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==Rules== [[File:HEX 11x11 (47)_flipped.jpg|thumb|The end of a game of Hex on a standard 11Γ11 board. Here, White wins the game.]] Hex is played on a [[rhombus|rhombic]] grid of hexagons, typically of size 11Γ11, although other sizes are also possible. Each player has an allocated color, conventionally red and blue, or black and white.<ref name="Gardner1"/> Each player is also assigned two opposite board edges. The hexagons on each of the four corners belong to both adjacent board edges. The players take turns placing a stone of their color on a single cell on the board. The most common convention is for Red or Black to go first. Once placed, stones are not moved, replaced, or removed from the board. Each player's goal is to form a connected path of their own stones linking their two board edges. The player who complete such a connection wins the game. To compensate for the first player's advantage, the [[swap rule]] (also called the pie rule) is normally used. This rule allows the second player to choose whether to switch positions with the first player after the first player makes the first move. When it is clear to both players who will win the game, it is customary, but not required, for the losing player to resign. In practice, most games of Hex end with one of the players resigning.
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