Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Virtual reality
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Forms and methods== {{Further|Immersion (virtual reality)|Reality–virtuality continuum}} [[File:THE VIEW (Virtual Reality).jpg|thumb|An operator controlling The Virtual Interface Environment Workstation (VIEW)<ref>{{Cite web |last=Rosson |first=Lois |date=2014-04-15 |title=The Virtual Interface Environment Workstation (VIEW), 1990 |url=http://www.nasa.gov/ames/spinoff/new_continent_of_ideas |access-date=2024-03-26 |website=NASA|archive-url=https://web.archive.org/web/20161101164355if_/https://www.nasa.gov/ames/spinoff/new_continent_of_ideas/|archive-date=2016-11-01}}</ref> at [[NASA]] [[Ames Research Center|Ames]] around 1990]] One method of realizing virtual reality is through [[simulation]]-based virtual reality. For example, driving simulators give the driver the impression of actually driving a vehicle by predicting vehicular motion based on the driver's input and providing corresponding visual, motion, and audio cues. With [[Avatar (virtual reality)|avatar image]]-based virtual reality, people can join the virtual environment in the form of real video as well as an avatar. One can participate in the [[3D computer graphics|3D]] distributed virtual environment in the form of either a conventional avatar or a real video. Users can select their own type of participation based on the system capability. In projector-based virtual reality, modeling of the real environment plays a vital role in various virtual reality applications, including robot navigation, construction modeling, and airplane simulation. Image-based virtual reality systems have been gaining popularity in [[computer graphics]] and [[computer vision]] communities. In generating realistic models, it is essential to accurately register acquired 3D data; usually, a camera is used for modeling small objects at a short distance. Desktop-based virtual reality involves displaying a 3D [[virtual world]] on a regular [[Visual display unit|desktop display]] without use of any specialized [[VR positional tracking]] equipment. Many modern [[First-person (gaming)|first-person]] video games can be used as an example, using various triggers, responsive characters, and other such interactive devices to make the user feel as though they are in a virtual world. A common criticism of this form of immersion is that there is no sense of [[peripheral vision]], limiting the user's ability to know what is happening around them. [[File:Treadmill_Omni.jpg|thumb|An Omni treadmill being used at a VR convention]] [[File:Engineers train in virtual environment to prepare for real missions 150616-Z-YF431-084.jpg|thumb|A [[Missouri National Guard]]sman looks into a VR training [[head-mounted display]] at [[Fort Leonard Wood]] in 2015.]] A [[head-mounted display]] (HMD) more fully immerses the user in a virtual world. A [[virtual reality headset]] typically includes two small high resolution [[OLED]] or [[LCD]] monitors which provide separate images for each eye for [[Stereoscopy|stereoscopic]] graphics rendering a 3D virtual world, a [[3D audio effect|binaural audio]] system, positional and rotational real-time [[Motion capture|head tracking]] for six degrees of movement. Options include [[Motion controller|motion controls]] with [[Haptic technology|haptic feedback]] for physically interacting within the virtual world in an intuitive way with little to no abstraction and an [[omnidirectional treadmill]] for more freedom of physical movement allowing the user to perform locomotive motion in any direction. [[Augmented reality]] (AR) is a type of virtual reality technology that blends what the user sees in their real surroundings with digital content generated by computer software. The additional software-generated images with the virtual scene typically enhance how the real surroundings look in some way. AR systems layer virtual information over a camera [[live feed]] into a headset or [[smartglasses]] or through a [[mobile device]] giving the user the ability to view three-dimensional images. [[Mixed reality]] (MR) is the merging of the real world and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. A [[cyberspace]] is sometimes defined as a networked virtual reality.<ref>{{Cite web|url=https://www.dictionary.com/browse/cyberspace|title=Definition of cyberspace | Dictionary.com|website=www.dictionary.com}}</ref> [[Simulated reality]] is a hypothetical virtual reality as truly immersive as the [[Real life|actual reality]], enabling an advanced lifelike experience or even virtual eternity.
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Virtual reality
(section)
Add topic