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==Career== ===Games Workshop=== Livingstone co-founded [[Games Workshop]] in early 1975 with flatmates [[John Peake (craftsman)|John Peake]] and [[Steve Jackson (UK)|Steve Jackson]].<ref>{{cite journal | last = Livingstone | first = Ian | title = Editorial | journal =[[Owl and Weasel]] | issue = 3 | pages = 2 | publisher = Games Workshop | date = April 1975 }}</ref><ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7}}</ref>{{rp|43}} They began publishing the monthly newsletter ''[[Owl and Weasel]]'', and distributed copies of the first issue to [[fanzine]] ''[[Albion (magazine)|Albion]]'' subscribers; [[Brian Blume]] received one of these copies, and sent them a copy of the new game ''[[Dungeons & Dragons]]'' in return. Livingstone and Jackson found this game to be more imaginative than games produced in the UK at the time, and so worked out an arrangement with Blume for an exclusive deal to sell ''D&D'' in Europe.<ref name="designers"/>{{rp|43}} They began distributing ''Dungeons & Dragons'' and other [[TSR, Inc.|TSR]] products later in 1975.<ref>{{cite journal | last = Livingstone | first = Ian | title = Editorial | journal =[[Owl and Weasel]] | issue = 6 | pages = 10 | publisher = Games Workshop | date = July 1975 }}</ref> Livingstone and Jackson organised a convention for their first time in late 1975, which became known as the first [[Games Day]].<ref name="designers"/>{{rp|43}} Because they were selling products out of their flat, customers would come there looking for a store that did not exist; because of this their landlord evicted them in summer 1976.<ref name="designers"/>{{rp|43}} Under the direction of Livingstone and Jackson, Games Workshop expanded from a bedroom mail order company to a successful gaming manufacturer and retail chain, with the first Games Workshop store opening in [[Hammersmith]] in 1977.<ref name=independent>{{cite news | url=https://www.independent.co.uk/arts-entertainment/a-visit-to-the-fantasy-world-of-ian-livingstone-1162339.html | author=McGrath, Melanie | title=A Visit to the Fantasy World of Ian Livingstone | work=[[The Independent]] | date=2 June 1998 | access-date=11 January 2018}}</ref> In June of that year, partially to advertise the opening, Livingstone and Jackson launched the gaming magazine ''[[White Dwarf magazine|White Dwarf]]'', with Livingstone as the editor. Livingstone chose the title, which had meaning relevant to both the fantasy and science fiction genres: a ''white dwarf'' could be a reference to both a [[white dwarf|stellar phenomenon]] and to a [[Dwarf (Germanic mythology)|fantasy character]].<ref name="designers"/>{{rp|44}} Livingstone ended his run as editor after ''White Dwarf'' #74 (February 1986).<ref name="designers"/>{{rp|48}} In 1980, Livingstone and Jackson began to develop the concept of the ''[[Fighting Fantasy]]'' [[gamebook]] series, the first volume of which (''[[The Warlock of Firetop Mountain]]'') was published in 1982 by [[Puffin Books]].<ref name="designers"/>{{rp|46}} Livingstone and Jackson sold Games Workshop in 1991 for {{currency|10|GBP}} million.<ref name=independent/> The pair, together with [[Bryan Ansell]], founded [[Citadel Miniatures]] in Newark to make miniatures for games. Livingstone has also invented several board games, including ''Boom Town'', ''[[Judge Dredd (board game)|Judge Dredd]]'', ''Automania'', ''[[Legend of Zagor]]'', and ''Dragonmasters''.<ref name="HG" /> ===''Fighting Fantasy''=== In 1982, Jackson and Livingstone co-wrote ''[[The Warlock of Firetop Mountain]]'', the first book in the ''[[Fighting Fantasy]]'' series,<ref name="HG">{{Cite book | contribution=[[Amun-Re (board game)|Amun-Re]] | title=Hobby Games: The 100 Best | last=Livingstone | first=Ian | title-link=Hobby Games: The 100 Best | editor-last=Lowder | editor-first=James | editor-link=James Lowder | publisher=[[Green Ronin Publishing]] | year=2007 | pages=9β12 | isbn=978-1-932442-96-0}}</ref> but following an instruction from publishers [[Penguin books|Penguin]] to write more books "as quickly as possible" the pair wrote subsequent books separately.{{citation needed|date=November 2014}} The series had sold over 18 million copies as of 2017,<ref name=port>{{cite web |url=https://shop.scholastic.co.uk/products/Fighting-Fantasy-The-Port-of-Peril-Ian-Livingstone-9781407181295 |title=Fighting Fantasy: The Port of Peril |publisher=Scholastic Ltd |website=Scholastic.co.uk |access-date=11 January 2018}}</ref> with Livingstone's ''[[Deathtrap Dungeon]]'' selling over 350,000 copies in its first year alone.<ref name="yath1">{{Cite book | title=You Are The Hero | last=Green | first=Jonathan | publisher=Snow Books | year=2014 | page=33 | isbn=978-1-909679-38-2}}</ref> Livingstone wrote another twelve ''Fighting Fantasy'' gamebooks, including ''[[The Forest of Doom]]'', ''[[City of Thieves (gamebook)|City of Thieves]]'' and ''[[Caverns of the Snow Witch]]'' before marking the 30th anniversary of ''The Warlock of Firetop Mountain'' with a new gamebook, ''Blood of the Zombies'', in 2012,<ref>Ian Livingstone, [https://twitter.com/ian_livingstone/status/125089525574795264 Twitter], 14 October 2011</ref> and with ''The Port of Peril'' in 2017 for the 35th anniversary.