Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
WorldForge
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Games== Several independent game projects have joined WorldForge, resulting in a lot of parallel development. The pig farming simulation ''Acorn'' is the only complete, if modest, game so far that has been released. Its significance lies in providing a proof of concept that the project can actually integrate and deliver software, artwork and media, as well as maintain a community capable of creativity and innovation. Development of Acorn ended in 2001 as the project has moved on to more ambitious new games. The primary focus has shifted to a tactical building game called ''Mason'', which focuses on competitive construction and invention of buildings, traps, and mechanisms. The intent lies in developing powerful yet generic "item invention" algorithms capable of bringing a new dimension of dynamic content to interactive gaming, creating, in effect, a working physics model that enables players to build and operate objects within the game that were not originally intended by the creators. Other games have been and will continue to be developed alongside ''Mason''. This game is currently in alpha development and there are two available 3D clients. Mason includes all the functionality of Acorn.<ref>{{Cite web | last = Wen | first = Howard | title = Brave New Worlds | work = [[Linux Magazine (USA)]] | access-date = 2007-06-02 | date = 2005-05-14 | url = http://www.linux-mag.com/id/1650 | archive-url = https://web.archive.org/web/20070928055625/http://www.linux-mag.com/id/1650 | url-status = usurped | archive-date = September 28, 2007 }}</ref> The project is also beginning to branch out into other forms of entertainment (e.g. comics, paper-and-pencil gaming), as it finds that its processes and multi-disciplinary nature are equally applicable there. ===Clients=== There are two currently functional 3D clients for Worldforge, Ember and Sear. Both clients are fully capable of normal operation such as moving around the world and performing actions such as starting fires, planting trees, making stakes etc. However, Ember has more advanced entity editing capabilities suitable for world building. Both clients are available for Linux and Windows, only Sear is currently available for Mac. ===Servers=== Cyphesis currently handles the running of the world. It is intended to become an AI only server and Indri is supposed to model Physics. However work on Indri is currently moving slowly by while Cyphesis is being actively developed.
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
WorldForge
(section)
Add topic