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=== Development === [[File:MVS-Logo.png|alt=MVS (Multi Video System) logo|thumb|135x135px|Logo used for the MVS (Multi Video System)]] The Neo Geo hardware was an evolution of an older SNK/Alpha Denshi M68000 arcade platform that was used in ''[[Time Soldiers]]'' in 1987, further developed in the SNK M68000 hardware platform as used for ''[[P.O.W.: Prisoners of War]]'' in 1988. Contrary to other popular arcade hardware of the time, the SNK/Alpha Denshi hardware used [[Sprite (computer graphics)|sprite]] strips instead of the more common [[Tile-based video game|tilemap-based]] backgrounds.<ref>{{cite web|url=http://www.bryanmcphail.com/wp/?page_id=8|title=MAME - BryanMcPhail.com|website=www.bryanmcphail.com}}</ref> The Neo Geo hardware was essentially developed by [[ADK (company)|Alpha Denshi]]'s Eiji Fukatsu, adding sprite scaling through the use of scaling tables stored in ROM as well as support for a much higher amount of data on cartridges and better sound hardware.<ref>{{cite web | url=http://z-ch.miraisoft.co.jp/adk.php3 | title=ADK会社案内 | date=3 August 2001 | archive-url=https://web.archive.org/web/20010803022135/http://z-ch.miraisoft.co.jp/adk.php3 | archive-date=3 August 2001}}</ref><ref>{{cite web|url=http://www.neo-geo.com/forums/showthread.php?148-ADK&p=1975&viewfull=1#post1975|title=ADK|website=www.neo-geo.com|date=6 November 2002 }}</ref><ref>{{cite web|url=http://www.neo-geo.com/forums/showthread.php?745-100-000-1-things-you-never-new-about-neo&p=2263381&viewfull=1#post2263381|title=100,000 + 1 things you never new about neo - Page 9|website=www.neo-geo.com|date=28 January 2003 }}</ref> The system's hardware specifications were finalized in December 1989.<ref name="Specification">{{cite book|url=https://archive.org/details/NeoGeoHardwareSpecification |title=NEO•GEO Hardware Specification|date=18 June 1991|access-date=2014-07-22}}</ref> [[Takashi Nishiyama]] left [[Capcom]], where he had created the [[fighting game]] ''[[Street Fighter (video game)|Street Fighter]]'' (1987), to join SNK after they invited him to join the company. There, he was involved in developing the Neo Geo. He proposed the concept of an arcade system that uses [[ROM cartridge]]s like a [[game console]], and also proposed a [[home console]] version of the system. His reasons for these proposals were to make the system cheaper for markets such as [[China]], [[Hong Kong]], [[Taiwan]], [[Southeast Asia]], [[Central America]], and [[South America]], where it was difficult to sell dedicated arcade games [[Video game piracy|due to piracy]]. Nishiyama also created the ''[[Fatal Fury]]'' fighting game franchise, as a spiritual successor to the original ''Street Fighter''. He also worked on the fighting game franchises ''[[Art of Fighting]]'' and ''[[The King of Fighters]]'', as well as the [[run and gun video game]] series ''[[Metal Slug]]''.<ref name="1up">{{cite web|url=http://www.1up.com/features/the-man-who-created-street-fighter|title=The Man Who Created Street Fighter from 1UP.com|date=3 January 2012|archive-url=https://web.archive.org/web/20120103143919/http://www.1up.com/features/the-man-who-created-street-fighter|access-date=8 January 2019|archive-date=2012-01-03}} *{{cite web |date=2011-12-14|title=Interview with Takashi Nishiyama, Street Fighter and Fatal Fury creator |url=https://www.culturaneogeo.com/imagenes/entrevistas/streeteng.htm |website=Culturaneogeo}}</ref>
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