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Hexen: Beyond Heretic
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==Gameplay== A new series feature introduced in ''Hexen'' is the choice of three character classes. Players may choose to play as a [[Warrior (character class)|fighter]] (Baratus), a [[Cleric (character class)|cleric]] (Parias), or a [[Wizard (character class)|mage]] (Daedolon). Each character has unique weapons and physical characteristics, lending an additional degree of variety and replay value to the game. The Fighter relies mainly on close-quarters physical attacks with weapons both mundane and magical in nature, and is tougher and faster than the other characters. The Mage uses an assortment of long-range spells, whose reach is counterbalanced by the fact that he is the most fragile and slowest moving of the classes.<ref>{{cite magazine |first=Rich|last=Leadbetter|title=The Hex Factor!|magazine=[[Sega Saturn Magazine]]|issue=17 |publisher=[[Emap International Limited]]|date=March 1997 |pages=40β44}}</ref> The Cleric arms himself with a combination of both melee and ranged capabilities, being a middle ground of sorts between the other two classes.<ref name=SatMag12>{{cite magazine |title=Hexen Prepares for Saturn Onslaught!|magazine=[[Sega Saturn Magazine]] |issue=12 |publisher=[[Emap International Limited]]|date=October 1996 |pages=6β7}}</ref> Additionally, certain items, such as the flechette (poison gas bomb), behave differently when collected and used by each of the classes, functioning in a manner better suiting their varying approach to combat.<ref>{{cite magazine|title=Hexen: Doom Takes a Medieval Trip |magazine=[[Electronic Gaming Monthly]]|issue=93|publisher=[[Ziff Davis]] |date=April 1997|page=98}}</ref> ''Hexen'' introduces "hub" levels to the series, wherein the player can travel back and forth between central hub levels and connected side levels.<ref name=SatMag12/> This is done in order to solve larger-scale puzzles that require a series of items or switches to be used.<ref>{{cite magazine|title=Hexen: A Little Witchcraft Can Go a Long Way |magazine=[[Electronic Gaming Monthly]]|issue=89|publisher=[[Ziff Davis]]|date=December 1996 |pages=274β5}}</ref> The player must traverse through a hub in order to advance to the next hub. The inventory system returns from ''Heretic'' with several new items, such as the "Disc of Repulsion", which pushes enemies away from the player, and the "Icon of the Defender", which provides invincibility to each class in a different manner.
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