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==Games== [[Image:Exile shot.png|thumb|175px|right|A screenshot from the Mac edition of Exile I]] ===''Exile I: Escape from the Pit''=== The first game of the ''Exile'' trilogy released in January 1995 sees a party of newly created [[Player character|characters]] thrown from the world above into the subterranean world known as Exile.<ref>{{Cite web|url=http://www.spiderwebsoftware.com/exile/winexile.html|title=Exile: Escape From the Pit v2.0 for Windows}}</ref> Once here, the party discovers a civilization formed from the outcasts of the Empire above, a culture beset by constant warfare and monsters galore. The party meets with many of those who wish to get revenge on the Empire for the wrongs it has done to the peoples of Exile. The characters become a rallying point around which the people of Exile who desire vengeance gather to focus their energies into finding a way to strike back against the cruel Emperor of the surface. Together, the party manages to assassinate Emperor Hawthorne in his throne room, banish the demon king Grah-hoth who was becoming a significant threat to the citizens of Exile, and secure an escape route to the surface. ===''Exile II: Crystal Souls''=== The second ''Exile'' game follows directly from the first, released in November 1996.<ref>{{Cite web|url=http://www.spiderwebsoftware.com/exile2/winexile2.html|title=Exile II: Crystal Souls 2.0.1 for Windows}}</ref> The Empire has begun to recognise the threat the Exiles pose and begin sending their army down into Exile in huge numbers. To make matters worse, unknown [[fence|barriers]] of [[Magic (paranormal)|energy]] are sprouting up around the world – sometimes aiding the Exiles, sometimes helping the Empire who can afford the losses much more easily than the Exiles. A new party of characters meets one of the creatures causing the barriers sprouting up in Exile and go to meet with the unknown race to negotiate. In the end, the party is more successful - and the Vahnatai joins with the Exiles to drive out the Empire. With the support of the Vahnatai the Exiles turn the tables on the Empire and successfully repulse their invasion. ===''Exile III: Ruined World''=== The final release in the ''Exile'' trilogy takes place some time after ''Exile II'', released in January 1997.<ref>{{Cite web|url=http://www.spiderwebsoftware.com/exile3/winexile3.html|title=Exile III: Ruined World for Windows v1.0}}</ref> The Linux version was ported by [http://www.boutell.com/ Boutell.com] in Summer, 2000.<ref>{{Cite web|url=http://www.gacetadelinux.com/en/lg/issue55/issue55.html|title=Exile III: Ruined World for Linux}}</ref> A lot of preparation has taken place and now the Exiles are ready to send a selected few back into the light of the surface. However, while the members of the expedition are at first stunned by the sheer beauty of the land around them, they begin to notice that things are not as perfect as they seem. The slimes the party encounters are only the first part of what becomes a series of monsters and terrible occurrences that are blighting the Empire and laying it to waste. While [[Reconnaissance|scouting]] the land, as were the expedition members' orders from the nation of Exile, the members are asked by the Empire to help save the surface from its blight. They bring the Exiles and the Empire together as allies trying to find the cause of the destruction. [[Image:BOEcombat1.png|right|thumb|A screenshot of combat in the Mac edition of Blades of Exile]] ===''Blades of Exile''=== ''Blades of Exile'' was released in December 1997, consisting of three short [[scenarios]] set after the main trilogy as well as an [[Level editor|editor]] that allows players to create their own scenarios, which need not be set in the ''Exile'' game world at all.<ref>{{Cite web|url=http://www.spiderwebsoftware.com/blades/winBOE.html|title=Blades of Exile}}</ref> Several hundred custom-made scenarios have been designed since the release of the game in 1997. The most prominent meeting places on the web of the ''Blades of Exile'' community are the official company-hosted [[internet forum]]. These forums offer support for beginning designers and players, reviews of new scenarios and general discussions about the use of the scenario editor. In June 2007, Jeff Vogel released the [[source code]] and game content for ''Blades of Exile'', which is currently under version 2 of the [[GNU General Public License]].<ref>{{cite web| url = http://www.spiderwebsoftware.com/blades/opensource.html| title = Blades of Exile Source Code}}</ref>
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