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== Offensive programming == {{main|Offensive programming}} Offensive programming is a category of defensive programming, with the added emphasis that certain errors should ''not'' be [[graceful degradation|handled defensively]]. In this practice, only errors from outside the program's control are to be handled (such as user input); the software itself, as well as data from within the program's line of defense, are to be trusted in this [[methodology]]. === Trusting internal data validity === ;Overly defensive programming <syntaxhighlight lang="c"> const char* trafficlight_colorname(enum traffic_light_color c) { switch (c) { case TRAFFICLIGHT_RED: return "red"; case TRAFFICLIGHT_YELLOW: return "yellow"; case TRAFFICLIGHT_GREEN: return "green"; } return "black"; // To be handled as a dead traffic light. } </syntaxhighlight> ;Offensive programming <syntaxhighlight lang="c"> const char* trafficlight_colorname(enum traffic_light_color c) { switch (c) { case TRAFFICLIGHT_RED: return "red"; case TRAFFICLIGHT_YELLOW: return "yellow"; case TRAFFICLIGHT_GREEN: return "green"; } assert(0); // Assert that this section is unreachable. } </syntaxhighlight> === Trusting software components === ;Overly defensive programming <syntaxhighlight lang="c"> if (is_legacy_compatible(user_config)) { // Strategy: Don't trust that the new code behaves the same old_code(user_config); } else { // Fallback: Don't trust that the new code handles the same cases if (new_code(user_config) != OK) { old_code(user_config); } } </syntaxhighlight> ;Offensive programming <syntaxhighlight lang="c"> // Expect that the new code has no new bugs if (new_code(user_config) != OK) { // Loudly report and abruptly terminate program to get proper attention report_error("Something went very wrong"); exit(-1); } </syntaxhighlight>
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