as Design Means in Industrial Design Engineering |publisher=[[Delft University of Technology]] |url=http://www.io.tudelft.nl/index.php?id=24954&L=1 |access-date=7 October 2012 |url-status=dead |archive-url=https://web.archive.org/web/20130616010611/http://www.io.tudelft.nl/index.php?id=24954&L=1 |archive-date=16 June 2013 |df=dmy }}</ref><ref>{{cite news |last1=Pang |first1=Y. |last2=Nee |first2=Andrew Y. C. |last3=Youcef-Toumi |first3=Kamal |last4=Ong |first4=S. K. |last5=Yuan |first5=M. L. |title=Assembly Design and Evaluation in an Augmented Reality Environment |date=January 2005 |hdl=1721.1/7441 }}</ref> ===Architecture=== AR can aid in visualizing building projects. Computer-generated images of a structure can be superimposed onto a real-life local view of a property before the physical building is constructed there; this was demonstrated publicly by [[Trimble Navigation]] in 2004. AR can also be employed within an architect's workspace, rendering animated 3D visualizations of their 2D drawings. Architecture sight-seeing can be enhanced with AR applications, allowing users viewing a building's exterior to virtually see through its walls, viewing its interior objects and layout.<ref>Divecha, Devina.[http://www.designmena.com/inspiration/augmented-reality-ar-part-architecture-design Augmented Reality (AR) used in architecture and design] {{Webarchive|url=https://web.archive.org/web/20130214173708/http://www.designmena.com/inspiration/augmented-reality-ar-part-architecture-design |date=14 February 2013 }}. ''designMENA'' 8 September 2011.</ref><ref>[http://www.news.uwa.edu.au/201203054410/events/architectural-dreams-agumented-reality Architectural dreams in augmented reality]. ''University News'', University of Western Australia. 5 March 2012.</ref><ref name="Outdoor AR">[https://www.youtube.com/watch?v=jL3C-OVQKWU Outdoor AR]. ''TV One News'', 8 March 2004.</ref> With continual improvements to [[Global Positioning System|GPS]] accuracy, businesses are able to use augmented reality to visualize [[georeference]]d models of construction sites, underground structures, cables and pipes using mobile devices.<ref>{{cite web|last=Churcher|first=Jason|title=Internal accuracy vs external accuracy|url=http://www.augview.net/blog/archive-7May2013.html|access-date=7 May 2013}}</ref> Augmented reality is applied to present new projects, to solve on-site construction challenges, and to enhance promotional materials.<ref>{{cite web|title=Augment for Architecture & Construction|url=http://www.augmentedev.com/augmented-reality-architecture/|access-date=12 October 2015|archive-url=https://web.archive.org/web/20151108054418/http://www.augmentedev.com/augmented-reality-architecture/|archive-date=8 November 2015|url-status=dead|df=dmy-all}}</ref> Examples include the [[Daqri]] Smart Helmet, an Android-powered hard hat used to create augmented reality for the industrial worker, including visual instructions, real-time alerts, and 3D mapping. Following the [[Christchurch earthquake]], the University of Canterbury released CityViewAR,<ref>{{Cite web|url=https://www.stuff.co.nz/technology/digital-living/6121248/App-gives-a-view-of-city-as-it-used-to-be|title=App gives a view of city as it used to be|website=Stuff|date=10 December 2011|language=en|access-date=20 May 2018}}</ref> which enabled city planners and engineers to visualize buildings that had been destroyed.<ref>{{cite book|last=Lee|first=Gun|s2cid=34199215|chapter=CityViewAR outdoor AR visualization|year=2012|publisher=ACM|isbn=978-1-4503-1474-9|chapter-url=http://dl.acm.org/citation.cfm?id=2379281|doi=10.1145/2379256.2379281|title=Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction - CHINZ '12|pages=97|hdl=10092/8693}}</ref> This not only provided planners with tools to reference the previous [[cityscape]], but it also served as a reminder of the magnitude of the resulting devastation, as entire buildings had been demolished. ===Archaeology=== AR has been used to aid [[Archaeology|archaeological]] research. By augmenting archaeological features onto the modern landscape, AR allows archaeologists to formulate possible site configurations from extant structures.<ref>{{cite journal |title=Augmenting Phenomenology: Using Augmented Reality to Aid Archaeological Phenomenology in the Landscape |author=Stuart Eve |doi=10.1007/s10816-012-9142-7 | volume=19 |issue=4 |journal=Journal of Archaeological Method and Theory |pages=582–600|url=http://discovery.ucl.ac.uk/1352447/1/Eve_2012_Augmented_Phenomenology.pdf |year=2012 |s2cid=4988300 }}</ref> Computer generated models of ruins, buildings, landscapes or even ancient people have been recycled into early archaeological AR applications.<ref>{{cite book |url=http://portal.acm.org/citation.cfm?id=854948 |title=Archeoguide: System Architecture of a Mobile Outdoor Augmented Reality System |author1=Dähne, Patrick |author2=Karigiannis, John N. |access-date=6 January 2010|isbn=9780769517810 |year=2002 |publisher=IEEE Computer Society Press }}</ref><ref>{{cite web |url=http://archpro.lbg.ac.at/press-release/school-gladiators-discovered-roman-carnuntum-austria |title=School of Gladiators discovered at Roman Carnuntum, Austria |author=LBI-ArchPro |access-date=29 December 2014|date=5 September 2011}}</ref><ref>{{Cite journal|title = Mixing virtual and real scenes in the site of ancient Pompeii|journal = Computer Animation and Virtual Worlds|date = 1 February 2005|issn = 1546-427X|pages = 11–24|volume = 16|issue = 1|doi = 10.1002/cav.53|first1 = George|last1 = Papagiannakis|first2 = Sébastien|last2 = Schertenleib|first3 = Brian|last3 = O'Kennedy|first4 = Marlene|last4 = Arevalo-Poizat|first5 = Nadia|last5 = Magnenat-Thalmann|first6 = Andrew|last6 = Stoddart|first7 = Daniel|last7 = Thalmann|citeseerx = 10.1.1.64.8781|s2cid = 5341917}}</ref> For example, implementing a system like VITA (Visual Interaction Tool for Archaeology) will allow users to imagine and investigate instant excavation results without leaving their home. Each user can collaborate by mutually "navigating, searching, and viewing data". Hrvoje Benko, a researcher in the computer science department at [[Columbia University]], points out that these particular systems and others like them can provide "3D panoramic images and 3D models of the site itself at different excavation stages" all the while organizing much of the data in a collaborative way that is easy to use. Collaborative AR systems supply [[multimodal interaction]]s that combine the real world with virtual images of both environments.<ref>{{Cite book |doi = 10.1109/ISMAR.2004.23|chapter = Collaborative Mixed Reality Visualization of an Archaeological Excavation|title = Third IEEE and ACM International Symposium on Mixed and Augmented Reality|pages = 132–140|year = 2004|last1 = Benko|first1 = H.|last2 = Ishak|first2 = E.W.|last3 = Feiner|first3 = S.