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== Contemporary storytelling == Modern storytelling has a broad purview. In addition to its traditional forms ([[fairytales]], [[Folklore|folktales]], [[mythology]], [[legend]]s, [[fables]] etc.), it has extended itself to representing history, personal narrative, political commentary and evolving cultural norms. Contemporary storytelling is also widely used to address educational objectives.<ref>Birch, Carol and Melissa Heckler (Eds.) 1996. ''Who Says?: Essays on Pivotal Issues in Contemporary Storytelling'' Atlanta GA: August House</ref> New forms of media are creating new ways for people to record, express and consume stories.<ref>Ruediger Drischel, ''[http://anthologystorytelling.com/ Anthology Storytelling] - Storytelling in the Age of the Internet, New Technologies, Artificial Intelligence''. Retrieved January 15, 2019</ref> Tools for asynchronous group communication can provide an environment for individuals to reframe or recast individual stories into group stories.<ref>{{cite journal|last=Paulus|first=Trena M.|author2=Marianne Woodside |author3=Mary Ziegler |title="Determined women at work" Group construction of narrative meaning|journal=Narrative Inquiry|year=2007|volume=17|issue=2|page=299|doi=10.1075/ni.17.2.08pau}}</ref> Games and other digital platforms, such as those used in [[interactive fiction]] or [[interactive storytelling]], may be used to position the user as a character within a bigger world. [[Documentary|Documentaries]], including interactive [[web documentary|web documentaries]], employ storytelling narrative techniques to communicate information about their topic.<ref>{{Cite web|url=https://www.writingforward.com/storytelling/narrative-techniques-for-storytellers|title=Narrative Techniques for Storytellers|last=Donovan|first=Melissa|date=2017|archive-url=https://web.archive.org/web/20170727032209/https://www.writingforward.com/storytelling/narrative-techniques-for-storytellers|archive-date=2017-07-27|url-status=live}}</ref> Self-revelatory stories, created for their cathartic and therapeutic effect, are growing in their use and application, as in [[psychodrama]], [[drama therapy]] and [[playback theatre]].<ref>{{cite web|title=Stories are also growing|url=http://www.playbacktheatre.org|website=www.playbacktheatre.org|url-status=live|archive-url=https://web.archive.org/web/20101106194624/http://www.playbacktheatre.org/|archive-date=2010-11-06}}</ref> Storytelling is also used as a means by which to precipitate psychological and social change in the practice of [[transformative arts]].<ref>{{cite journal | last1 = Fuertes | first1 = A | year = 2012 | title = Storytelling and its transformative impact in the Philippines | journal = Conflict Resolution Quarterly | volume = 29 | issue = 3| pages = 333β348 | doi = 10.1002/crq.21043 }}</ref><ref>{{cite journal | last1 = Lederman | first1 = L.C. | last2 = Menegatos | first2 = L.M. | year = 2011 | title = Sustainable recovery: The self-transformative power of storytelling in Alcoholics Anonymous | journal = Journal of Groups in Addiction & Recovery | volume = 6 | issue = 3| pages = 206β227 | doi = 10.1080/1556035x.2011.597195 | s2cid = 144089328 }}</ref><ref>{{cite journal | last1 = Allen | first1 = K.N. | last2 = Wozniak | first2 = D.F. | year = 2014 | title = The integration of healing rituals in group treatment for women survivors of domestic violence | journal = Social Work in Mental Health | volume = 12 | issue = 1| pages = 52β68 | doi = 10.1080/15332985.2013.817369 | s2cid = 219696469 }}</ref> Some people also make a case for different narrative forms being classified as storytelling in the contemporary world. For example, digital storytelling, online and dice-and-paper-based role-playing games. In traditional [[role-playing games]], storytelling is done by the person who controls the environment and the non-playing fictional characters, and moves the story elements along for the players as they interact with the storyteller. The game is advanced by mainly verbal interactions, with a dice roll determining random events in the fictional universe, where the players interact with each other and the storyteller. This type of game has many genres, such as [[sci-fi]] and fantasy, as well as alternate-reality worlds based on the current reality, but with different settings and beings such as werewolves, aliens, daemons, or hidden societies. These oral-based role-playing games were very popular in the 1990s among circles of youth in many countries before computer and console-based online MMORPG's took their place. Despite the prevalence of computer-based MMORPGs, the dice-and-paper RPG still has a dedicated following.
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