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== Practice == Design patterns can speed up the development process by providing proven development paradigms.<ref>{{cite web | url = http://msdn.microsoft.com/en-us/vstudio/ff729657 | first = Judith | last = Bishop | title = C# 3.0 Design Patterns: Use the Power of C# 3.0 to Solve Real-World Problems | publisher = C# Books from O'Reilly Media | quote = If you want to speed up the development of your .NET applications, you're ready for C# design patterns -- elegant, accepted and proven ways to tackle common programming problems. | access-date = 2012-05-15 }}</ref> Effective software design requires considering issues that may not become apparent until later in the implementation. Freshly written code can often have hidden, subtle issues that take time to be detected; issues that sometimes can cause major problems down the road. Reusing design patterns can help to prevent such issues,<ref>{{cite book |chapter-url=https://books.google.com/books?id=_SklFgSidxQC&q=Reusing+design+patterns+helps+to+prevent+such+subtle+issues&pg=PA636 |page=636|title=Software Applications: Concepts, Methodologies, Tools, and Applications: Concepts, Methodologies, Tools, and Applications|isbn=9781605660615|last1=Tiako|first1=Pierre F.|editor-first1=Pierre F |editor-last1=Tiako |date=31 March 2009 |chapter=Formal Modeling and Specification of Design Patterns Using RTPA |doi=10.4018/978-1-60566-060-8}}</ref> and enhance code readability for those familiar with the patterns. Software design techniques are difficult to apply to a broader range of problems.{{Citation needed|date=August 2014}} Design patterns provide general solutions, [[documentation|documented]] in a format that does not require specifics tied to a particular problem. In 1996, Christopher Alexander was invited to give a [https://www.patternlanguage.com/archive/ieee.html Keynote Speech] to the 1996 OOPSLA Convention. Here he reflected on how his work on Patterns in Architecture had developed and his hopes for how the Software Design community could help Architecture extend Patterns to create living structures that use generative schemes that are more like computer code.
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