|s2cid = 10122485|isbn = 0-7695-2191-6}}</ref> ===Commerce=== {{main|Commercial augmented reality}} AR is used to integrate print and video marketing. Printed marketing material can be designed with certain "trigger" images that, when scanned by an AR-enabled device using image recognition, activate a video version of the promotional material. A major difference between augmented reality and straightforward image recognition is that one can overlay multiple media at the same time in the view screen, such as social media share buttons, the in-page video even audio and 3D objects. Traditional print-only publications are using augmented reality to connect different types of media.<ref>Katts, Rima. [http://www.mobilemarketer.com/cms/news/software-technology/13810.html Elizabeth Arden brings new fragrance to life with augmented reality] ''Mobile Marketer'', 19 September 2012.</ref><ref>Meyer, David. [http://gigaom.com/europe/telefonica-bets-on-augmented-reality-with-aurasma-tie-in/ Telefónica bets on augmented reality with Aurasma tie-in] ''gigaom'', 17 September 2012.</ref><ref>Mardle, Pamela.[http://www.printweek.com/news/1153133/Video-becomes-reality-Stuprintcom/ Video becomes reality for Stuprint.com] {{webarchive |url=https://web.archive.org/web/20130312171811/http://www.printweek.com/news/1153133/Video-becomes-reality-Stuprintcom/ |date=12 March 2013 }}. ''[[PrintWeek]]'', 3 October 2012.</ref><ref>Giraldo, Karina.[http://www.solinix.co/blog/marketing-movil-su-importancia-para-las-marcas/ Why mobile marketing is important for brands?] {{webarchive|url=https://web.archive.org/web/20150402135323/http://solinix.co/blog/marketing-movil-su-importancia-para-las-marcas/ |date=2 April 2015 }}. ''SolinixAR'', Enero 2015.</ref><ref>{{cite news|title=Augmented reality could be advertising world's best bet|url=http://www.financialexpress.com/article/industry/companies/augmented-reality-could-be-advertising-worlds-best-bet/64855/|agency=The Financial Express|date=18 April 2015|url-status=dead|archive-url=https://web.archive.org/web/20150521061314/http://www.financialexpress.com/article/industry/companies/augmented-reality-could-be-advertising-worlds-best-bet/64855/|archive-date=21 May 2015|df=dmy-all}}</ref> AR can enhance product previews such as allowing a customer to view what's inside a product's packaging without opening it.<ref>Humphries, Mathew.[http://www.geek.com/articles/gadgets/lego-demos-augmented-reality-boxes-with-gesture-recognition-20110919/] {{Webarchive|url=https://web.archive.org/web/20120626192637/http://www.geek.com/articles/gadgets/lego-demos-augmented-reality-boxes-with-gesture-recognition-20110919/|date=26 June 2012}}.''Geek.com'' 19 September 2011.</ref> AR can also be used as an aid in selecting products from a catalog or through a kiosk. Scanned images of products can activate views of additional content such as customization options and additional images of the product in its use.<ref>Netburn, Deborah.[https://www.latimes.com/business/technology/la-ikeas-augmented-reality-app-20120723,0,1261315.story Ikea introduces augmented reality app for 2013 catalog] {{Webarchive|url=https://web.archive.org/web/20121202070158/http://www.latimes.com/business/technology/la-ikeas-augmented-reality-app-20120723,0,1261315.story |date=2 December 2012 }}. ''[[Los Angeles Times]]'', 23 July 2012.</ref> In 2018, [[Apple Inc.|Apple]] announced [[Universal Scene Description]] (USDZ) AR file support for iPhones and iPads with iOS 12. Apple has created an AR QuickLook Gallery that allows people to experience augmented reality through their own Apple device.<ref>{{cite web | url = https://www.computerworld.com/article/3307437/mobile-wireless/this-small-ios-12-feature-is-the-birth-of-a-whole-industry.html | title = This small iOS 12 feature is the birth of a whole industry | publisher = Jonny Evans | access-date = 19 September 2018| date = 19 September 2018 }}</ref> In 2018, [[Shopify]], the Canadian e-commerce company, announced AR Quick Look integration. Their merchants will be able to upload 3D models of their products and their users will be able to tap on the models inside the Safari browser on their iOS devices to view them in their real-world environments.<ref>{{cite web | url = https://techcrunch.com/2018/09/17/shopify-is-bringing-apples-latest-ar-tech-to-their-platform/ | title = Shopify is bringing Apple's latest AR tech to their platform | date = 17 September 2018 | publisher = Lucas Matney | access-date = 3 December 2018}}</ref> In 2018, [[Twinkl]] released a free AR classroom application. Pupils can see how [[York]] looked over 1,900 years ago.<ref>{{cite journal | url = https://www.qaeducation.co.uk/article/ar-classroom-york | title = History re-made: New AR classroom application lets pupils see how York looked over 1,900 years ago | journal = QA Education| access-date = 4 September 2018| date = 4 September 2018 | last1 = Magazine | first1 = QA Education }}</ref> Twinkl launched the first ever multi-player AR game, ''Little Red''<ref>{{cite journal | url = https://www.prolificnorth.co.uk/news/digital/2018/09/sheffields-twinkl-claims-ar-first-new-game| title = Sheffield's Twinkl claims AR first with new game | journal = Prolific North| access-date = 19 September 2018| date = 19 September 2018}}</ref> and has over 100 free AR educational models.<ref>{{cite journal | url = http://www.the-educator.org/technology-from-twinkl-brings-never-seen-before-objects-to-the-classroom/ | title = Technology from Twinkl brings never seen before objects to the classroom | journal = The Educator UK| access-date = 21 December 2018| date = 21 September 2018}}</ref> Augmented reality is becoming more frequently used for online advertising. Retailers offer the ability to upload a picture on their website and "try on" various clothes which are overlaid on the picture. Even further, companies such as Bodymetrics install dressing booths in department stores that offer [[full-body scanning]]. These booths render a 3D model of the user, allowing the consumers to view different outfits on themselves without the need of physically changing clothes.<ref>Pavlik, John V., and Shawn McIntosh. "Augmented Reality." ''Converging Media: a New Introduction to Mass Communication'', 5th ed., [[Oxford University Press]], 2017, pp. 184–185.</ref> For example, [[J. C. Penney|JC Penney]] and [[Bloomingdale's]] use "[[virtual dressing room]]s" that allow customers to see themselves in clothes without trying them on.<ref name="Dacko-2017">{{cite journal |last1=Dacko |first1=Scott G. |title=Enabling smart retail settings via mobile augmented reality shopping apps |journal=Technological Forecasting and Social Change |date=November 2017 |volume=124 |pages=243–256 |doi=10.1016/j.techfore.2016.09.032 |url=http://wrap.warwick.ac.uk/81922/5/WRAP-enabling-smart-retail-Dacko-2017.pdf }}</ref> Another store that uses AR to market clothing to its customers is [[Neiman Marcus]].