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==Use== Dice are thrown onto a surface either from the hand or from a container designed for this (such as a cup, tray, or [[Dice tower|tower]]). The face (or corner, in cases such as tetrahedral dice, or edge, for odd-numbered [[long dice]]) of the die that is uppermost when it comes to rest provides the value of the throw. The result of a die roll is determined by the way it is thrown, according to the laws of [[classical mechanics]] (although [[luck]] is often credited for the results of a roll). A die roll is made [[Randomness|random]] by uncertainty in minor factors such as tiny movements in the thrower's hand; they are thus a crude form of [[hardware random number generator]]. One typical contemporary [[List of dice games|dice game]] is [[craps]], where two dice are thrown simultaneously and wagers are made on the total value of the two dice. Dice are frequently used to introduce randomness into [[board game]]s, where they are often used to decide the distance through which a piece will move along the board (as in [[backgammon]] and ''[[Monopoly (game)|Monopoly]]''). Thrown or simulated dice are sometimes used to generate specific probability distributions, which are fundamental to [[probability theory]]. For example, rolling a single six-sided die yields a uniform distribution, where each number from 1 to 6 has an equal chance of appearing. However, when rolling two dice and summing the results, the probability distribution shifts, as some sums (like 7) become more likely than others (like 2 or 12). These distributions can model real-world scenarios or mathematical constructs, making dice a practical tool for teaching and exploring concepts in probability theory.
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