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===Reception and impact=== In 2000, [[CNN]] placed ''Freeciv'' among the "Top 10 Linux games for the holidays".<ref>Lee Anderson (20 December 2000), [http://archives.cnn.com/2000/TECH/computing/12/20/linux.games.idg/index.html "Top 10 Linux games for the holidays"]. ''[[CNN]]''. {{webarchive|url=https://web.archive.org/web/20041206174427/http://archives.cnn.com/2000/TECH/computing/12/20/linux.games.idg/index.html |date=6 December 2004}}</ref> In 2005, in an [[O'Reilly Media, Inc.|O'Reilly]] article on "Open Source Mac Gaming", ''Freeciv'' was recommended.<ref>Robert Daeley (2005), [http://archive.oreilly.com/pub/post/open_source_mac_gaming.html "Open Source Mac Gaming"]. [[O'Reilly Media, Inc.]] {{Webarchive|url=https://web.archive.org/web/20170916182256/http://archive.oreilly.com/pub/post/open_source_mac_gaming.html |date=16 September 2017 }}</ref> In 2008, ''[[APC (magazine)|APC]]'' named Freeciv among the "Top 5 best (free) open source games".<ref name="APC">{{cite web |last=Sbarski |first=Peter |date=21 January 2008 |title=Top 5 best (free) open source games |url=https://apcmag.com/top_5_best_free_open_source_games.htm |archive-url=https://web.archive.org/web/20160528144336/http://apcmag.com/top_5_best_free_open_source_games.htm/ |archive-date=28 May 2016 |access-date=8 February 2010 |publisher=[[APC (magazine)|APC]]}}</ref> ''[[Linux Format]]'' selected it as "HotPick" in April 2010 and in October 2014.<ref>[https://archive.org/stream/Linux_Format_130_April_2010/#page/n71/mode/2up/search/hotgames ''Linux Format'' 130], April 2010, p. 72</ref><ref>[https://archive.org/stream/Linux_Format_189_October_2014/#page/n65/mode/2up/search/hotgames ''Linux Format'' 189], October 2014, p. 65</ref> ''Freeciv'' was described as an example in ''[[The Art of Unix Programming]]'' by [[Eric S. Raymond]].<ref>{{Cite book | url=http://www.faqs.org/docs/artu/ch06s01.html#id2914115 | title=Case Study: Freeciv Data Files | work=[[The Art of Unix Programming]] | author=Eric S. Raymond | author-link=Eric S. Raymond | year=2003 | publisher=faqs.org | isbn=0-13-142901-9 | at=chapters 6+7 | access-date=26 January 2014 | archive-date=22 January 2014 | archive-url=https://web.archive.org/web/20140122223053/http://www.faqs.org/docs/artu/ch06s01.html#id2914115 | url-status=dead }}</ref> Studies and courses have used ''Freeciv'' as a platform for experimenting with the design and programming of [[intelligent agent]]s.<ref>{{cite web | url=https://www.scazlab.com/justin/publications/79208593-Metareasoning-metacognition.pdf#page=160 | publisher=Yale Social Robotics Laboratory | format=PDF | title=Metareasoning for Self-Adaptation in Intelligent Agents | author1=Ashok K. Goel | author2=Joshua Jones | at=Chapter 10 | work=Metareasoning β Thinking about thinking | year=2011 | access-date=28 January 2014 | archive-date=3 February 2014 | archive-url=https://web.archive.org/web/20140203024401/http://www.scazlab.com/justin/publications/79208593-Metareasoning-metacognition.pdf#page=160 | url-status=dead }}</ref><ref>{{cite web | url=https://home.cc.gatech.edu/dil/uploads/6/aiide2-08.pdf | title=Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game Playing Agents | author1=Patrick Ulam | author2=Joshua Jones | author3=Ashok K. Goel | year=2008 | publisher=[[Georgia Tech]] | access-date=28 January 2014 | archive-date=1 February 2014 | archive-url=https://web.archive.org/web/20140201213815/http://home.cc.gatech.edu/dil/uploads/6/aiide2-08.pdf | url-status=dead }}</ref><ref>{{ cite web | url=https://cs.auckland.ac.nz/research/gameai/projects/GA%20in%20FreeCiv.pdf | title=Optimization in Strategy Games: Using Genetic Algorithms to Optimize City Development in FreeCiv | author1=Ian Watson | author2=Damir Azhar | author3=Yachu Yang | author4=Wei Pan | author5=Gary Chen | year=2005 | url-status=dead | archive-url=https://web.archive.org/web/20130320062203/https://cs.auckland.ac.nz/research/gameai/projects/GA%20in%20FreeCiv.pdf | archive-date=20 March 2013 | df=dmy-all |publisher=[[The University of Auckland]] }}</ref><ref>{{ cite book | url=https://books.google.com/books?id=UbMLAAAAQBAJ&pg=PA234 | title=AI Game Engine Programming | author=Brian Schwab | pages=234β240 | year=2009 | publisher=Course Technology | isbn=9781584506287 }}</ref><ref>{{cite web | url=https://courses.cs.washington.edu/courses/cse590ag/99sp/ | title=CSE 590AG: Applications of Artificial Intelligence | author=T. Lau | publisher=[[University of Washington]] | year=1999 | access-date=28 January 2014 | archive-date=1 February 2014 | archive-url=https://web.archive.org/web/20140201191224/http://courses.cs.washington.edu/courses/cse590ag/99sp/ | url-status=dead }}</ref>
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