<ref name="Retail Dive">{{Cite news|url=https://www.retaildive.com/news/how-neiman-marcus-is-turning-technology-innovation-into-a-core-value/436590/|title=How Neiman Marcus is turning technology innovation into a 'core value'|work=Retail Dive|access-date=23 September 2018|language=en-US}}</ref> Neiman Marcus offers consumers the ability to see their outfits in a 360-degree view with their "memory mirror".<ref name="Retail Dive" /> Makeup stores like [[L'Oréal|L'Oreal]], [[Sephora]], [[Charlotte Tilbury]], and [[Rimmel]] also have apps that utilize AR.<ref name="Arthur" /> These apps allow consumers to see how the makeup will look on them.<ref name="Arthur" /> According to Greg Jones, director of AR and VR at Google, augmented reality is going to "reconnect physical and digital retail".<ref name="Arthur" /> AR technology is also used by furniture retailers such as [[IKEA]], [[Houzz]], and [[Wayfair]].<ref name="Arthur">{{Cite news|url=https://www.forbes.com/sites/rachelarthur/2017/10/31/augmented-reality-is-set-to-transform-fashion-and-retail/#364c701b3151|title=Augmented Reality Is Set To Transform Fashion And Retail|last=Arthur|first=Rachel|work=Forbes|access-date=23 September 2018|language=en}}</ref><ref name="Dacko-2017" /> These retailers offer apps that allow consumers to view their products in their home prior to purchasing anything.<ref name="Arthur" /><ref>{{cite web |url=https://archvisualizations.com/augmented-reality-apps-for-interior-visualization/ |title=Augmented Reality Apps for Interior Visualization |access-date=2024-04-09 |website=archvisualizations.com|date=30 January 2024 }}</ref> In 2017, [[Ikea]] announced the Ikea Place app. It contains a catalogue of over 2,000 products—nearly the company's full collection of sofas, armchairs, coffee tables, and storage units which one can place anywhere in a room with their phone.<ref>{{cite magazine | url = https://www.wired.com/story/ikea-place-ar-kit-augmented-reality/ | title = IKEA's new app flaunts what you'll love most about AR| magazine = [[Wired (magazine)|Wired]] | access-date = 20 September 2017| date = 20 September 2017| last1 = Pardes| first1 = Arielle}}</ref> The app made it possible to have 3D and true-to-scale models of furniture in the customer's living space. IKEA realized that their customers are not shopping in stores as often or making direct purchases anymore.<ref>{{Cite web|url=https://www.ikea.com/ms/en_CH/this-is-ikea/ikea-highlights/2017/ikea-place-app/index.html|title=IKEA Highlights 2017|access-date=8 October 2018|archive-date=8 October 2018|archive-url=https://web.archive.org/web/20181008214446/https://www.ikea.com/ms/en_CH/this-is-ikea/ikea-highlights/2017/ikea-place-app/index.html|url-status=dead}}</ref><ref>{{Cite web|url=https://www.inter.ikea.com/en/performance|archiveurl=https://web.archive.org/web/20180626015939/https://highlights.ikea.com/2017/facts-and-figures/|url-status=dead|title=Performance|archivedate=26 June 2018|website=www.inter.ikea.com}}</ref> Shopify's acquisition of Primer, an AR [[Application software|app]] aims to push small and medium-sized sellers towards interactive AR shopping with easy to use AR integration and user experience for both merchants and consumers.<ref>{{Cite web|title=How Shopify is setting the future of AR shopping and what it means for sellers|date=29 June 2021 |url=https://www.suntecindia.com/blog/how-shopify-is-setting-the-future-of-ar-shopping-and-what-it-means-for-sellers/|access-date=2021-06-29|language=en-US}}</ref> AR helps the retail industry reduce operating costs. Merchants upload product information to the AR system, and consumers can use mobile terminals to search and generate 3D maps.<ref>{{Cite journal |last1=Indriani |first1=Masitoh |last2=Liah Basuki Anggraeni |date=2022-06-30 |title=What Augmented Reality Would Face Today? The Legal Challenges to the Protection of Intellectual Property in Virtual Space |journal=Media Iuris |volume=5 |issue=2 |pages=305–330 |doi=10.20473/mi.v5i2.29339 |s2cid=250464007 |issn=2621-5225|doi-access=free }}</ref> === Literature === [[File:Ar code.png|thumb|alt= Illustration of a QR code | An example of an AR code containing a [[QR code]]]] The first description of AR as it is known today was in ''[[Virtual Light]]'', the 1994 novel by William Gibson. In 2011, AR was blended with poetry by [[ni ka]] from Sekai Camera in Tokyo, Japan. The prose of these AR poems come from [[Paul Celan]], ''[[Die Niemandsrose]]'', expressing the aftermath of the [[2011 Tōhoku earthquake and tsunami]].<ref>{{Cite web|url=http://yaplog.jp/tipotipo/category_33/|title=AR詩 | にかにかブログ! (おぶんがく&包丁&ちぽちぽ革命)|website=にかにかブログ! (おぶんがく&包丁&ちぽちぽ革命)|language=ja-JP|access-date=20 May 2018}}</ref> ===Fitness=== AR hardware and software for use in fitness includes [[smart glasses]] made for biking and running, with performance analytics and map navigation projected onto the user's field of vision,<ref>{{Cite web|title=Augmented Reality (AR) vs. virtual reality (VR): What's the Difference?|url=https://www.pcmag.com/news/augmented-reality-ar-vs-virtual-reality-vr-whats-the-difference|access-date=2020-11-06|website=PCMAG|language=en}}</ref> and boxing, martial arts, and tennis, where users remain aware of their physical environment for safety.<ref>{{Cite web|author=Sandee LaMotte|title=The very real health dangers of virtual reality|url=https://www.cnn.com/2017/12/13/health/virtual-reality-vr-dangers-safety/index.html|access-date=2020-11-06|website=CNN|date=13 December 2017}}</ref> Fitness-related games and software include [[Pokémon Go]] and [[Jurassic World Alive]].<ref>{{Cite web|last=Thier|first=Dave|title='Jurassic World Alive' Makes Two Big Improvements Over 'Pokémon GO'|url=https://www.forbes.com/sites/davidthier/2018/06/04/jurassic-world-alive-makes-two-big-improvements-over-pokemon-go/|access-date=2020-11-06|website=Forbes|language=en}}</ref> ===Emergency management/search and rescue=== Augmented reality systems are used in [[Public security|public safety]] situations, from [[Superstorm|super storms]] to suspects at large. As early as 2009, two articles from ''Emergency Management'' discussed AR technology for emergency management. The first was "Augmented Reality—Emerging Technology for Emergency Management", by Gerald Baron.<ref>"Augmented Reality—Emerging Technology for Emergency Management", ''Emergency Management'' 24 September 2009.</ref> According to Adam Crow,: "Technologies like augmented reality (ex: Google Glass) and the growing expectation of the public will continue to force professional emergency managers to radically shift when, where, and how technology is deployed before, during, and after disasters."