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===Regional gameplay=== [[File:SimCity 4- Rush Hour region view.jpg|thumb|300px|A collection of neighboring cities, as seen in the game's regional view]] As with previous ''SimCity'' titles, ''SimCity 4'' places players in the role of a [[mayor]], tasked with populating and developing tracts of lands into [[City|cities]], while fulfilling the needs of fellow [[The Sims (video game)|Sims]] that live in the cities. Cities are located in regions that are divided into [[wikt:segment|segment]]s, each of which can be developed. The player has the option of starting the city in a segment of any of three area sizes. In real measurements, the smallest has a length of one kilometer on a side, and the largest has a length of four kilometers on a side.<ref>{{cite web|url=http://www.sc4ever.com/knowledge/showarticle.cfm?id=1103|archive-url=https://web.archive.org/web/20080220175230/http://www.sc4ever.com/knowledge/showarticle.cfm?id=1103|url-status=dead|archive-date=2008-02-20|date=2003-06-17|access-date=2008-06-18|title=Creating regions in ''SimCity 4''|last=Quigley|first=Ocean|author2=Robinson, D.B. |publisher=SC4EVER.com|work=Knowledge Base|quote=A small city is a kilometer on a side}}</ref> The size of a region and its layout of segments can be changed in a [[Raster graphics|bitmap]] file provided for each region. Neighbor cities play a larger role than in the previous versions of the game. Neighbor deals can be established where a city can exchange resources such as [[water]], [[electricity]] and [[Waste management|garbage disposal]] with other cities for money. Players may develop several inter-dependent cities at the same time, eventually populating the entire region.
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