Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Midway (1964 game)
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Description== ''Midway'' is a board wargame for 2 players (or more than 2 players divided into teams) that simulates the battle at the individual ship and [[Squadron (aviation)|squadron]] level. Initiative in the game rests on the shoulders of the Japanese player, who must successfully invade the island of Midway with the [[heavy cruiser]] ''[[Japanese cruiser Atago|Atago]]'' within the time frame of the game. The American player seeks to prevent the Japanese player from successfully invading Midway. Both players also score points toward victory by sinking their opponent's ships. ===Components=== The game box includes:<ref name=thompson /> * 22" x 34" mounted battle map * 22" x 34" mounted search map and divider screen, set up so that neither player can see their opponent's side. * 120 counters representing individual ships and squadrons of planes. Each ship has two counters, a {{frac|1|2}}-inch counter to fit the squares of the search board and a larger one for the rectangular grid of the battle board. The {{frac|1|2}}-inch airplane counters represent three types of aircraft: dive bombers, torpedo bombers, and fighters. * 24-page rulebook * pad of hit record sheets ===Gameplay=== The game starts at 0500 on June 4, 1942, and ends at 1700 on June 6, after 34 turns. Each turn represents 2 hours of game time. The two boards used are the search board and the battle board. The bulk of the game takes place on the search board with battles being resolved on the battle board. The search board consists of two identical boards separated by a divider allowing the players to see their own fleet's location and movements, while the opponent's operations remain hidden. The search board is divided into large square areas which are each further divided into nine smaller square zones. The battle board consists of long rectangular spaces to fit the large ship counters provided for the battle phases of the game. The game has two distinct segments, Search and Battle. ====Search==== In the search segment, players send out search planes (these are abstract planes and not represented by any counters) to search areas of the sea for the enemy fleet. If the areas searched contain enemy ships, the ships' owner must inform his opponent of the exact zone within the area and types of ships found there. After the search has been conducted, players can now send out combat squadrons to attack enemy ships. For each zone in which ships and enemy planes are present, a battle is conducted on the battle board. After all battles are resolved, the squadrons return to their carriers to undergo a turn of refitting. ====Battle==== When planes locate and attack an enemy fleet, the air-sea battle is resolved on the battle board. The owner of the ships first places his ships on the battle board as desired within rule-driven requirements for spacing between ships. The attacker then places his planes around the ships to indicate which squadrons are attacking which ships. Dive bombers must be placed on top of the ship being attacked, and torpedo bombers must be placed in the space either to port or starboard of the ship being attacked. The defender then indicates which ships will direct their fire against which squadrons(known as "screening"). Each ship may screen against any squadron within a two space range and is not limited to screening against squadrons attacking itself. Then through comparison of various factors printed on the counters, and the roll of the die, hits are recorded, and losses are taken against the ships and attacking squadrons. After one round of battle the ships and planes are removed from the board, and additional battles in other zones are resolved as required. ===Victory conditions=== *The American player receives a varying number of victory points for sinking each Japanese ship, and 1 victory point for every turn after 0500 June 5 that the Japanese player does not occupy Midway Island. *The Japanese player receives a varying number of victory points for sinking each American ship, and 15 points for occupying Midway Island before the end of the game. The player with the most victory points is the winner.
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Midway (1964 game)
(section)
Add topic