<ref>"What Does the Future Hold for Emergency Management?", Emergency Management Magazine, 8 November 2013</ref> Another early example was a search aircraft looking for a lost hiker in rugged mountain terrain. Augmented reality systems provided aerial camera operators with a geographic awareness of forest road names and locations blended with the camera video. The camera operator was better able to search for the hiker knowing the geographic context of the camera image. Once located, the operator could more efficiently direct rescuers to the hiker's location because the geographic position and reference landmarks were clearly labeled.<ref>{{cite thesis |type=Master's thesis |last1=Cooper |first1=Joseph |title=Supporting Flight Control for UAV-Assisted Wilderness Search and Rescue Through Human Centered Interface Design |publisher=Brigham Young University |date=15 November 2007 |url=https://scholarsarchive.byu.edu/etd/1217/ }}</ref> ===Social interaction=== AR can be used to facilitate social interaction. An augmented reality social network framework called Talk2Me enables people to disseminate information and view others' advertised information in an augmented reality way. The timely and dynamic information sharing and viewing functionalities of Talk2Me help initiate conversations and make friends for users with people in physical proximity.<ref>{{cite book |doi=10.1109/PERCOM.2018.8444578 |chapter=Talk2Me: A Framework for Device-to-Device Augmented Reality Social Network |title=2018 IEEE International Conference on Pervasive Computing and Communications (Per ''Com'') |pages=1–10 |year=2018 |last1=Shu |first1=Jiayu |last2=Kosta |first2=Sokol |last3=Zheng |first3=Rui |last4=Hui |first4=Pan |s2cid=44017349 |isbn=978-1-5386-3224-6 }}</ref> However, use of an AR headset can inhibit the quality of an interaction between two people if one isn't wearing one if the headset becomes a distraction.<ref>{{cite web |title=Effects of Augmented Reality on Social Interactions |url=https://www.electronicsdiary.com/2019/05/effects-of-augmented-reality-on-social.html |website=Electronics Diary|date=27 May 2019 }}</ref> Augmented reality also gives users the ability to practice different forms of social interactions with other people in a safe, risk-free environment. Hannes Kauffman, Associate Professor for virtual reality at TU [[Vienna]], says: "In collaborative augmented reality multiple users may access a shared space populated by virtual objects, while remaining grounded in the real world. This technique is particularly powerful for educational purposes when users are collocated and can use natural means of communication (speech, gestures, etc.), but can also be mixed successfully with immersive VR or remote collaboration."{{quote without source|date=October 2019}} Hannes cites [[education]] as a potential use of this technology. ===Healthcare planning, practice and education=== One of the first applications of augmented reality was in healthcare, particularly to support the planning, practice, and training of surgical procedures. As far back as 1992, enhancing human performance during surgery was a formally stated objective when building the first augmented reality systems at U.S. Air Force laboratories.<ref name="B. Rosenberg 1992"/> AR provides surgeons with patient monitoring data in the style of a fighter pilot's heads-up display, and allows patient imaging records, including functional videos, to be accessed and overlaid. Examples include a virtual [[X-ray]] view based on prior [[tomography]] or on real-time images from [[ultrasound]] and [[confocal microscopy]] probes,<ref>{{cite book |doi=10.1007/978-3-642-04268-3_60 |pmid=20426023 |chapter=Optical Biopsy Mapping for Minimally Invasive Cancer Screening |title=Medical Image Computing and Computer-Assisted Intervention – MICCAI 2009 |volume=5761 |issue=Pt 1 |pages=483–490 |series=Lecture Notes in Computer Science |year=2009 |last1=Mountney |first1=Peter |last2=Giannarou |first2=Stamatia |last3=Elson |first3=Daniel |last4=Yang |first4=Guang-Zhong |isbn=978-3-642-04267-6 }}</ref> visualizing the position of a tumor in the video of an [[endoscope]],<ref>{{youTube|4emmCcBb4s|Scopis Augmented Reality: Path guidance to craniopharyngioma}}</ref> or radiation exposure risks from X-ray imaging devices.<ref>{{cite book |doi=10.1007/978-3-319-10404-1_52 |pmid=25333145 |chapter=3D Global Estimation and Augmented Reality Visualization of Intra-operative X-ray Dose |title=Medical Image Computing and Computer-Assisted Intervention – MICCAI 2014 |volume=8673 |issue=Pt 1 |pages=415–422 |series=Lecture Notes in Computer Science |year=2014 |last1=Loy Rodas |first1=Nicolas |last2=Padoy |first2=Nicolas |isbn=978-3-319-10403-4 |s2cid=819543 }}</ref><ref>{{youTube|pINE2gaOVOY|3D Global Estimation and Augmented Reality Visualization of Intra-operative X-ray Dose}}</ref> AR can enhance viewing a [[fetus]] inside a mother's [[womb]].<ref>{{cite web |url=http://www.cs.unc.edu/Research/us/ |title=UNC Ultrasound/Medical Augmented Reality Research |access-date=6 January 2010 |archive-url=https://web.archive.org/web/20100212231230/http://www.cs.unc.edu/Research/us/ |archive-date=12 February 2010 |url-status=live}}</ref> Siemens, Karl Storz and IRCAD have developed a system for [[Laparoscopy|laparoscopic]] liver surgery that uses AR to view sub-surface tumors and vessels.<ref>{{cite book |doi=10.1007/978-3-319-10404-1_53 |pmid=25333146 |chapter=An Augmented Reality Framework for Soft Tissue Surgery |title=Medical Image Computing and Computer-Assisted Intervention – MICCAI 2014 |volume=8673 |issue=Pt 1 |pages=423–431 |series=Lecture Notes in Computer Science |year=2014 |last1=Mountney |first1=Peter |last2=Fallert |first2=Johannes |last3=Nicolau |first3=Stephane |last4=Soler |first4=Luc |last5=Mewes |first5=Philip W. |isbn=978-3-319-10403-4 }}</ref> AR has been used for cockroach phobia treatment<ref>{{cite journal |last1=Botella |first1=Cristina |last2=Bretón-López |first2=Juani |last3=Quero |first3=Soledad |last4=Baños |first4=Rosa |last5=García-Palacios |first5=Azucena |title=Treating Cockroach Phobia With Augmented Reality |journal=Behavior Therapy |date=September 2010 |volume=41 |issue=3 |pages=401–413 |doi=10.1016/j.beth.2009.07.002 |pmid=20569788 |s2cid=29889630 }}</ref> and to reduce the fear of spiders.<ref>{{Cite journal|last1=Zimmer|first1=Anja|last2=Wang|first2=Nan|last3=Ibach|first3=Merle K.|last4=Fehlmann|first4=Bernhard|last5=Schicktanz|first5=Nathalie S.|last6=Bentz|first6=Dorothée|last7=Michael|first7=Tanja|last8=Papassotiropoulos|first8=Andreas|last9=de Quervain|first9=Dominique J. F.|date=2021-08-01|title=Effectiveness of a smartphone-based, augmented reality exposure app to reduce fear of spiders in real-life: A randomized controlled trial|journal=Journal of Anxiety Disorders|language=en|volume=82|pages=102442|doi=10.1016/j.janxdis.2021.102442|pmid=34246153|s2cid=235791626|issn=0887-6185|doi-access=free}}</ref> Patients wearing augmented reality glasses can be reminded to take medications.