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===Background=== Released in 1988, the [[Sega Genesis|Genesis]] (known as the Mega Drive in most territories outside of North America) was Sega's entry into the [[Fourth generation of video game consoles|fourth generation]] of video game consoles.<ref name="Retroinspection"/> In the early 1990s, Sega of America CEO [[Tom Kalinske]] helped make the Genesis a success by cutting the price, developing games for the American market with a new American team, continuing aggressive advertising campaigns, and selling ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]'' with the Genesis as a [[pack-in game]].<ref name="Kent_pp424_431">{{cite book|last=Kent|first=Steven L.|title=[[The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World]]|publisher=[[Prima Publishing]]|year=2001|isbn=0-7615-3643-4|location=Roseville, California|pages=421–438|chapter=|author-link=Steven L. Kent}}</ref> By the early 1990s, [[compact disc]]s (CDs) were making headway as a [[storage medium]] for music and video games. [[NEC]] had been the first to use CD technology in a video game console with their [[TurboGrafx-16#TurboGrafx-CD/CD-ROM²|PC Engine CD-ROM² System]] add-on in October 1988 in Japan (launched in North America as the TurboGrafx-CD the following year), which sold 80,000 units in six months.<ref name="Sentinel">{{cite news|last=Takiff|first=Jonathan|date=April 29, 1989|title=CD+G to be Unveiled in May|newspaper=[[Orlando Sentinel]]|url=http://docs.newsbank.com/openurl?ctx_ver=z39.88-2004&rft_id=info:sid/iw.newsbank.com:AWNB:ORLB&rft_val_format=info:ofi/fmt:kev:mtx:ctx&rft_dat=0EB760D7A3006527&svc_dat=InfoWeb:aggregated5&req_dat=0ECC86DE7A4704AD|url-status=live|url-access=subscription|access-date=December 21, 2013|archive-url=https://web.archive.org/web/20131110080330/http://docs.newsbank.com/openurl?ctx_ver=z39.88-2004|archive-date=November 10, 2013|via=[[NewsBank]]}}</ref> That year, Nintendo announced a partnership with [[Sony]] to develop a [[Super NES CD-ROM|CD-ROM peripheral]] for the [[Super Nintendo Entertainment System]] (SNES). [[Commodore International]] released their CD-based [[CDTV]] multimedia system in early 1991, while the [[CD-i]] from [[Philips]] arrived later that year.<ref name="segacd"/> According to Nick Thorpe of ''[[Retro Gamer]]'', Sega would have received criticism from investors and observers had it not developed a [[CD-ROM]] game system.<ref name=":0">{{Cite magazine|last=Thorpe|first=Nick|date=April 2016|title=Sega's Big Gamble|magazine=[[Retro Gamer]]|issue=153|pages=20–29}}</ref>
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