Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Squeak
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==User interface frameworks== Squeak includes four [[user interface]] frameworks: * An implementation of [[Morphic (software)|Morphic]], [[Self (programming language)|Self]]'s graphical [[direct manipulation interface]] framework. This is Squeak's main interface. * Tile-based, limited [[visual programming language|visual programming]] scripting in [[Etoys (programming language)|Etoys]], based on Morphic. * A novel, experimental interface called [[Tweak programming environment|Tweak]]. In 2001 it became clear that the Etoy architecture in Squeak had reached its limits in what the Morphic interface infrastructure could do. Hewlett-Packard researcher Andreas Raab proposed defining a "script process" and providing a default scheduling-mechanism that avoids several more general problems.<ref>{{cite web |url=http://tweakproject.org/ABOUT/FAQ/OriginalTweakMemo/ |title=Tweak: OriginalTweakMemo |publisher=Tweakproject.org |date=2001-07-06 |access-date=2011-06-12 |url-status=dead |archive-url=https://web.archive.org/web/20111002012532/http://tweakproject.org/ABOUT/FAQ/OriginalTweakMemo/ |archive-date=2011-10-02}}</ref> This resulted in a new user interface, proposed to replace the Squeak Morphic user interface in the future. Tweak added mechanisms of islands, asynchronous messaging, players and costumes, language extensions, projects, and tile scripting.<ref>{{cite web |url=http://tweakproject.org/TECHNOLOGY/Whitepapers/ |title=Tweak: Whitepapers |publisher=Tweakproject.org |access-date=2011-06-12 |url-status=dead |archive-url=https://web.archive.org/web/20111002012629/http://tweakproject.org/TECHNOLOGY/Whitepapers/ |archive-date=2011-10-02}}</ref> Its underlying object system is class-based, but to users, during programming (scripting), it acts like it is [[prototype-based programming|prototype-based]]. Tweak objects are created and run in Tweak project windows. * A [[model–view–controller]] (MVC) interface was the primary UI in Squeak versions 3.8 and earlier. It derived from the original Smalltalk-80 user interface framework which first introduced and popularized the MVC architectural pattern.<ref>{{cite web |url=http://st-www.cs.uiuc.edu/users/smarch/st-docs/mvc.html |first=Steve |last=Burbeck |title=How to use Model-View-Controller (MVC) |publisher=St-www.cs.uiuc.edu |date=1997-04-04 |access-date=2011-06-12 |url-status=dead |archive-url=https://web.archive.org/web/20090801040629/http://st-www.cs.uiuc.edu/users/smarch/st-docs/mvc.html |archive-date=2009-08-01}}</ref> MVC takes its name from the three core classes of the framework. Thus, the term "MVC" in the context of Squeak refers to both one of the available user interface frameworks and the pattern the framework follows. MVC is still provided for those wishing to use this older type of interface.
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Squeak
(section)
Add topic