<ref>{{cite web | url = http://www.healthtechevent.com/technology/augmented-reality-revolutionizing-medicine-healthcare/ | title = Augmented Reality Revolutionizing Medicine | publisher = Health Tech Event | access-date = 9 October 2014 | date = 6 June 2014 | archive-date = 12 October 2014 | archive-url = https://web.archive.org/web/20141012184851/http://www.healthtechevent.com/technology/augmented-reality-revolutionizing-medicine-healthcare/ | url-status = dead }}</ref> Augmented reality can be very helpful in the medical field.<ref>{{Cite journal|last=Thomas|first=Daniel J.|date=December 2016|title=Augmented reality in surgery: The Computer-Aided Medicine revolution|journal=International Journal of Surgery |volume=36|issue=Pt A|pages=25|doi=10.1016/j.ijsu.2016.10.003|issn=1743-9159|pmid=27741424|doi-access=free}}</ref> It could be used to provide crucial information to a doctor or surgeon without having them take their eyes off the patient. On 30 April 2015, Microsoft announced the [[Microsoft HoloLens]], their first attempt at augmented reality. The HoloLens is capable of displaying images for image-guided surgery.<ref>{{Cite book|last1=Cui|first1=Nan|last2=Kharel|first2=Pradosh|last3=Gruev|first3=Viktor|s2cid=125528534|date=8 February 2017|title=Augmented reality with Microsoft HoloLens holograms for near-infrared fluorescence based image guided surgery|publisher=International Society for Optics and Photonics|volume=10049|pages=100490I|doi=10.1117/12.2251625|series=Molecular-Guided Surgery: Molecules, Devices, and Applications III|chapter=Augmented reality with Microsoft Holo ''Lens'' holograms for near-infrared fluorescence based image guided surgery|editor1-last=Pogue|editor1-first=Brian W|editor2-last=Gioux|editor2-first=Sylvain}}</ref> As augmented reality advances, it finds increasing applications in healthcare. Augmented reality and similar computer based-utilities are being used to train medical professionals.<ref>{{cite journal |last1=Moro |first1=C |last2=Birt |first2=J |last3=Stromberga |first3=Z |last4=Phelps |first4=C |last5=Clark |first5=J |last6=Glasziou |first6=P |last7=Scott |first7=AM |title=Virtual and Augmented Reality Enhancements to Medical and Science Student Physiology and Anatomy Test Performance: A Systematic Review and Meta-Analysis. |journal=Anatomical Sciences Education |date=May 2021 |volume=14 |issue=3 |pages=368–376 |doi=10.1002/ase.2049 |pmid=33378557|s2cid=229929326 |url=https://research.bond.edu.au/en/publications/63e5a776-f3fd-48f2-b0ba-f47ca4ca96e2 }}</ref><ref>{{Cite journal|last1=Barsom|first1=E. Z.|last2=Graafland|first2=M.|last3=Schijven|first3=M. P.|date=1 October 2016|title=Systematic review on the effectiveness of augmented reality applications in medical training|journal=Surgical Endoscopy|language=en|volume=30|issue=10|pages=4174–4183|doi=10.1007/s00464-016-4800-6|pmid=26905573|issn=0930-2794|pmc=5009168}}</ref> In healthcare, AR can be used to provide guidance during diagnostic and therapeutic interventions e.g. during surgery. Magee et al.,<ref>{{Cite journal|last1=Magee|first1=D.|last2=Zhu|first2=Y.|last3=Ratnalingam|first3=R.|last4=Gardner|first4=P.|last5=Kessel|first5=D.|date=1 October 2007|title=An augmented reality simulator for ultrasound guided needle placement training|journal=Medical & Biological Engineering & Computing|language=en|volume=45|issue=10|pages=957–967|doi=10.1007/s11517-007-0231-9|pmid=17653784|s2cid=14943048|issn=1741-0444|url=http://eprints.whiterose.ac.uk/75786/8/Combine.pdf}}</ref> for instance, describe the use of augmented reality for medical training in simulating ultrasound-guided needle placement. Recently, augmented reality began seeing adoption in [[neurosurgery]], a field that requires heavy amounts of imaging before procedures.<ref>{{Cite journal|last1=Tagaytayan|first1=Raniel|last2=Kelemen|first2=Arpad|last3=Sik-Lanyi|first3=Cecilia|title=Augmented reality in neurosurgery|journal=Archives of Medical Science |volume=14|issue=3|pages=572–578|doi=10.5114/aoms.2016.58690|issn=1734-1922|pmc=5949895|pmid=29765445|year=2018}}</ref> ===Spatial immersion and interaction=== Augmented reality applications, running on handheld devices utilized as virtual reality headsets, can also digitize human presence in space and provide a computer generated model of them, in a virtual space where they can interact and perform various actions. Such capabilities are demonstrated by Project Anywhere, developed by a postgraduate student at ETH Zurich, which was dubbed as an "out-of-body experience".<ref>{{cite news | url=https://www.theguardian.com/technology/2015/jan/07/project-anywhere-digital-route-to-an-out-of-body-experience | title=Project Anywhere: digital route to an out-of-body experience | newspaper=[[The Guardian]] | date=7 January 2015 | access-date=21 September 2016 | author=Davis, Nicola}}</ref><ref>{{cite web | url=http://www.euronews.com/2015/02/25/project-anywhere-an-out-of-body-experience-of-a-new-kind | title=Project Anywhere: an out-of-body experience of a new kind | work=Euronews | date=25 February 2015 | access-date=21 September 2016}}</ref><ref>[http://www.studioany.com/#!projectanywhere/c1g1s Project Anywhere] at studioany.com</ref> ===Flight training=== Building on decades of perceptual-motor research in experimental psychology, researchers at the Aviation Research Laboratory of the [[University of Illinois at Urbana–Champaign]] used augmented reality in the form of a flight path in the sky to teach flight students how to land an airplane using a flight simulator. An adaptive augmented schedule in which students were shown the augmentation only when they departed from the flight path proved to be a more effective training intervention than a constant schedule.<ref name="Lintern-1980" /><ref>{{cite journal |last1=Lintern |first1=Gavan |last2=Roscoe |first2=Stanley N. |last3=Sivier |first3=Jonathan E. |title=Display Principles, Control Dynamics, and Environmental Factors in Pilot Training and Transfer |journal=[[Human Factors (journal)|Human Factors]] |date=June 1990 |volume=32 |issue=3 |pages=299–317 |doi=10.1177/001872089003200304 |s2cid=110528421}}</ref> Flight students taught to land in the simulator with the adaptive augmentation learned to land a light aircraft more quickly than students with the same amount of landing training in the simulator but with constant augmentation or without any augmentation.