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===Combat=== [[File:Final Fantasy VI battle.png|thumb|A battle in ''Final Fantasy VI''|alt=A battle scene, with four of the heroes on the right and two larger four-footed monsters on the left. The figures are displayed on a green field with mountains in the background, and the names and status of the figures is displayed in blue boxes in the bottom third of the screen.]] Combat in ''Final Fantasy VI'' is [[menu (computing)|menu]]-based, in which the player selects an action from a list of such options as Fight, Magic, and Item. A maximum of four characters may be used in battles, which are based on the series' traditional [[Active Time Battle]] (ATB) system, first featured in ''[[Final Fantasy IV]]''. Under this system, each character has an action bar that replenishes itself at a rate dependent on their speed [[statistic (role-playing games)|statistic]]. When a character's action bar is filled, the player may assign an action. In addition to standard battle techniques, each character possesses a unique special ability. For example, Locke possesses the ability to steal items from enemies, while Celes' ''Runic'' ability allows her to absorb most magical attacks cast until her next turn.<ref name="FF6battle">{{cite web | url= http://na.square-enix.com/games/anthology/FFVI/battle.html | archive-url=https://web.archive.org/web/20080309000344/http://na.square-enix.com/games/anthology/FFVI/battle.html | archive-date=2008-03-09 | title=Final Fantasy VI—Battle Systems | year=2002 | publisher=[[Square Enix]] | access-date=2006-07-21}}</ref> Another element is the Desperation Attack, [[Gameplay of Final Fantasy|a powerful attack substitution]] that occasionally appears when a character's health is low. Similar features appear in later ''Final Fantasy'' titles under a variety of different names, including Limit Breaks, Trances, and Overdrives.<ref name="ff7ign">{{cite web | url = http://au.ign.com/articles/2008/05/01/ign-presents-the-history-of-final-fantasy-vii | title = IGN Presents: The History of Final Fantasy VII | website = IGN | date = 2008-04-30 | access-date = 2009-04-01 | archive-url=https://web.archive.org/web/20140128130134/http://www.ign.com/articles/2008/05/01/ign-presents-the-history-of-final-fantasy-vii | archive-date=2014-01-28}}</ref> Characters are rewarded for victorious battles with [[experience point]]s and money, called [[Gil (Final Fantasy)|gil]] ([[Gold coin|Gold Piece]] (GP) in the original North American localization). When characters attain a certain number of experience points, they gain a level, which increases their statistics. An additional player may play during battle scenarios, with control of individual characters assigned from the configuration menu.<ref name="FF6battle"/>
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