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Final Fantasy Mystic Quest
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===Exploration=== Like previous games in the series, ''Final Fantasy Mystic Quest'' is presented in a top-down perspective, with players directly navigating the main character around the world to interact with objects and people. The game features a unique way of traveling the world map. Unlike past ''Final Fantasy'' games, players cannot freely roam the world map. Instead, they travel along set paths from one "icon" (pictorial image on the world map) to the next. Some routes are blocked off (restriction is indicated by a gray arrow), but become accessible when the player succeeds in a specific task, such as completing a dungeon. Once its path is open, the player can enter an icon; the game's plot and action takes place within these icons, which include towns, dungeons, and battlefields.<ref name="options"/> The game is characterized by featuring [[action-adventure game]] elements; besides jumping, players can use weapons outside of battle, which play an active role in exploration. Players can chop down trees with an axe, detonate bombs to open sealed doorways, or use a [[grappling hook]] to clear wide gaps.<ref name="controls"/> The game has more puzzles than earlier ''Final Fantasy'' games. In the Falls Basin, for example, players must move pillars of ice across the ground level in such a fashion that they can be used as platforms to jump across on the second level. ''Mystic Quest'' does away with save points; players can save their progress at any time during exploration.<ref name="save"/>
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