<ref name="Lintern-1980">{{cite journal|last1=Lintern|first1=Gavan|title=Transfer of landing skill after training with supplementary visual cues|journal=Human Factors|date=1980|volume=22|issue=1|pages=81–88|doi=10.1177/001872088002200109|pmid=7364448|s2cid=113087380}}</ref> ===Military=== [[File:ARC4 AR System.jpg|thumb|alt= Photograph of an Augmented Reality System for Soldier ARC4. |Augmented reality system for soldier ARC4 (U.S. Army 2017)]] An interesting early application of AR occurred when [[Rockwell International]] created video map overlays of satellite and orbital debris tracks to aid in space observations at Air Force Maui Optical System. In their 1993 paper "Debris Correlation Using the Rockwell WorldView System" the authors describe the use of map overlays applied to video from space surveillance telescopes. The map overlays indicated the trajectories of various objects in geographic coordinates. This allowed telescope operators to identify satellites, and also to identify and catalog potentially dangerous space debris.<ref name="ABER93">Abernathy, M., Houchard, J., Puccetti, M., and Lambert, J,"Debris Correlation Using the Rockwell WorldView System", Proceedings of 1993 Space Surveillance Workshop 30 March to 1 April 1993, pages 189–195</ref> Starting in 2003 the US Army integrated the SmartCam3D augmented reality system into the Shadow Unmanned Aerial System to aid sensor operators using telescopic cameras to locate people or points of interest. The system combined fixed geographic information including street names, points of interest, airports, and railroads with live video from the camera system. The system offered a "picture in picture" mode that allows it to show a synthetic view of the area surrounding the camera's field of view. This helps solve a problem in which the field of view is so narrow that it excludes important context, as if "looking through a soda straw". The system displays real-time friend/foe/neutral location markers blended with live video, providing the operator with improved situational awareness. Researchers at USAF Research Lab (Calhoun, Draper et al.) found an approximately two-fold increase in the speed at which UAV sensor operators found points of interest using this technology.<ref>Calhoun, G. L., Draper, M. H., Abernathy, M. F., Delgado, F., and Patzek, M. "Synthetic Vision System for Improving Unmanned Aerial Vehicle Operator Situation Awareness," 2005 Proceedings of SPIE Enhanced and Synthetic Vision, Vol. 5802, pp. 219–230.</ref> This ability to maintain geographic awareness quantitatively enhances mission efficiency. The system is in use on the US Army RQ-7 Shadow and the MQ-1C Gray Eagle Unmanned Aerial Systems. In combat, AR can serve as a networked communication system that renders useful battlefield data onto a soldier's goggles in real time. From the soldier's viewpoint, people and various objects can be marked with special indicators to warn of potential dangers. Virtual maps and 360° view camera imaging can also be rendered to aid a soldier's navigation and battlefield perspective, and this can be transmitted to military leaders at a remote command center.<ref>Cameron, Chris. [http://www.readwriteweb.com/archives/military_grade_augmented_reality_could_redefine_modern_warfare.php Military-Grade Augmented Reality Could Redefine Modern Warfare] ''ReadWriteWeb'' 11 June 2010.</ref> The combination of 360° view cameras visualization and AR can be used on board combat vehicles and tanks as [[circular review system]]. AR can be an effective tool for virtually mapping out the 3D topologies of munition storages in the terrain, with the choice of the munitions combination in stacks and distances between them with a visualization of risk areas.<ref name=AI>{{cite news |last1=Slyusar |first1=Vadym |title=Augmented reality in the interests of ESMRM and munitions safety |date=19 July 2019 }}</ref>{{unreliable source?|date=October 2019}} The scope of AR applications also includes visualization of data from embedded munitions monitoring sensors.<ref name=AI /> ===Navigation=== {{See also|Automotive navigation system}} [[File:LandForm displays landmarks and other indicators during helicopter flight at Yuma Proving Ground..JPG|thumb|alt= Illustration of a LandForm video map overlay marking runways, road, and buildings|LandForm video map overlay marking runways, road, and buildings during 1999 helicopter flight test]] The [[NASA X-38]] was flown using a hybrid synthetic vision system that overlaid map data on video to provide enhanced navigation for the spacecraft during flight tests from 1998 to 2002. It used the LandForm software which was useful for times of limited visibility, including an instance when the video camera window frosted over leaving astronauts to rely on the map overlays.<ref name="DELG99">Delgado, F., Abernathy, M., White J., and Lowrey, B. ''[http://adsabs.harvard.edu/abs/1999SPIE.3691..149D Real-Time 3-D Flight Guidance with Terrain for the X-38]'', SPIE Enhanced and Synthetic Vision 1999, Orlando Florida, April 1999, Proceedings of the SPIE Vol. 3691, pages 149–156</ref> The LandForm software was also test flown at the Army [[Yuma Proving Ground]] in 1999. In the photo at right one can see the map markers indicating runways, air traffic control tower, taxiways, and hangars overlaid on the video.<ref name="DELG00">Delgado, F., Altman, S., Abernathy, M., White, J. ''[http://adsabs.harvard.edu/abs/2000SPIE.4023...63D Virtual Cockpit Window for the X-38]'', SPIE Enhanced and Synthetic Vision 2000, Orlando Florida, Proceedings of the SPIE Vol. 4023, pages 63–70</ref> AR can augment the effectiveness of navigation devices. Information can be displayed on an automobile's windshield indicating destination directions and meter, weather, terrain, road conditions and traffic information as well as alerts to potential hazards in their path.<ref>[https://techcrunch.com/2010/03/17/gms-enhanced-vision-system-brings-augmented-reality-to-vehicle-huds/ GM's Enhanced Vision System]. Techcrunch.com (17 March 2010). Retrieved 9 June 2012.</ref><ref>Couts, Andrew. [http://www.digitaltrends.com/cars/new-augmented-reality-system-shows-3d-gps-navigation-through-your-windshield/ New augmented reality system shows 3D GPS navigation through your windshield] ''[[Digital Trends]]'',27 October 2011.</ref><ref>Griggs, Brandon. [http://www.cnn.com/2012/01/13/tech/innovation/ces-future-driving/index.html Augmented-reality' windshields and the future of driving] ''CNN Tech'', 13 January 2012.</ref> Since 2012, a Swiss-based company [[WayRay]] has been developing holographic AR navigation systems that use holographic optical elements for projecting all route-related information including directions, important notifications, and points of interest right into the drivers' line of sight and far ahead of the vehicle.<ref>{{Cite news|url=https://techcrunch.com/2018/01/09/wayrays-ar-in-car-hud-convinced-me-huds-can-be-better/|title=WayRay's AR in-car HUD convinced me HUDs can be better|work=TechCrunch|access-date=3 October 2018|language=en-US}}</ref><ref>{{Cite web|url=http://www.futurecar.com/1013/WayRay-Creates-Holographic-Navigation-Alibaba-Invests-$18-Million|title=WayRay Creates Holographic Navigation: Alibaba Invests $18 Million|last=Walz|first=Eric|date=22 May 2017|website=FutureCar|access-date=2018-10-17}}</ref> Aboard maritime vessels, AR can allow bridge watch-standers to continuously monitor important information such as a ship's heading and speed while moving throughout the bridge or performing other tasks.