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== Major characteristics == '''Multimedia presentations''' are presentations featuring multiple types of media. The different types of media can include [[Writing|text]], [[graphics]], [[Sound|audio]], [[video]], and [[animations]]. These different types of media convey information to their target audience and effectively communicate with them. [[Videos]] are a great visual example to use in multimedia presentations because they can create visual aids to the presenter's ideas. They are commonly used among education and many other industries to benefit students and workers, as they effectively retain chunks of information in a limited amount of time and can be stored easily. Another example is charts and graphs, as the presenters can show their audience the trends using data associated with their researches. This provides the audience a visual idea of a company's capabilities and performances.<ref>{{cite web |last1=The Vibe Team |title=Tips and Tools for Crafting a Multimedia Presentation |url=https://vibe.us/blog/multimedia-presentation/ |website=vibe.us |publisher=Vibe |access-date=20 September 2022}}</ref> Audio also helps people understand the message being presented, as most modern videos are combined with audio to increase their efficiency, while animations are made to simplify things from the presenter's perspective. These technological methods allow efficient communication and understanding across a wide range of audiences (with an even wider range of abilities) throughout different fields, which create a more engaging experience for the audience. With the creation of Zoom and other such platforms, the immersive interaction is even more widely available to more people. Now people can be the audience for a presentation without having to travel to see it. This makes conferences more accessible to more people. "With the increasing remote working trends in todayโs digital age, virtual meetings have become integral to business and social communication. For people with disabilities, these virtual meetings on digital platforms can sometimes pose accessibility challenges."<ref>{{Cite web |last=Roussey |first=Benjamin |title=Accessibility Features Of Zoom And How To Make Zoom Meetings More Accessible |url=https://www.accessibility.com/blog/accessibility-features-of-zoom-and-how-to-make-zoom-meetings-more-accessible |access-date=2025-02-09 |website=www.accessibility.com |language=en}}</ref> '''Multimedia games and simulations''' may be used in a physical environment with special effects, with multiple users in an online [[Computer networking|network]], or locally with an offline computer, [[game console|game system]], [[simulator]], [[virtual reality]], or [[augmented reality]]. The various formats of technological or [[digital multimedia]] may be intended to enhance the users' experience, for example, to make it easier and faster to convey information. Or in entertainment or art, combine an array of artistic insights that include elements from different art forms to engage, inspire, or captivate an audience. [[File:Classical spectacular laser effects.jpg|200px|thumb|right|A [[Laser lighting display|lasershow]] is a live multimedia performance.]] Enhanced levels of interactivity are made possible by combining multiple forms of media content. [[Online]] multimedia is increasingly becoming object-oriented and data-driven, enabling applications with [[Collaborative software|collaborative]] [[User innovation|end-user innovation]] and [[personalized|personalization]] on multiple forms of content over time. Examples of these range from multiple forms of content on websites, like photo galleries with both images (pictures) and titles (text) user-updated, to simulations whose coefficients, events, illustrations, animations, or videos are modifiable, allowing the multimedia "experience" to be altered without reprogramming. In addition to seeing and hearing, [[haptic technology]] enables virtual objects to be felt. Emerging technology involving illusions of [[taste]] and [[odor|smell]] may also enhance the multimedia experience.
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