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===Classes=== At the beginning of the game, the player must choose a [[character class]], gender, and name for the group's "party leader".<ref name="gbman7">[[Square (video game company)|Square Co.]] p. 7. ''The Final Fantasy Legend, instruction manual'', Retrieved on 2009-06-04.</ref> There are three available classes: ''humans'', ''mutants'' (''espers'' in the Japanese version),<ref name="Ref_">{{cite web |title=魔界塔士 サ・ガ (Espers) |language=ja |url=http://www.square-enix.co.jp/mobile/sem/saga/chara/esper.html |publisher=[[Square Enix]]. |access-date=2009-06-04 |url-status=live |archive-url=https://web.archive.org/web/20120308123522/http://www.square-enix.co.jp/mobile/sem/saga/chara/esper.html |archive-date=2012-03-08}}</ref> and ''monsters'', each with its own strengths and weaknesses. Character classes cannot be changed once the game has begun. The player may recruit up to three additional party members through a similar process via "Member Guilds" in various towns.<ref name="gbman13">[[Square (video game company)|Square Co.]] p. 13. ''The Final Fantasy Legend, instruction manual'', Retrieved on 2009-06-04.</ref> Characters may also be recruited to replace fallen party members, though the party leader is irreplaceable. Higher-level party members may be recruited at later towns in the game.<ref name="gbman14">[[Square (video game company)|Square Co.]] p. 14. ''The Final Fantasy Legend, instruction manual'', Retrieved on 2009-06-04.</ref> A character's performance in battle is determined by numerical values ("statistics") for four categories. Each statistic has a range of 1 to 99. The categories are ''strength'', the effectiveness of physical attacks; ''defense'', the ability to reduce damage received; ''agility'', the effectiveness of ranged weapons or skills and at avoiding attacks; and ''mana'', the effectiveness of magical attacks. A character's health is measured in ''[[hit points]]'' (''HP''), consisting of a current HP statistic and a maximum HP statistic, ranging from 0 to 999.<ref name="gbman28" /> Character statistics are relative to their class—humans have higher HP levels, strength, and defense,<ref name="gbman8">[[Square (video game company)|Square Co.]] p. 8. ''The Final Fantasy Legend, instruction manual'', Retrieved on 2009-06-04.</ref> and mutants are physically weaker but enjoy a higher mana statistic.<ref name="gbman9">[[Square (video game company)|Square Co.]] p. 9. ''The Final Fantasy Legend, instruction manual'', Retrieved on 2009-06-04.</ref> Human and mutant statistics can be amplified by worn equipment of different types.<ref name = "gbman31"/> Monster-class characters are dependent on their sub-class, and their statistics vary greatly.<ref name="gbman10">[[Square (video game company)|Square Co.]] p. 10. ''The Final Fantasy Legend, instruction manual'', Retrieved on 2009-06-04.</ref> Humans raise their statistics through items that grant permanent bonuses, such as "STRENGTH" or "HP200".<ref name="gbman8" /> Mutant attributes simply increase by random increments after battles, and new abilities may be gained (or lost) in the process.<ref name="gbman9" /> Monsters change in power by consuming "meat" dropped in battles; depending the monster's current sub-class and the meat's origin, the monster may transform into a stronger or weaker sub-class<ref name="gbman10" /> or fully recover health.<ref name="gbman54">[[Square (video game company)|Square Co.]] p. 54. ''The Final Fantasy Legend, instruction manual'', Retrieved on 2009-06-04.</ref> Later versions of the game released upon the WonderSwan and mobile phones removed the latter effect entirely.
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