<ref>{{cite web |url=http://cimsec.org/bridgegoggles/ |title=CIMSEC: Google's AR Goggles|author=Cheney-Peters, Scott|date=12 April 2012 |access-date=20 April 2012}}</ref> ===Workplace=== In a research project, AR was used to facilitate collaboration among distributed team members via conferences with local and virtual participants. AR tasks included brainstorming and discussion meetings utilizing common visualization via touch screen tables, interactive digital whiteboards, shared design spaces and distributed control rooms.<ref>{{cite web |url=http://www.hog3d.net/ |title=Hand of God |author1=Stafford, Aaron |author2=Piekarski, Wayne |author3=Thomas, Bruce H. |access-date=18 December 2009 |archive-url=https://web.archive.org/web/20091207022651/http://www.hog3d.net/ |archive-date=7 December 2009 |url-status=dead |df=dmy-all }}</ref><ref>{{cite journal |last1=Benford |first1=Steve |last2=Greenhalgh |first2=Chris |last3=Reynard |first3=Gail |last4=Brown |first4=Chris |last5=Koleva |first5=Boriana |s2cid=672378 |title=Understanding and constructing shared spaces with mixed-reality boundaries |journal=ACM Transactions on Computer-Human Interaction |date=1 September 1998 |volume=5 |issue=3 |pages=185–223 |doi=10.1145/292834.292836 }}</ref><ref>[http://mi-lab.org/projects/office-of-tomorrow/ Office of Tomorrow] ''Media Interaction Lab''.</ref> In industrial environments, augmented reality is proving to have a substantial impact with use cases emerging across all aspect of the product lifecycle, starting from product design and new product introduction (NPI) to manufacturing to service and maintenance, to material handling and distribution. For example, labels were displayed on parts of a system to clarify operating instructions for a mechanic performing maintenance on a system.<ref>[https://web.archive.org/web/20110511082745/http://ngm.nationalgeographic.com/big-idea/14/augmented-reality-pg1 The big idea:Augmented Reality]. Ngm.nationalgeographic.com (15 May 2012). Retrieved 9 June 2012.</ref><ref>{{cite web |url=http://graphics.cs.columbia.edu/projects/armar/ |title=Augmented Reality for Maintenance and Repair (ARMAR) |author1=Henderson, Steve |author2=Feiner, Steven |access-date=6 January 2010 |archive-date=6 March 2010 |archive-url=https://web.archive.org/web/20100306202422/http://graphics.cs.columbia.edu/projects/armar/ |url-status=dead }}</ref> Assembly lines benefited from the usage of AR. In addition to Boeing, BMW and Volkswagen were known for incorporating this technology into assembly lines for monitoring process improvements.<ref>Sandgren, Jeffrey. [http://brandtechnews.net/tag/augmented-reality/ The Augmented Eye of the Beholder] {{Webarchive|url=https://web.archive.org/web/20130621054848/http://brandtechnews.net/tag/augmented-reality/ |date=21 June 2013 }}, ''BrandTech News'' 8 January 2011.</ref><ref>Cameron, Chris. [http://www.slideshare.net/readwriteweb/augmented-reality-for-marketers-and-developers-analysis-of-the-leaders-the-challenges-and-the-future Augmented Reality for Marketers and Developers], ''ReadWriteWeb''.</ref><ref>Dillow, Clay [http://www.popsci.com/scitech/article/2009-09/bmw-developing-augmented-reality-help-mechanics BMW Augmented Reality Glasses Help Average Joes Make Repairs], ''Popular Science'' September 2009.</ref> Big machines are difficult to maintain because of their multiple layers or structures. AR permits people to look through the machine as if with an x-ray, pointing them to the problem right away.<ref>King, Rachael. [https://web.archive.org/web/20120704074014/http://www.businessweek.com/stories/2009-11-03/augmented-reality-goes-mobilebusinessweek-business-news-stock-market-and-financial-advice Augmented Reality Goes Mobile], ''Bloomberg Business Week Technology'' 3 November 2009.</ref> As AR technology has progressed, the impact of AR in enterprise has grown. In the ''Harvard Business Review'', Magid Abraham and Marco Annunziata discussed how AR devices are now being used to "boost workers' productivity on an array of tasks the first time they're used, even without prior training".<ref name="Abraham-2017">{{Cite journal|url=https://hbr.org/2017/03/augmented-reality-is-already-improving-worker-performance|title=Augmented Reality Is Already Improving Worker Performance|last1=Abraham|first1=Magid|last2=Annunziata|first2=Marco|date=13 March 2017|journal=[[Harvard Business Review]]|access-date=13 January 2019}}</ref> They contend that "these technologies increase productivity by making workers more skilled and efficient, and thus have the potential to yield both more economic growth and better jobs".<ref name="Abraham-2017" /> ===Broadcast and live events=== Weather visualizations were the first application of augmented reality in television. It has now become common in weather casting to display full motion video of images captured in real-time from multiple cameras and other imaging devices. Coupled with 3D graphics symbols and mapped to a common virtual geospatial model, these animated visualizations constitute the first true application of AR to TV. AR has become common in sports telecasting. Sports and entertainment venues are provided with see-through and overlay augmentation through tracked camera feeds for enhanced viewing by the audience. Examples include the yellow "[[first down]]" line seen in television broadcasts of [[American football]] games showing the line the offensive team must cross to receive a first down. AR is also used in association with football and other sporting events to show commercial advertisements overlaid onto the view of the playing area. Sections of [[rugby football|rugby]] fields and [[cricket]] pitches also display sponsored images. Swimming telecasts often add a line across the lanes to indicate the position of the current record holder as a race proceeds to allow viewers to compare the current race to the best performance. Other examples include hockey puck tracking and annotations of racing car performance<ref>Archived at [https://ghostarchive.org/varchive/youtube/20211211/1jQUkqqnZIc Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20210714184600/https://www.youtube.com/watch?v=1jQUkqqnZIc Wayback Machine]{{cbignore}}: {{Citation|title=Arti AR highlights at SRX -- the first sports augmented reality live from a moving car!| date=14 July 2021 |url=https://www.youtube.com/watch?v=1jQUkqqnZIc|language=en|access-date=2021-07-14}}{{cbignore}}</ref> and snooker ball trajectories.<ref name="recentadvances">[[Azuma, Ronald]]; Balliot, Yohan; Behringer, Reinhold; Feiner, Steven; Julier, Simon; MacIntyre, Blair. [http://www.cc.gatech.edu/~blair/papers/ARsurveyCGA.pdf Recent Advances in Augmented Reality] ''Computers & Graphics'', November 2001.