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Illuminati: New World Order
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==Card types== [[File:Fnord (2842801800).jpg|thumb|Cards and tokens from the game]] Cards come in three main types: Illuminati cards, [[The Plot (card game)|Plot cards]], and Group cards. Illuminati and Plot cards both feature an illustration of a puppeteer's hand in a blue color scheme on the rear side, whereas Group cards feature a puppet on a string in a red color scheme.<ref>{{Cite web |date=2012-03-07 |title=How Illuminati Works |url=https://entertainment.howstuffworks.com/leisure/brain-games/illuminati-game.htm |access-date=2024-12-12 |website=HowStuffWorks |language=en-us}}</ref> Each Illuminati card represents a different Illuminati organization at the center of each player's Power Structure. They have Power, a Special Goal, and an appropriate Special Ability. Their power flows outward into the Groups they control via Control Arrows. Plot cards provide the bulk of the game's narrative structure, allowing players to go beyond or even break the game's rules as described in the World Domination Handbook.<ref>{{Cite web |date=2023-04-26 |title=Terms and Conditions |url=https://jtwins-bd.com/terms-and-conditions/ |access-date=2024-12-12}}</ref> Plot cards are identified by their overall blue color scheme (border and/or title color). Included among the general Plots are several particular types, including ''Assassinations'' and ''Disasters'' (for delivering insults to the various Personalities and Places in play), ''GOAL'' (special goals that can lead to surprise victories), and ''New World Order'' cards (a set of conditions that affect all players, typically overridden when replacement ''New World Order'' cards are brought into play). Group cards represent the power elite in charge of the named organization. There are two main types of Groups: Organizations and Resources. Organizations are identified by their red color scheme (border and/or title). There are three main types of Organizations: regular Organizations, People, and Places. They all feature Power, Resistance, Special Abilities, Alignments, Attributes, and Control Arrows (an inward arrow and 0β3 outward arrows). Like their Illuminati masters, Organizations can launch and defend against various attacks. Provided that the attacking Organization has a free, outward-pointing Control Arrow, players can increase the size of their Power Structure via successful Attacks to Control, a mathematically determined method employed whenever a player wants to capture an Organization from their hand or a rival player's Power Structure. Unless the attack is Privileged (only the target and attacker can be involved), all players can aid or undermine the attack. Attacks to Destroy follow a similar game mechanic but result in the Organization's removal from the Power Structure, after which they are immediately discarded. A dice roll determines the outcome of all Attacks. Other ways to introduce Organizations to the Power Structure involve Plots, spending Action Tokens to bring Groups into play, or using free moves at appropriate times during the play cycle. Resources represent the custodians of a variety of objects, ranging from gadgets to artefacts (such as [[The Shroud of Turin]], [[Flying Saucers]], and [[ELIZA]]). They are identified by their overall purple color scheme (border and/or title). Resources are introduced into play by spending Action Tokens or by using free moves during appropriate moments in the play cycle. They go alongside the Power Structure of the player's Illuminati and bestow a valid Special Ability or something similar.
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