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===Job System=== {{See also|Final Fantasy character classes}} <!-- Deleted image removed: [[Image:Final Fantasy V - Job System.png|thumb|left|The Job System is a defining feature of ''Final Fantasy V'' {{ffdc|1=Final Fantasy V - Job System.png|log=2016 June 11}}]] --> The main feature of the gameplay of ''Final Fantasy V'' is the Job System. Players can freely select jobs (also called "classes") for their characters to master, allowing each character to gain special abilities and potentially master all 22 jobs (26 in the Game Boy Advance version). Each character begins with only the "Freelancer" class; to gain access to new jobs, players must acquire crystal shards.<ref name="gameplay"/> This system is an improved version of the one in ''Final Fantasy III''; several older jobs were either reused or revamped for ''V'', such as the [[Final Fantasy character classes#Black Mage|Black Mage]] and [[Final Fantasy character classes#Thief|Thief]]. The game also introduces several classes to the series, including the [[Final Fantasy character classes#Blue Mage|Blue Mage]], [[Final Fantasy character classes#Time Mage|Time Mage]], and [[Final Fantasy character classes#Mime|Mime]].<ref name=advance3/> Each of these classes has been featured in numerous ''Final Fantasy'' installments since. Once the player gains access to the job system, characters begin to earn a separate form of experience—Ability Points—in conjunction with regular experience points.<ref name="gameplay"/> Characters gain job levels after accumulating AP; as with regular levels, the required amount of experience increases after each job level. AP and job levels do not transfer from class to class. As job levels increase, new skills become available for the character to use in a new form of customization; characters learn job-specific abilities that may be transferred to a new job. For example, a character with the [[Warrior (character class)|Knight]] job who has also earned job levels as a Black Mage may set Black Magic as a secondary command, enabling both Black Mage and Knight abilities in battle. The nature of these abilities varies; while some serve as special commands in battle, others may be innate to the class or activated automatically when conditions are met, such as the Thief's "Caution" skill, which prevents rear attacks from enemies.<ref name=guide/> This system allows for deeper customization of characters.<ref name="GameSpot Review"/>
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