</ref><ref>Marlow, Chris. [http://www.dmwmedia.com/news/2012/04/27/hey-hockey-puck-nhl-preplay-adds-a-second-screen-experience-to-live-games Hey, hockey puck! NHL PrePlay adds a second-screen experience to live games], ''digitalmediawire'' 27 April 2012.</ref> AR has been used to enhance concert and theater performances. For example, artists allow listeners to augment their listening experience by adding their performance to that of other bands/groups of users.<ref>{{cite book |doi=10.1109/ART.2002.1107010 |chapter=The Duran Duran project: The augmented reality toolkit in live performance |title=The First IEEE International Workshop Agumented Reality Toolkit |pages=2 |year=2002 |last1=Pair |first1=J. |last2=Wilson |first2=J. |last3=Chastine |first3=J. |last4=Gandy |first4=M. |s2cid=55820154 |isbn=0-7803-7680-3 }}</ref><ref>Broughall, Nick. [http://www.gizmodo.com.au/2009/10/sydney-band-uses-augmented-reality-for-video-clip/ Sydney Band Uses Augmented Reality For Video Clip.] ''Gizmodo'', 19 October 2009.</ref><ref>Pendlebury, Ty. [http://www.cnet.com.au/augmented-reality-in-aussie-film-clip-339299097.htm Augmented reality in Aussie film clip]. ''c|net'' 19 October 2009.</ref> ===Tourism and sightseeing=== Travelers may use AR to access real-time informational displays regarding a location, its features, and comments or content provided by previous visitors. Advanced AR applications include simulations of historical events, places, and objects rendered into the landscape.<ref>Saenz, Aaron [http://singularityhub.com/2009/11/19/augmented-reality-does-time-travel-tourism/ Augmented Reality Does Time Travel Tourism] ''SingularityHUB'' 19 November 2009.</ref><ref>Sung, Dan [http://www.pocket-lint.com/news/38806/augmented-reality-travel-tourism-apps Augmented reality in action – travel and tourism] ''Pocket-lint'' 2 March 2011.</ref><ref>Dawson, Jim [http://www.livescience.com/5644-augmented-reality-reveals-history-tourists.html Augmented Reality Reveals History to Tourists] ''Life Science'' 16 August 2009.</ref> AR applications linked to geographic locations present location information by audio, announcing features of interest at a particular site as they become visible to the user.<ref>{{Cite journal | doi=10.1111/j.1467-9671.2006.00244.x| title=Development of a Speech-Based Augmented Reality System to Support Exploration of Cityscape| journal=Transactions in GIS| volume=10| pages=63–86| year=2006| last1=Bartie| first1=Phil J.| last2=MacKaness| first2=William A.| issue=1| bibcode=2006TrGIS..10...63B| s2cid=13325561}}</ref><ref>Benderson, Benjamin B. [http://www.cs.umd.edu/~bederson/papers/chi-95-aar/ Audio Augmented Reality: A Prototype Automated Tour Guide] {{webarchive |url=https://web.archive.org/web/20020701071038/http://www.cs.umd.edu/~bederson/papers/chi-95-aar/ |date=1 July 2002 }} Bell Communications Research, ACM Human Computer in Computing Systems Conference, pp. 210–211.</ref><ref>Jain, Puneet and Manweiler, Justin and Roy Choudhury, Romit. [http://synrg.csl.illinois.edu/papers/overlay.pdf OverLay: Practical Mobile Augmented Reality] ACM MobiSys, May 2015.</ref> ===Translation=== AR applications such as [[Word Lens]] can interpret the foreign text on signs and menus and, in a user's augmented view, re-display the text in the user's language. Spoken words of a foreign language can be translated and displayed in a user's view as printed subtitles.<ref>Tsotsis, Alexia. [https://techcrunch.com/2010/12/16/world-lens-translates-words-inside-of-images-yes-really Word Lens Translates Words Inside of Images. Yes Really.] ''TechCrunch'' (16 December 2010).</ref><ref>N.B. [https://www.economist.com/blogs/gulliver/2010/12/instant_translation Word Lens: This changes everything] ''The Economist: Gulliver blog'' 18 December 2010.</ref><ref>Borghino, Dario [http://www.gizmag.com/language-translating-glasses/23494/ Augmented reality glasses perform real-time language translation]. ''gizmag'', 29 July 2012.</ref> ===Music=== It has been suggested that augmented reality may be used in new methods of [[music production]], [[music mixing|mixing]], [[Media controls|control]] and [[music visualization|visualization]].<ref>{{cite web|title=Music Production in the Era of Augmented Reality|url=https://medium.com/@Soundspringstudio/music-production-in-the-era-of-augmented-reality-2e79f4926275|website=Medium|access-date=5 January 2017|date=14 October 2016}}</ref><ref>{{cite web|title=Augmented Reality music making with Oak on Kickstarter – gearnews.com|url=https://www.gearnews.com/augmented-reality-music-making-oak-kickstarter/|website=gearnews.com|access-date=5 January 2017|date=3 November 2016}}</ref><ref>{{cite web|last1=Clouth|first1=Robert|title=Mobile Augmented Reality as a Control Mode for Real-time Music Systems|url=http://mtg.upf.edu/node/2846|access-date=5 January 2017|date=1 January 2013}}</ref><ref>{{cite book |doi=10.1109/ICICS.2007.4449564 |chapter=A multimodal augmented reality DJ music system |title=2007 6th International Conference on Information, Communications & Signal Processing |pages=1–5 |year=2007 |last1=Farbiz |first1=Farzam |last2=Tang |first2=Ka Yin |last3=Wang |first3=Kejian |last4=Ahmad |first4=Waqas |last5=Manders |first5=Corey |last6=Jyh Herng |first6=Chong |last7=Kee Tan |first7=Yeow |s2cid=17807179 |isbn=978-1-4244-0982-2 }}</ref> In a proof-of-concept project Ian Sterling, an interaction design student at [[California College of the Arts]], and software engineer Swaroop Pal demonstrated a HoloLens app whose primary purpose is to provide a 3D spatial UI for cross-platform devices—the Android Music Player app and Arduino-controlled Fan and Light—and also allow interaction using gaze and gesture control.<ref>{{cite web|title=HoloLens concept lets you control your smart home via augmented reality|url=http://www.digitaltrends.com/cool-tech/hololens-hackathon-smart-home/|publisher=[[Digital Trends]]|access-date=5 January 2017|date=26 July 2016}}</ref><ref>{{cite web|title=Hololens: Entwickler zeigt räumliches Interface für Elektrogeräte|url=https://mixed.de/hololens-entwickler-zeigt-raeumliches-interface-fuer-elektrogeraete/|publisher=MIXED|access-date=5 January 2017|language=de-DE|date=22 July 2016}}</ref><ref>{{cite web|title=Control Your IoT Smart Devices Using Microsoft HoloLen (video) – Geeky Gadgets|url=http://www.geeky-gadgets.com/control-your-iot-smart-devices-using-microsoft-hololen-27-07-2016/|publisher=Geeky Gadgets|access-date=5 January 2017|date=27 July 2016}}</ref><ref>{{cite web|title=Experimental app brings smart home controls into augmented reality with HoloLens|url=http://www.windowscentral.com/experimental-app-brings-smart-home-controls-augmented-reality-hololens|publisher=Windows Central|access-date=5 January 2017|date=22 July 2016}}</ref>
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