<ref name="port"/> ===Video games=== In the mid-1980s Livingstone did design work for video game publisher [[Domark]]; he returned to the company in 1993 as a major investor and board member. Livingstone later recounted, "After the success of Games Workshop, I retired, got bored, and invested in Domark to fund their cartridge development. I got in at just the wrong time - it was all going flat."<ref>{{cite magazine |title=Ian Livingstone |magazine=[[Next Generation (magazine)|Next Generation]]|issue=28 |publisher=[[Imagine Media]] |date=April 1997|page=95}}</ref> In 1995, Domark was acquired by the video technology company Eidos,<ref name=independent/> which had been floated on the [[London Stock Exchange]] in 1990, and formed the major part of the newly created Eidos plc, known for [[Eidos Interactive]]. Livingstone resigned as executive chairman in 2002 and became creative director.<ref>{{Cite web |date=2002-04-12 |title=Eidos change at the helm |url=https://www.standard.co.uk/hp/front/eidos-change-at-the-helm-6344347.html |access-date=2024-06-13 |website=[[Evening Standard]] |language=en}}</ref> In 2005 Eidos was taken over by [[SCi Games|SCi]] and Livingstone was the only former board member to be retained, taking on the role of product acquisition director.<ref name="auto">{{cite web|last=Boyes|first=Emma|title=Q&A: Ian Livingstone on 10 years of Lara|url=http://au.gamespot.com/news/6161633.html|website=[[GameSpot]]|url-status=dead |archive-url=https://web.archive.org/web/20070126081824/http://au.gamespot.com/news/6161633.html|archive-date=26 January 2007|df=dmy-all}}</ref> Livingstone secured many of the company's major franchises, including ''Tomb Raider'' and ''Hitman''.<ref name="HG"/> He contributed to the Tomb Raider project ''[[Tomb Raider: Anniversary]]'' (an enhanced version of the [[Tomb Raider (1996 video game)|original ''Tomb Raider'']] game), which was released in 2007.<ref name="auto"/> In 2009, Japanese video-game company [[Square Enix]] completed a buyout of Eidos Interactive and Livingstone was promoted to Life President of Eidos, a position he resigned from in 2013.<ref>{{cite web |url=https://www.polygon.com/2013/9/30/4787344/eidos-president-and-ceo-ian-livingstone-departs-after-20-years |title=Eidos President and CEO Ian Livingstone departs after 20 years |publisher=[[Vox Media, Inc.]] |website=Polygon.com |date=30 September 2013 |access-date=11 January 2018}}</ref> In 2014 Livingstone appeared in the documentary feature film ''[[From Bedrooms to Billions]]'' (2014) a film that tells the story of the British Video Games Industry from 1979 to present.<ref>{{cite web |url=https://www.imdb.com/title/tt2404567/fullcredits?ref_=tt_cl_sm#cast |title= From Bedrooms to Billions (2014) Full Cast & Crew |publisher= IMDb.com, Inc. |website= IMDb.com |access-date=11 January 2018}}</ref> In 2021 Freeway Fighters received an adaptation on Viber and messenger, created by a Talk-a-Bot chatbot company over Viber and messenger.<ref>{{cite web |url=https://www.fightingfantasy.com/talk-a-bot-press-release |title= Hungarian Startup adapts Freeway Fighter role-playing gamebook for chatbot|website= fightingfantasy.com |access-date=30 April 2021}}</ref> Livingstone was the non-executive chairman of [[Sumo Group]] from 2015 to 2022.<ref>{{Cite web |last=Handrahan |first=Matthew |date=2015-09-22 |title=Ian Livingstone CBE joins Sumo Digital |url=https://www.gamesindustry.biz/ian-livingstone-cbe-joins-sumo-digital |access-date=2023-11-28 |website=GamesIndustry.biz |language=en}}</ref> He is a general partner at Hiro Capital, which invested in [[Skybound Entertainment]] in 2022.<ref>{{Cite web |last=Batchelor |first=James |date=2022-05-19 |title=Skybound Entertainment secures fresh investment from Hiro Capital, Knollwood Advisory and more |url=https://www.gamesindustry.biz/skybound-entertainment-secures-fresh-investment-from-hiro-capital-knollwood-advisory-and-more |access-date=2023-11-02 |website=GamesIndustry.biz |language=en}}</ref> ===Educational=== In 2010 Livingstone was asked to act as the Skills Champion by government minister [[Ed Vaizey]], tasked with producing a report reviewing the UK video games industry. The 'NextGen' report, co-authored with Alex Hope of visual effects firm [[Double Negative (VFX)|Double Negative]], was released in 2011;<ref>{{cite web|url=http://www.nesta.org.uk/areas_of_work/creative_economy/skills_review|title=Next Gen. - Nesta|website=www.nesta.org.uk|access-date=11 June 2011|archive-date=4 June 2011|archive-url=https://web.archive.org/web/20110604021757/http://www.nesta.org.uk/areas_of_work/creative_economy/skills_review|url-status=dead}}</ref> Livingstone described it as a "complete bottom up review of the whole education system relating to games."<ref>{{cite web|url=http://www.square-go.com/feature/ian-livingstone---ei10-interview-1310|title=Ian Livingstone - EI10 Interview|last=Harris|first=Phil|date=11 September 2010|website=Square-Go|archive-url=https://web.archive.org/web/20111005171623/http://www.square-go.com/feature/ian-livingstone---ei10-interview-1310|archive-date=5 October 2011|url-status=dead|access-date=5 October 2011}}</ref> A school named Livingstone Academy was planned for 2021.<ref>{{cite web |last1=Batchelor |first1=James |title=Why Ian Livingstone is building a school |url=https://www.gamesindustry.biz/why-ian-livingstone-is-building-a-school |website=GamesIndustry.biz |language=en |date=16 July 2020}}</ref>
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