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==Equipment and design== [[File:Risk (game) territory cards.jpg|thumb|right|Eight 'territory cards' from the 1963 UK set and the same from 1980 UK set. The latter were more accurate maps (northern 'Ukraine' and Greece in 'Southern Europe' are more accurate) and the cards were made of higher quality material.]] Equipment includes a large tabletop board depicting a political map of the world, divided into forty-two territories, which are grouped into six continents by color. In addition to shared boundaries between territories which define routes of attack/defense, numerous special trans-oceanic or trans-sea routes are also marked; for example, the route between North Africa and Brazil. The oceans and seas are not part of the playing field. Each ''Risk'' game comes with a number of sets (either 5 or 6) of different colored tokens denoting troops. A few different or larger tokens represent multiple (usually 5 or 10) troops. These token types are purely a convention for ease of representing a specific army size. If a player runs out of army pieces during the game, pieces of another color or other symbolic tokens (coins, pieces from other games, etc.) may be substituted to help keep track of armies. Also included is a deck of ''Risk'' cards, comprising forty-two territory cards, two wild cards, and twelve or twenty-eight mission cards. The territory cards correspond to the 42 territories on the playing board. Each of the territory cards also depicts a symbol of an infantry, cavalry, or artillery piece. One of these cards is awarded to a player at the end of each turn if the player has successfully conquered at least one territory during that turn. No more than one card may be awarded per turn. If a player collects either three cards with the same symbol, or one of each, or any two plus a wild card, they may be traded in for reinforcements at the beginning of a player's turn. These cards can also be used for game set-up. The two wild cards depict infantry, cavalry and artillery pieces. Because these cards have all three symbols, they can match with any two other cards to form a set. The mission cards each specifying some secret mission (something less than 'conquer the world') are used in the ''Secret Mission Risk'' rule variant. Standard equipment also includes five or six [[dice]] in two colors: three red dice for the attacker, and two or three white or blue dice for the defender. There is also a Golden Cavalry piece used to mark the progressive turn-in value of matched sets of territory cards. In 2022, the iconic Risk logo undertook a rebranding conducted by [[Toronto]]-based creative and design agency Quake.<ref>{{Cite web |first=Justin |last=Crann |date=2022-09-02 |title=How Hasbro reimagined two iconic board game logos |url=https://strategyonline.ca/2022/09/02/how-hasbro-reimagined-two-iconic-board-game-logos/ |access-date=2022-09-13 |website=strategy}}</ref> ===Territories=== The following is a typical layout of the ''Risk'' game board, with a table of the corresponding continent and territory names.<ref>{{cite web |url=http://www.gamingcorner.nl/risk-territories.htm |title=Risk territories |work=The Gaming Corner |access-date=2006-05-12 |df=dmy-all |archive-date=14 April 2012 |archive-url=https://web.archive.org/web/20120414205101/http://www.gamingcorner.nl/risk-territories.htm |url-status=live }}</ref> Each territory on the typical ''Risk'' game board represents a real-life geographical or political region. As such, the territory [[border]]s are drawn to resemble the geography of those regions. This provides an interior space on which to place the army units, adds an element of realism to the game, and also adds complexity. Most of the territories represent a combination of countries or states; some that have names of single countries or states, such as Argentina, do not represent the boundaries of the real-life entity. Antarctica, the Caribbean, New Zealand, and the Philippines are not represented. [[File:Risk game board.svg|thumb|center|600px|A representation of the ''Risk'' game board, showing the different territories, an approximation of their borders, and an approximation of their usual coloring, the asterisk denoting the missing link in the 40th Anniversary Collector's Edition.]] The numbers in parentheses represent the number of additional armies granted during the reinforcement stage of a player's turn who controls all of the territories in that continent. Some versions of the board use alternative names for some territories. These names are in parentheses. Not all variations occur concurrently. {{Col-begin}} {{Col-break}} ; {{color sample|yellow}} [[North America]] (5) # [[Alaska]] # [[Alberta]] ([[Western Canada]]) # [[Central America]] # [[Eastern United States]] # [[Greenland]] # [[Northwest Territories|Northwest Territory]] # [[Ontario]] ([[Central Canada]]) # [[Quebec]] ([[Eastern Canada]]) # [[Western United States]] ; {{color sample|red}} [[South America]] (2) # [[Argentina]] # [[Brazil]] # [[Peru]] # [[Venezuela]] {{Col-break}} ; {{color sample|blue}} [[Europe]] (5) # [[Great Britain]] ([[British Isles|Great Britain &]] [[Ireland]]) # [[Iceland]] # [[Northern Europe]] # [[Scandinavia]] # [[Southern Europe]] # [[Ukraine]] ([[Eastern Europe]], [[Russia]]) # [[Western Europe]] ; {{color sample|darkorange|description=orange}} [[Africa]] (3) # [[Congo Basin|Congo]] ([[Central Africa]]) # [[East Africa]]<ref group="note" name="Africa Mideast" /> # [[Egypt]] # [[Madagascar]] # [[North Africa]] # [[Southern Africa|South Africa]] {{Col-break}} ; {{color sample|forestgreen|description=green}} [[Asia]] (7) # [[Afghanistan (region)|Afghanistan]]<ref group="note" name="Afghanistan" /> # [[China]] # [[India]] ([[Hindustan]]) # [[Irkutsk Oblast|Irkutsk]] # [[Japan]] # [[Kamchatka]] # [[Middle East]]<ref group="note" name="Africa Mideast" /> # [[Mongolia]] # [[Siam]] ([[Southeast Asia]]) # [[Siberia]] # [[Ural (region)|Ural]] # [[Sakha Republic|Yakutsk]] ; {{color sample|purple}} [[Oceania|Australia]] (2) # [[Eastern states of Australia|Eastern Australia]] # [[Indonesia]] # [[New Guinea]] # [[Western Australia]] {{col-end}} '''Notes'''<ref name="RiskEvolution">{{cite web |author=Dave Shapiro |title=Risk: The Evolution of a Game |date=December 2002 |work=The Games Journal |url=http://www.thegamesjournal.com/articles/Risk.shtml |access-date=2007-05-12 |df=dmy-all |archive-date=2 June 2012 |archive-url=https://web.archive.org/web/20120602063558/http://www.thegamesjournal.com/articles/Risk.shtml |url-status=usurped }}</ref> <references group="note"> <ref name="Afghanistan">The territory of Afghanistan does not include the present-day country of [[Afghanistan]].</ref> <ref name="Africa Mideast">In the 40th Anniversary Collector's Edition, the movement route between the territories of [[East Africa]] and [[Middle East]] was removed; this was later confirmed to be a manufacturing error, an error repeated in ''[[Risk II]]''. Subsequent editions restored the missing route.</ref> </references>
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