Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
International draughts
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Rules== The general rule is that all moves and captures are made diagonally. All references to squares refer to the dark squares only. The main differences from [[English draughts]] are: the size of the board (10×10), pieces can also capture backward (not only forward), the long-range moving and capturing capability of kings known as flying, and the requirement that the maximum number of men be captured whenever a player has capturing options. ===Starting position=== * The game is played on a board with 10×10 squares, alternatingly dark and light. The lower-leftmost square should be dark. * Each player has 20 pieces. In the starting position (see illustration) the pieces are placed on the first four rows closest to the players. This leaves two central rows empty. ===Moves and captures=== [[Image:Problème Jeu de dames SR.gif|thumb|right|200px|''Example of moves, including notation'']] * The player with the light pieces moves first. Then turns alternate. * Ordinary pieces move one square diagonally forward to an unoccupied square. * Enemy pieces can and must be captured by jumping over the enemy piece, two squares forward or backward to an unoccupied square immediately beyond. If a jump is possible it must be done, even if doing so incurs a disadvantage. ** Multiple successive jumps forward or backward in a single turn can and must be made if after each jump there is an unoccupied square immediately beyond the enemy piece. It is compulsory to jump over as many pieces as possible. One must play with the piece that can make the maximum number of captures. ** A jumped piece is removed from the board at the end of the turn. (So for a multi-jump move, jumped pieces are not removed during the move, they are removed only after the entire multi-jump move is complete.) ** The same piece may not be jumped more than once. ** When it is left with one piece,it means the opposite opponent has win ===Crowning=== * A piece is ''crowned'' if it stops on the far edge of the board at the end of its turn. When it reaches the edge but have the opportunity to jump backwards, he must do so, and is not crowned.<ref>Rule 4.13 of the [https://www.fmjd.org/?p=annex World Draughts Federation Annex]</ref> Another piece is placed on top of it to mark it. Crowned pieces, sometimes called ''kings'', can move freely multiple steps in any direction and may jump over and hence capture an opponent piece some distance away and choose where to stop afterwards, but must still capture the maximum number of pieces possible. ===Winning and draws=== * A player with no valid move remaining loses. This occurs if the player has no pieces left, or if all the player's pieces are obstructed from moving by opponent pieces. * A game is a draw if neither opponent has the possibility to win the game. * The game is considered a draw when the same position repeats itself for the third time (not necessarily consecutive), with the same player having the move each time. * A king-versus-king endgame is automatically declared a draw, as is any other position proven to be a draw.{{citation needed|reason=One king on 46 vs a king on 5 is not a draw but a loose for the player moving first|date=July 2012}} These are extra rules accommodated in some tournaments and may vary: * If, during 25 moves, there were only king movements, without piece movements or jumps, the game is considered a draw. * If there are only three kings, two kings and a piece, or a king and two pieces against a king, the game will be considered a draw after the two players have each played 16 turns.<ref>{{cite web|url=http://www.ffjd.fr/Web/site/technique/regle-jeu.php?mzc=4 |title=Jeu de dames - FFJD - Fédération Française |language=fr |publisher=Ffjd.fr |access-date=2014-01-26}}</ref> * Before a proposal for a draw can be made, at least 40 moves must have been made by each player.<ref>{{cite web|url=http://fmjd.org/docs/Annex%203%20official%20FMJD%20rules%20for%20%20competitions.doc|title=Official FMJD rules for competitions|publisher=fmjd.org|date=2014-02-19}}</ref><ref>{{cite web|url=http://fmjd.org/docs/Annexe%203%20reglement%20officiel%20en%20cours%20de%20competition.doc|title=Official FMJD rules for competitions|language=fr|publisher=fmjd.org|date=2014-02-19}}</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
International draughts
(section)
Add topic